Empyrion - Galactic Survival

Empyrion - Galactic Survival

Makar-ASV-RE2
71 Comments
Crusher-PR 23 May @ 8:00am 
Огромное спасибо за чертеж, было очень интересно изучать его! Всё продуманно и подробно объяснено.
xriptoren 22 May @ 12:38pm 
Amazing work mate ! i just started playing this week and this thing is epic i made some changes a ramp for my hv and personal quarters still this is awesome thx mate
Macksimus 12 May @ 9:41pm 
Is there a chance to get a fully functional upgraded version of this put on the workshop so we can build it or spawn it to see what the upgrades are and where they go. I would absolutely love it to fly, give gravity, shield , defense and warp. I have tried 2 times to upgrade it, but I am having problems finding the actual name of thrusters to use. You list Large thruster but I find 2 versions with 2x4x2. I am not a builder just an inexperienced player.
startac43 11 May @ 2:33am 
@jrandall Hi ive been wanting to ask this for a while but i was unable to post or upload any of my builds due to issues id rather not explain anyway what module sits at the back of this ship i remember seeing your youtube video but cant remember what moduel ship you had in there if one at all its been a while sorry
grahamrbell 1 Feb @ 5:48am 
@Brenold Blackmars You are remembering to remove the LCDs before placing as per instructions? I can confirm they fit fine if you've done that. Thrusters described as large should be advanced though.
Brenold Blackmars 27 Jan @ 7:18pm 
Generators do not fit in the places that are assigned, same goes to warp drive... etc..
AlexS 27 Jan @ 7:38am 
It's great ship.

There are few things I found during playing with it:
1) There are some exposed outside container extensions under the bridge area that need to be covered with steel.
2) And it's better to move forward repair bay placement the hangar bay.
3) Forward ramp is better to set on landing gears
4) For better first person view I've added one more glass line upper
5) Cargo boxes can be added on roof of hangar bay near walkway
6) There is also roof space for cargo boxes in engineering section
7) I made biggest radar placement on left side in front of rear nacelle
8) I never used space for smaller shield parts in hangar bay so I put additional small constructors there.
9) After adding fusion reactor you can put two medium shield parts into advanced generator placement
Dosboy 22 Jan @ 3:15pm 
Jeff, I have over 2500 hours into EGS and this is by far one of my favorite ships. It has everything you need esp. since you can start with it as a base and built it as you can and desire. GREAT job on this.
Kryptex 9 Dec, 2024 @ 9:46pm 
I seem to be unable to locate where to put the RCS units?
Ramzay 29 Nov, 2024 @ 8:52pm 
@bourg a hydroponics bay requires a grow plot beneath it to work.
Bourg 5 Nov, 2024 @ 6:15pm 
I spawned this on Akua and I'm trying to set up the garden. When I try to place a vegetable hydroponics bay I get the message "This plant cannot grow here". Any ideas how to fix this?
Ramzay 19 Oct, 2024 @ 6:36pm 
I've re-worked 3 RE1 Helios modules to work with this - garden, production and drill. I also re-worked the D2 dropship, but I think that only fits in the big bay on the Helios carrier.
Ramzay 17 Oct, 2024 @ 6:52am 
Also, anybody found working RE2 versions of Helios modules for this?
Ramzay 17 Oct, 2024 @ 6:15am 
@Fevix it means to go into signal logic and make sure the teleporter follows the "teleporter" signals. This will automatically turn the teleporter on + turn shields off when you step on it, then turn shields back on + turn teleporter off when you step off it.
Fevix 17 Oct, 2024 @ 6:01am 
Hi there, what exactly does it mean, "Assign to teleporter control"?
decoin 15 Oct, 2024 @ 8:01am 
nice ship
Dracones 14 Aug, 2024 @ 9:06am 
Boy, what a nice ship. First off, I've taken the Makar across the verse on many a planet with little ground decorations sticking out all over the place and the Makar hasn't bugged out on the terrain unlike other carriers. It's been a very reliable ship in that regard. But it's also somewhat small for a carrier and able to get next to most POIs without much issue. It's very agile, once you fit a couple plasma thrusters on her, and doesn't use fuel once you get some turbines fitted. I found space for a large radar on the side, so no real issue with that. This ship is a really great balance of size, utility, and being able to take you from the early game and being useful once you hit core 9 and beyond. I hope we see more modules for the rear end. Releasing a "template" blank module that fits the Makar would be very welcomed so people can design storage modules, farms, new miners, combat ships, etc for the Makar.
Xerkus 26 Jul, 2024 @ 11:44am 
Existing storage is not expanded to 640K. But you can add 2 new 640K controllers. Look for shutters in hangar.
qp 23 Jul, 2024 @ 5:35am 
I would love to see some guidance on how to expand the cargoholds to 640k please
Intermission 21 Jul, 2024 @ 10:21am 
I'm not a builder at all, anyone able to tell me exactly where the thruster go specifically, my mind cant seem to figure it out, with 14 large and 8 medium.
rootzij 21 Jul, 2024 @ 9:56am 
Hello Jeff, I upgraded this fantastic design.. no real structure changes... just made it flight worthy, with adv shield and warp with a few turrets.. thanks, Mike
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3294027074
cavetroll 16 Jul, 2024 @ 5:17pm 
do you have it fully built
paincakes 16 Jul, 2024 @ 4:31pm 
nice. recommend to spawn it in enemy territory without reading the description. :)
Xerkus 14 Jul, 2024 @ 3:19pm 
@Intermission all RE2 thrusters start ion and then upgradable inplace to plasma to antimatter.

