Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Radious Total War Mod - Part 1
531 Comments
BunnyPoopCereal 13 Jul @ 2:27pm 
Dardanian Spearmen are a level 4 unit requiring 22 gold upkeep. Currently it's silver tiered, I think the upkeep values might be wrong.
BunnyPoopCereal 10 Jul @ 1:31pm 
One more thing if I may, this information should be sticky on top of the Mod description, since it's vital to run it without crashing:

Load order goes as follow:

Expanded Family Trees - Radious compatibility submod
Expanded Family Trees
Radious Total War Mod - Dynasties - Community Bug Fix Edit
Radious Total War Mod - Part 1
Radious Total War Mod - Part 2
BunnyPoopCereal 10 Jul @ 12:41pm 
Thank you for responding Radious! After a couple of tests I do believe Myrmidon Champions are quite cheap for their overall performance vs similar units, they even give most Wanax Elite Units a run for their money, sometimes besting some of them. For now, this is one unit that stood out to me. Thanks again
Radious  [author] 10 Jul @ 11:15am 
BunnyPoopCereal: Feel free to report which units you think need tweaking. We are currently pleased with the balance.
BunnyPoopCereal 10 Jul @ 9:43am 
Are you guys planning on doing a unit balance pass? Some units are performing better than they should for their price/maintenance cost
ucover62 27 Jun @ 7:48pm 
can someone tell me if this mod add dozen of insane units to every faction and make them all alike like rome 2 and WH or its bit different now? thx
Radious  [author] 25 Jun @ 9:16pm 
Paulus: Yes its been said that usage of 3D cards is main choice, cause all units have them.
paulus_tm 25 Jun @ 3:14pm 
I noticed that for a lot of the elite units, there are no 2D unit cards for them. I know that's not a big deal, but it does break a lot of the immersion if you're used to playing with the 2D cards.
Gatto 25 Jun @ 8:51am 
I tried uninstalling the game, reinstalling the game and the mod and it still happened with Sherden .. is there a way I can delete the faction from game files :/ ? I'm sorry to bother you but if there's like some file I can edit to simply remove it .. please tell me .. thanks again
Gatto 17 Jun @ 8:44am 
Thanks @Radious for your trials and answer .. at least i can exclude being "caused by the mod" as a reason .. must be something with the game or i'm being unlucky :D Thanks again
Radious  [author] 15 Jun @ 11:36am 
Gatto: Good day, i just tested it in 2 of my campaigns and defeated in both Sherden - got normal message about faction destroyed and no crash happened.
Gatto 15 Jun @ 11:05am 
Thanks for the amazing mod that actually makes the game fun to play .. only comment is that there is an issue with "Sherden" .. once the faction is about to be destroyed the game crashes .. i don't know if that's caused by the mod or vanilla too .. but the game is not good enough to try it vanilla .. but i saw another report of the same crash and he/she mentioned they're using Radious's mod as well .. we'd be grateful if you can take a look at that .. thanks and much appreciation
Parabellum168 14 Jun @ 6:25pm 
Thank, Radious homie. May your pillows always be cool and comfy
Radious  [author] 13 Jun @ 12:57pm 
25 years of Total War - https://news.totalwar.com/total-war-25-years

And on top of that over 15 years of Team Radious mods. As the only modding team in TW history we managed to cover all TW games since Shogun 2 release with our Overhaul mods. We went through good, bad or strange times with CA games. We seen things we would rather never see again but also had a wonderful experience many times during all these years! We endured all these years and eagerly awaiting of what comes next!

Modding is not a simple task, its often very difficult, challenges need to be dealt with, obstacles are often waiting on every corner. But its also a passion and its always great to see happy players enjoying our creations!

You can check our mods on steam workshop, support our work at https://www.patreon.com/c/Team_Radious or just chat with us on our discord!

More to come!

