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First, I did not add extra logic for the blood sausage to contain kuru. So, the question is if blood can have kuru by vanilla mechanics and can be passed if my mod runs with ChanceToRemoveBrainAgent < 1. Tbh, I had to test :) but it looks like if a player has kuru and blood is taken, then the blood bag does not contain kuru.
. So instead of creating a lot of overrides, it will be much easier for us to change them directly in the source code.
Of course, all the credit belongs to you. We will add information about you and a link to the mod in the description of our server package in the workshop.
Thank you in advance for any information.
Can I repackage it?
amazing mod! While i personaly dont like repacking mods due to forcing players download same content again and again, i have to ask.
Do i have permission to repack this mod into our serverpack? We have own cookware items, we want to disable some recipes or change them, etc.
So instead of making many overrides its gonna be much easier for us to change it directly in the source code.
Of course all credits goes to you, we will add credits and link for the mod to our serverpack description on the workshop.
Thank you in advance for any info and again, amazing mod!
@Beetle Bloods, yes
Incompatible with MeatCombiner
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3404567862&searchtext=meat
If you find any, please let me know in the comments. I'm also looking mainly for mods that affect all types of meat.
@LCo3oJ hi, the cooking time cannot be changed. TemperaturOfCreatedDish only configs the temp the finished dish has. The cooking time is basically determined by the vanilla cooking mechanics (modulo some ingredients that can not be cooked in vanilla. e.g. guts - these will cook by temperature). This is, cooking time depends on ingredients, fireplace type (gas, fire barrel, etc) and how hot the cooking equipment already is. 12 seconds still sounds very low - could also be that another mod changes the temperature mechanics.
@po kaify, @TecPlay_BR, ok
"EnableCheeseDecay": 0,
"EnableSausageDecay": 0,
"EnableBoxAndCanDecay": 0,
I started noticing this error today; and then soft crashes following it;
03.06 2025 20:01:02
NULL pointer to instance when trying to access variable 'm_TemperatureLiquidBoilThreshold' (Parent instance is null)
Function: 'GetBoilThreshold'
Stack trace:
scripts/4_World/static\liquid.c:413 Function GetBoilThreshold
scripts/4_World/entities\itembase.c:4697 Function GetItemOverheatThreshold
scripts/3_Game/entities\entityai.c:2323 Function SetTemperatureEx
scripts/4_World/entities\itembase.c:4590 Function ProcessItemTemperature
scripts/4_World/entities\itembase.c:4664 Function ProcessVariables
scripts/3_Game/entities\entityai.c:3832 Function OnCEUpdate
$CurrentDir:mpmissions\empty.Bitterroot\init.c:7 Function main