RimWorld

RimWorld

Moyo2.0-Blood stained business
227 Comments
Jules 11 hours ago 
when using mods to show hair, wearing diving helmets makes them bald, is there a way to fix that through settings?
destiny akino 21 Jul @ 1:11pm 
@Nemonian That.... Yeah i see they have visitor moyo but it make them hostile...... OK fine fight against moyo they will be challenge.
Arkaethen 20 Jul @ 9:02pm 
Is there any chance the depth diving suits could end up getting vacuum resistance for gravships? I think it'd be really cool to submarine in space.
Nemonian  [author] 20 Jul @ 7:40pm 
fight againt moyos, you can increase their faction amount at startup
destiny akino 20 Jul @ 8:28am 
Hey did anyone have trouble to find moyo without scenario? it very hard to find moyo even I spam slave trader they didn't have any moyo but have yuran miho another HAR. I really want to have moyo in colonist but I can't find them or any advice?
Güneş Contaları 20 Jul @ 6:48am 
New update!Love you!!!:steamthumbsup:
Nemonian  [author] 18 Jul @ 11:59pm 
@FKToriki Its a bug that has been addressed and is coming up with the next patch, also these kind of reports should be reserved at discussions above. thank you for the report.
FKToriki 18 Jul @ 11:56pm 
Hello, I encountered a bug and, after some troubleshooting, determined that the cause was this mod. The AI explained that there is a bug in the traversal of the Moyo workbench when the ship starts, which causes the game to freeze at startup. After destroying the Moyo workbench, the ship can start normally. Hopefully this can be fixed. Thanks for your work!
Nemonian  [author] 17 Jul @ 7:28am 
*Known issues: version 1.1.2
- Equipping overcharged weapons causes error. Pawn gizmos won't show when laminar weapons are equipped
- Cartell hooded cloaks causing error while equipped
- Gravship fails to launch when abysstech fabrication module is installed
- Stat info of drugs and inplants are not being shown with moyo loaded
Nemonian  [author] 17 Jul @ 1:16am 
define unsusable
白小天 17 Jul @ 1:04am 
All ranged weapons in this version are unusable. Is this a bug?
Nemonian  [author] 17 Jul @ 12:05am 
yes it is reported and were working on it
FalconCritical 16 Jul @ 11:55pm 
If you have the 'Abysstech Fabrication Module' installed over the production bench on board your gravship, the game will hit a fatal error when trying to launch. Removing the module before launch prevents this. Tested and confirmed with only HAR and this mod active.
Nemonian  [author] 15 Jul @ 9:36am 
yeah figured that out day 1. Yes it is easy and yes also boring.
destiny akino 15 Jul @ 7:42am 
It didn't that hard to add Vacuum Resistance to something you know. Just find location apparel then add
<equippedStatOffsets>
<VacuumResistance>1</VacuumResistance>
</equippedStatOffsets>
under stat base then it done!
Pewter 13 Jul @ 11:25pm 
Looking forward to see what the Vacsuit solution for the Moyo will be.
Nemonian  [author] 13 Jul @ 7:24pm 
no.
FalconCritical 13 Jul @ 6:53pm 
What are your thoughts on adding 'webbed phalanges' to the Moyo xenotype?
RainDoill 13 Jul @ 4:23am 
넵 답변 감사합니다!
IchigoMait 13 Jul @ 4:16am 
Thanks, just was making sure, when I was removing the old one.
Nemonian  [author] 13 Jul @ 4:05am 
설정상으론 진공저항이 있으면 안되지만 여러가지 방법을 생각중입니다.
RainDoill 12 Jul @ 10:47pm 
혹시 잠수복에 진공저항달릴 예정일까용?
Thekiborg  [author] 12 Jul @ 1:10pm 
Do you see it listed as a requirement?
IchigoMait 12 Jul @ 12:52pm 
Nemonian  [author] 11 Jul @ 6:46pm 
this mod fits my vision of the mod better than the other, that why im making 2.0
Thekiborg  [author] 11 Jul @ 3:05pm 
This is actively developed by the actual author. The other is a "fork" whose functionality and stability is questionable. The two are incompatible.
Jet 11 Jul @ 11:46am 
whats the main difference between this and moyo 1.0? both are 1.6
Ran 10 Jul @ 8:43pm 
개추
Thekiborg  [author] 14 Jun @ 7:19am 
Yes this is being developed. I have already updated the files to 1.6. The update will come to steam later.
氿柒NinetySeven 14 Jun @ 5:08am 
If moyo doesn't update to version 1.6, I'll be crying all day.:steamsad:
Antearz 12 Jun @ 6:31pm 
So. We gonna See this in 1.6 I hope :) ?
Also. I wonder if this Mod is going to have some Spacer Stuff for the New DLC coming. ^^
LaciJuhos 4 Jun @ 9:53am 
Is this still being developed? Just asking since it's been my favourite race mod, and it seems that it hasn't received an update in a long while
Isuka 21 May @ 2:57pm 
Very cute sea slug:steamhappy:
The difference with BioShock is that BLUE can be collected instead of ADAM.
Hilvon 22 Apr @ 12:37pm 
@Nemonian Bioshock, eh? Honestly - never would've guessed.
I mean I get underwater theme. And ADAM is harvested from se slug symbiotes IIRC, but that is where the similarities end from what I see.
Bioshock esthetics is 1920s art-Deco retrofuturism. Moyos are pure sci-fi.
ADAM gives semi-magic powers but drives you insane. Deepblue makes for potent pharmaceuticals and withdrawal is extreme sedation.
Maybe Lighthouse is also rampant market economy, but that is not really obvious from the available lore (kind of the reason I asked the question initially was to figure out where to learn more about the Lighthouse)