Yours,

Team Radious
wmettlen 31 May @ 2:47pm 
im editing the radious files the in game stats just don't update after i save the changes some unit stats do change but some don't and im editing them in the same way. for example i changed the tier 3 medjai swordsman to have a better base light armor and it dosnt change in game but if i edit the elite medjai swordsman in the same way it works fine. but im editing the same thing for two different units and getting two different results
Emperor_Koda Uzumaki 31 May @ 2:35pm 
radious overwrites it because it has its own files you need to do your edits in there files if you want that they work
wmettlen 31 May @ 10:46am 
so iv been editing some of the unit values for this game file for my personal play-through and some of my edited values aren't changing in game. mostly iv edited the main units table and land units table, its worked fine before with other mods. am i missing something else i should be editing lol, im a noob
bb 80 31 May @ 6:04am 
thanks for the quick reply. I noticed an oddity. I'm getting a lot of close victories where I lost less than 10% while the enemy army was wiped out completely??
Radious  [author] 31 May @ 5:23am 
Bb 80: You can set turns per year in campaign settings - that works fine yes.
bb 80 30 May @ 10:47pm 
Sorry, I couldn't find the answer. Is it ok to play 12 turns a year?
Vladdy Daddy 27 May @ 1:11am 
Is it a bug or Assyria is supposed to have duplicate militia spearmen (same stats, different cards) and duplicate assyrian cavalry (two identical cards)?
mixalisxania 16 May @ 8:03am 
Thank you very much for the help.
Radious  [author] 16 May @ 7:38am 
mixalisxania: 1. You use only our bugdfix submod and not the main mod. 2. Expanded Pantheons should be avoided without submod (dont think there is any).

Rest Load order goes as follow:

Expanded Family Trees - Radious compatibility submod
Expanded Family Trees
Radious Total War Mod - Dynasties - Community Bug Fix Edit
Radious Total War Mod - Part 1
Radious Total War Mod - Part 2
mixalisxania 16 May @ 7:15am 
Good evening, in what order do I need to have them for the mod to play correctly?

Expanded Family Trees - Radious compatibility submod


Radious Total War Mod - Dynasties - Community Bug Fix Edit

Radious Total War Mod - Part 2

Radious Total War Mod - Part 1


Expanded Pantheons


Community Bug Fix Mod

Expanded Family Trees
Zög 24 Apr @ 5:24am 
ah alright, but im playing troy at the moment and hectors chosen felt a little weak when fighting the starting enemy army.
Radious  [author] 24 Apr @ 5:22am 
Zög: We are using T6 unit system, each tier is big upgrade from previous one and higher tier units destroy lower tier ones very quickly.
Zög 24 Apr @ 5:20am 
units do very little dmg even on charges
Radious  [author] 24 Apr @ 5:13am 
Zog: What is so so long? Battles last longer then in vanilla base game, around 50%. You have more time for flanking, strategy and moving your troops.
Zög 24 Apr @ 4:21am 
is it normal for battles to last so so long?
Mingles 21 Apr @ 1:44pm 
what was updated?
Radious  [author] 21 Apr @ 7:08am 
Hello Everyone, Team Radious here!

Radious Total War Mod - Dynasties - Updated 21.04.2025 - https://www.patreon.com/posts/127132342?pr=true

Happy Easter everyone! Hope you had a great time with your family, kids and friends! Today we have for you huge Dynasties update with many important fixes, balance changes, improvements and much more!

Have fun and consider supporting our work!
Radious  [author] 19 Apr @ 9:52pm 
EuJesty: By default its turned on, but reduced compared to vanilla by around 60-70%. It can be turned off entirely in campaign customisation, but i do not think its needed in our mod.
EuJesty 19 Apr @ 4:51pm 
"Lethality can be turned on.." is lethality toggled on by default or do I need to change something other than the lethality toggle in campaign customization? I see it set to "Default". Do I need to go into mod files?
Radious  [author] 4 Apr @ 10:03pm 
Metal Izanagi? Never had sofar any crash, but running only our main mod + our bugfix submod and general extra variants and change porthole stand.