You need Advanced thrusters, not large.
Intermission 14 Jul, 2024 @ 9:29am 
this isnt very clear, the thrusters, are these ion thrusters? the large ion thruster is a 1,3,1, the he has it listed as a 2,2,4?
qp 14 Jul, 2024 @ 7:27am 
@Intermission, yes, absolutely, you'll probably want to build a gravity generator asap though!

@Jrandall, when removing the extra block that's above the Basic Generator, in order to replace it with an improved one, the engineering section is no longer pressurized, as the ladder above it is not airtight. Is it designed to only hold a basic generator in that spot?
Xerkus 14 Jul, 2024 @ 6:05am 
smaller gens use twice the cpu for the same amount of power. I don't use them
Intermission 13 Jul, 2024 @ 12:35pm 
Could you deploy this in space and use it as a sort of space station to build up?
Mythrusted 11 Jul, 2024 @ 6:47am 
Actually @Xerkus if you deploy all the LCD lights there is space for another 1x3 generator for a total of 2 1x3s and 1 1x1 (named LCD info on the 3d column of P menu)
Tacheron 4 Jul, 2024 @ 2:25pm 
@Xerkus *facepalm* Can't believe I didn't realize I've placed way too many extensions to just add 320k :D Thanks
Xerkus 4 Jul, 2024 @ 9:54am 
@jrandall for a full set of plasma thrusters Makar needs 2 advanced generators but it only got space for 1. Fusion is not really desirable early on because it is expensive and it got passive drain.

I modified mine to add space for a second generator right next to the first and moved pentaxid tank to the space where original basic generator was installed
Screenshot: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3281869596

I think it is a change that would be good for base model
Xerkus 4 Jul, 2024 @ 8:56am 
@Tacheron those spaces are for 2 additional entirely new container controllers that you put right behind the shutters.
Grabber 3 Jul, 2024 @ 1:28pm 
@jrandall have you update a helios module to mine rich asteroids for this carrier or do you recommend one?
ichduersiees 2 Jul, 2024 @ 7:54am 
awesome work. at first i hesitated to spawn it in since it needs a lot of iron and graphite for a starter CV (which can not even fly) but now i tried it. and i love it. upgraded it to core 9 by now and its a great exploration/mining CV
Dz_k 2 Jul, 2024 @ 5:27am 
Thanks a lot for that one, really nice
Tacheron 28 Jun, 2024 @ 8:28pm 
I'm enjoying your ship a lot. I need some help, though. Which 2 container controllers did you have in mind for the 640k expansion rooms? I've connected the "4" controller to the first room, but I can't seem to figure out how to connect the 2nd room to another controller without sacrificing either hydroponics slots or the exterior blocks. Some image to the location of where to remove a block to connect an expansion would be of great help.
ПЕТАР 23 Jun, 2024 @ 2:26pm 
hi jeff i realy like this ship but the facht that is bare bon for somone that is not a builder is realy a problem i ribuld it 10x alredy and stil forget some things now i can not find the spot for Spot light ....what i try to say PLEASE put a seqund version like cor5 dan cor 7 etc..please :D
st3ns3 22 Jun, 2024 @ 2:22am 
no its RE+ Atlantis new
Xerkus 21 Jun, 2024 @ 9:03pm 
@st3ns3 did you spawn it in Reforged Eden 2 scenario?
st3ns3 21 Jun, 2024 @ 3:05am 
Hey man, really nice ship i use it too. But is there a second blueprint to add on this? I spawned it and it looks like half, with a big gap in it and on the pictures it is like more finished. Did i miss something?
Akota 20 Jun, 2024 @ 1:19pm 
Is there a SV that will dock with this, or just the CV. Thanks and have a great day
Grabber 9 Jun, 2024 @ 4:25pm 
Loving this carrier! Great mobile base getting me out of the starter system with my CV frigate and CV miner also SV fighter and SV miner and tons of supplies. Fits the RE2 changes beautifully!
DangerNewdle 8 Jun, 2024 @ 12:16pm 
Hey jrandall, thanks for another badass carrier!! Just wondering which modules you'd recommend to use in RE2
jrandall  [author] 24 May, 2024 @ 5:44am 
Thank you Brettflan! Good to know.
Brettflan 24 May, 2024 @ 1:11am 
About losing height when strafing left and right, I had that happen when testing this, but it was because I hadn't added any additional generators and it was overloading. After fixing that, it maintained height just fine.

Just want to add, this is an awesome and extremely detailed carrier structure that I'm definitely going to be using. Kudos! :steamthumbsup:
jrandall  [author] 22 May, 2024 @ 10:55am 
Thank you very much glen670618, eihwazzZ, ToyTen, 鯨鯨鯨, cardboard, Rafiki2085, and Volundra! :)
Volundra 21 May, 2024 @ 9:09am 
In it's current state, this has become one of my all-time favorite multi-purpose carriers. I love the initial cost and the fact that it acts as a base in T1. Tons of room for upgrades with room to spare (if you're willing to give up some hangar space). And well done on adding the additional sentries. I did notice that I had to place 2 of the aux in the shield/engineering room and I didn't see LCD markers for those. But other than that, I have no complaints/suggestions. Well done Jeff. :)
Rafiki2085 20 May, 2024 @ 9:04pm 
This works great in RE1, Just filled up the turbine locations with Solar (and add some more on the under side of the deck and the bottom), got a full 48 on it without much problem. Look forward to actually starting with it in RE2 later.
Coffee 20 May, 2024 @ 11:46am 
awesome. love what you do
鯨鯨鯨 20 May, 2024 @ 7:17am 
wow,so great!