And another quetion that is a little unrelated.
One of the mod screnshots features Moyo genes tab. But when I started the game - Moyos didn't get genetics tab and are treated as a baseliner of another HAR race. Did I do something wrong?
PewPewKitty~♡ 21 Apr @ 5:08am 
Is "The Cartel Arrives" 1.5 also already included in this? Well I guess I'll find out if anything crazy happens when I remove them now.
Nemonian  [author] 19 Apr @ 6:39pm 
@Hilvon biggest inspiration is from bioshock, you'll see why just looking at it for a bit. Other than that, some cyberpunk theme mixed in
Rathvern 19 Apr @ 3:38pm 
Moyo Biome when?
Hilvon 19 Apr @ 1:14pm 
I have a probably strange question... But is there some source media for Moyos?
Like they seem to have a good chunk of established lore with multiple factions, consistemt art stype and pretty unique but well though out quirks..
So are there some book/comic/animations used as the source material? Or was it just a good case of collaborative creative process gone right?
Thekiborg  [author] 19 Apr @ 8:52am 
You use either moyo 1.5 or this one. Using both will cause issues. The moyo tail will probably be fixed once you only use this mod.
PewPewKitty~♡ 19 Apr @ 7:09am 
Am I supposed to be running this and moyo 1.5? Or is this supposed to be the only one now? Also one of the moyo's tails is floating on the side with a gap.
Nemonian  [author] 25 Feb @ 9:59am 
@芒爵爷

1. install deepblue extracter
2. check your modlist to not mess with other factions
芒爵爷 25 Feb @ 7:22am 
Why is the survival of Deep Blue Serum still 0 after waiting for 3 days, and the races generated by the factions are only ordinary Homo sapiens
심각한 버그는 아니지만 심층 잠수복 헬멧을 착용하니 대머리가 됩니다.
정찰대, 해병대, 근위대 헬멧의 경우는 정상적으로 머리카락이 표시됩니다.
다른 모드 헬멧인 바익 탈영병과 림세널 헬멧으로 실험해 봤는데 이쪽도 머리카락이 정상으로 보입니다. 딱 전용 헬멧만 머리카락이 사라지네요.

It's not a serious bug, but wearing a deep diving suit helmet will cause you to go bald.
For Recon, Marine, and Cataphract helmets, hair is displayed normally.
I've experimented with other mod helmets, the VF Deserter and Rimsenal helmets, and the hair looks normal on these as well.
Thekiborg  [author] 21 Feb @ 5:48am 
Har dev has a slightly newer code, so if erdelf hasnt changed anything major, yes, it will work.
pyrobladeich 21 Feb @ 4:22am 
Does this work with HAR~Dev?
Alu 15 Feb @ 8:07pm 
Probably not
But gene patch?
过程疯 14 Feb @ 11:44pm 
could we have a gene patch for 1.0 before 2.0 is done?
namuwiki 6 Feb @ 7:08am 
저번에 디스코드 해킹당했을때 서버에 스팸메시지를 보내서 밴당한것 같은데 밴 해제 가능한가요?
有事烧纸 25 Jan @ 9:14pm 
别忘了给茉约准备太空服
Don't forget to get Moyo a space suit
Zhadow Glaive(Lord Tola) 1 Jan @ 10:22pm 
How close to done