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Running behind an invincible AI Teamleader who cannot be killed and who mows down the enemy before my team and I can get there is kind of boring. That guy stood in a spray of his own blood as the enemy fired at him, but.. well... he won the fight
And those two tanks are just passive sitting ducks. I would like to see that one a little more challenging.
I'm looking forward for your next mission, I love your work!
Thanks for playing man.
Yeahh it was hard trying to know how it actually sounds since i have no one to proof-hear the voicelines, but going back and forth to google translate gives me the translated text of what i hoped the actual english subtitles mean. Hopefully make up for it but not being a total silent scenario though when characters speak haha.
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Thanks for playing man :)
Yeahh, in playtests it usually took around 2-4 hits until one is down. But sometimes they'd get knocked out in just one missile so idunno lmao. I hope the ammo is enough lol
And thanks to you both for always checking it out man. :D
clicked on sub so fast, can't wait to play another CPB banger
Thanks for playing man :)
There is already a search party within the woods right after you cleared the checkpoint. I may add another team to prolong the fights later.
As for the tanks, i was already using APCs for the ambient firing the first time but i couldn't figure out the results i was looking for so i switched it to a tank since.
Some suggestions (Spoilers alert!):
- After clearing the checkpoint I would add another patrol in the woods to make the firefights longer.
- I would move the missile launcher depot closer to the base and swap the tanks for two APCs or IFVs.