Gradual Mortality may conflict with our mod and not sure if Blood mod can cause any issues in battles/after if that is where you suffer crashes. Also make sure you have unit detail always on high+, game often does not like custom textures on lower details and that also can make issues.
Metal Izanagi 4 Apr @ 7:24pm 
Been meaning to ask. I've been having some crashes at the end of a battle when it's loading back onto the campaign map, and occasionally on the campaign map while panning the camera. Has anyone else been running into this? I tried verifying the game files and all the files validated correctly. The mods I'm using are:

Better Camera Mod
Better Campaign Camera
Bronze and Blood(Blood Overhaul)
Gradual Mortality
Expanded Family Trees Radious Compat. Patch
Expanded Family Trees
Community Bugfix Radious Edit
Radious Total War Part 1
Radious Total War Part 2
Radious  [author] 4 Apr @ 9:47am 
Fallenscion: Battles are slowed down a bit. Mostly higher tier units vs higher tier takes longer, lethality can be turned on cause it was completely rebalanced and reduced a lot.
fallenscion 4 Apr @ 9:45am 
Does Radious slow down battles meaningfully, or are they roughly the same pace/speed as vanilla?
Metal Izanagi 3 Apr @ 5:13pm 
Just curious, what custom campaign settings are y'all using to get the most fun out of the game?
Arthas 1 Apr @ 10:14am 
Really hope to use Startpos to make Single Region Provinces.
lasse.ejlersen 1 Apr @ 9:04am 
Divina:
1. are you using the radius version of the community bug fix? if not use that as the normal one and Radious have conflicts that cause crashes some turns into the game
2. have you also added the family expanded-radius compatiblity submod? and set all 3 mods in the correct order, if not do that, as i have also had crashes around that point in the game because i failed to do these things.
moutonquiplane 31 Mar @ 10:17am 
Hello, thanks for this mod he is awesome! but i have a problem, every time when i try to start a campaing with random faction's position my game is crashing turn 1. I tried with just radious mod on and I had the same issue ?
Radious  [author] 27 Mar @ 3:40am 
Gawe: Yup.
GaweliSajan 27 Mar @ 2:34am 
is the mod compatible with other game languages?
Radious  [author] 19 Mar @ 1:44pm 
Never used family expanded mod, bugfix mod use only our submod version.
Divina Joy 19 Mar @ 1:20pm 
I wonder why it happens :// I also use family expanded mod and community bug fix mod, maybe they cause that?
Radious  [author] 19 Mar @ 4:45am 
Divina: Never had single crash during 6 full campaigns sofar.
Divina Joy 19 Mar @ 3:59am 
game crashes at turn 24 or 28?
waiximillian 15 Mar @ 2:28am 
Thanks, I'll give it another try then! In my case, AI typically attacks a defensive army of 13-19 units with just 6-10 units right at the beginning of the game, bleeding out its entire army immediately. Before the battle, the predicted odds usually show a 95-5% victory in my favor, yet it still attacks. I've also considered that it might be conflicting with some other mod, but apart from yours, only visual mods are active. Thanx again for the great work!
Radious  [author] 14 Mar @ 10:49pm 
waiximillian: Latest update improved AI sieging, gave them more equipment so big siege battles will be far more interesting, also walled towns will be attacked more often. Garrisons can be a lot stronger if you build defensive outposts, Ai often sacks/raze those firts which is a way to reduce garrison. Only major towns on T5+garrison building can have 20 unit garrison on its own, smaller towns or lower tiers cant without outposts.
waiximillian 14 Mar @ 5:05pm 
Hello guys and thanx for your work! The battles are astonishingly beautiful! Although (there might be something wrong on my end), I feel a serious issue with the balance due to the facts that the garrisons of settlements are unbelievably strong on one hand and the AI follows an unreasonably reckless and suicidal strategy. Basically, full armies are stationed in every city/village if you upgrade the buildings, while the enemy keeps launching absolutely pointless suicide attacks, often with even smaller forces than the defenders. Sometimes they try to invade a city with 6-7 units even if there is a 19 unit strong full army is stationing there. Since the opponent wastes its resources and units on besieging impregnable (overpowered) fortresses, the game becomes unrealistic and ridiculously easy. Is this just an issue on my side, or does anyone else experience this? By the way, I'm playing as the Assyrians. Thanx in advance! Keep up the good work boys!