Europa Universalis IV

Europa Universalis IV

RNW Fantasy tiles bundle
33 Comments
Dekken  [author] 13 Jul @ 11:08am 
Thank you! The compatibility issue is not really with my mod, but with Flogi's. I already tried once thinking that the only reason for the compatibility problem were the provinces (both adds extra provinces) - it didnt really work out. But that was pretty long ago and I was very new to modding at the time. I might try to do it again but it wont be anytime soon - Im working on a tile, i want to work on another tile, and im also making progress with my unique colonial nations mod. And sometimes I even simply play the game.
Ziege 13 Jul @ 9:31am 
a tragedy, are there plans for a compatch or no? (also amazing mod mate)
Dekken  [author] 13 Jul @ 8:54am 
Sadly no, it doesnt.
Ziege 13 Jul @ 7:29am 
does this work with Ante Bellum?
Dekken  [author] 19 Jun @ 9:58am 
Just a short update: I have been working on a Middle Earth tile for quite a while now. I think I should be able to release it about the end of next week.
Chudwig 28 May @ 8:00pm 
I'm sorry, I just barfed a little inside my mouth...
Dekken  [author] 28 May @ 10:47am 
It could be worse - it could be the french
Chudwig 27 May @ 6:07pm 
The English colonizing Westeros has got to be cursed as fuck
Dekken  [author] 22 May @ 2:49pm 
So I just released Tamriel. I also did a lot of testing to try and have better generated map. This also is included in this update. I have to note however that this is far from perfect - but its about as good as I can make it. But bad RNG is absolutely still possible. Im also thinking about releasing Tamriel separately for those who want to make sure it spawns.
PC Jones 20 May @ 12:45pm 
Thanks for your work!
Dekken  [author] 19 May @ 10:31am 
I have done a lot of tweaking and testing at the weekend but I cant say i have found the solution yet. There is definately improvement but also drawbacks and im not sure if they dont outweight the benefits. So I will continue to try for now. Meanwhile Tamriel is coming along nicely and i will lkely be able to release it this weekend.
Dekken  [author] 15 May @ 11:56am 
I think you might have a point. I run a 20 generations to test it:
1., 3, 6, 9, 19 only small and mid size tiles
2. Faerun
4. Ulthuan
5. Valisthea
7. Licanius
8. Licanius
10. Licanius
11. Licanius and Valisthea
12: Styria and Genostel
13. Faerun
14. Faeun and Genostel
15. Licanius and Valisthea
16. Licanius
17. Naggaroth
18. Naggaroth and Summerset
20. Valisthea and Licanius

My conclusion: RNG definately played a part I think but I agree that in every single case, even when a big (and I mean by this numner of provnces) spawned there was a massive number of tiny, often repeated small tiles besides one or two medium sized ones as well. And while there was a good number of maps that I would have been happy to play the situation is definately not ideal. My mod theoretically does not modify the generation of the map - it simply includes the files for the tiles and nothing more. I have some ideas and will check if they can improve the situation.
PC Jones 15 May @ 3:35am 
Might be bad luck, but with 15+ generations I always get pretty bad RNWs. Very often a ton of the same small islands and maybe one semi large continent. Once I disable the bundle the main mod is generating great new worlds though
Dekken  [author] 11 Apr @ 1:19pm 
I hope you will like it :)
Skai Jackson 10 Apr @ 8:37pm 
I was just thinking about trying RNW. Now I have a reason to.
Dekken  [author] 16 Mar @ 12:55am 
I just released my Lyonesse tile. While its a small tile its still way bigger than it should be in the lore. This did cause me some headaches but I think as it cant appear in the position it should be in the lore anyway i will go with this version.
Lord Foog The 2st 6 Feb @ 11:46am 
I'll let you know if I manage to find a solution!
Dekken  [author] 6 Feb @ 11:23am 
Hi! I hope you manage to solve it. Im not sure what could be the cause as my mod is technically very simple - it only contains 3 map files and a descriptor file for each tile. And while making those map files is anything but simple If there was any problem with them the tile in question would simply not appear - I encountered this a lot while making and testing my tiles. A bad descriptor file actually can cause a CTD but I have tested each of my tiles - I culdnt have a picture if they werent working. As my mod doesnt contain any other files i dont think the problem is with this.
Lord Foog The 2st 6 Feb @ 9:18am 
Yeah it does seem to be an incompatibility with the whole world generation addon, I'll comment about it there. Really appreciate it, lovely work! ^^
Dekken  [author] 4 Feb @ 11:04am 
Hi! I never used the whole world generation mod so I cant really comment on that one. The base mod with Flogi's Random New World Adjustment is working fine for me. Is there any problem with that as well? If the problem is just with the whole world generation I suggest you ask for help there.
Lord Foog The 2st 3 Feb @ 8:06pm 
Heya, I've been unable to generate a random world with RNW, RNW whole world generation addon, and this fantasy tile bundle! Keeps crashing at "creating province map". Is it just incompatibility with the whole world generation addon?
Dekken  [author] 25 Jan @ 6:32am 
Just released a Vvardenfell tile - I thougt it wouldn't be much work as its not a big tile. The thing I forgot was that there are way too many island... and straits - straits everywhere
Dekken  [author] 5 Nov, 2024 @ 10:10am 
So I took a small break - that included actually playing the game. As a result Im not happy with my latest Genostel & Umryg tile. The provinces are too small. As a solution I decided that rather than reworking all of the province map and massively decreasing province numbers I will increase the size of the tile (from 5x5 to 6x6). If Im still not happy with it after that I will start a province rework.

I also decided to try to move forward with the request regarding Atlantis. However I didnt get very far - Im not sure how to contact the author of the original mod to ask for permission: his profile on steam is private, comments below his mod are turned off and the discord link also doesnt work.
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 25 Oct, 2024 @ 2:52am 
Awesome, I'm looking forward to see it one day! :steamthis:
Dekken  [author] 24 Oct, 2024 @ 2:32pm 
Thank you!

It would be very easy to transform Atlantis from that mod to an RNW tile - of course only if I get permission to use it. I also would have some reservations about releasing it here - among the tiles made / adapted by me. I will think about it.
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 24 Oct, 2024 @ 9:18am 
Greetings! Very nice mod, Ulthuan looks gorgeous! Is there any chance to add Atlantis? Long ago there was a mod that adds Atlantis to the map, just not as RNW provinces, you can see it here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2823282653&searchtext=atlantis
I don't know if its possible to use any files from here (if the creator allows) , if not, then something like this would be great to see and if RNW-it could be bigger than this one
Dekken  [author] 15 Sep, 2024 @ 3:06pm 
Thanks for the information!
flogi 15 Sep, 2024 @ 1:15pm 
The gold is also distributed depending on where the RNW tile is spawned with a tendency to have more gold in south america/mexico like regions.
Dekken  [author] 2 Sep, 2024 @ 9:42am 
Thanks for the feedback! I think the gold sitation might be caused at least partly by me making mountains into wastelands. I will try to make slight changes in this regard in the future that will hopefully help.

I also looked a bit into the Kenshi map. I downloaded some of the maps I found and read up a bit on it. I wont make any promises as I have now every intention of making a number of Malazan maps and thought of returning to Warhammer (Lustria and Naggaroth) after that. But its now on the list.
slyr101 1 Sep, 2024 @ 1:38pm 
The tiles have a lot less gold than you would expect for their size. These are massive tiles and theres like 4-10 places with a low chance of gold. Makes things less interesting for colonizers.
slyr101 1 Sep, 2024 @ 1:35pm 
Could you make the kenshi map? Lots of cool terrain features.
Dekken  [author] 23 Aug, 2024 @ 7:47am 
Thanks!
flogi 23 Aug, 2024 @ 7:19am 
Very, very nice!