Left 4 Dead 2

Left 4 Dead 2

Primaries: Remastered (Ultimate Pack)
437 Comments
maybe tonight 21 minutes ago 
Finding this mod feels like a blessing. Amazing.
Spicy_Jam  [author] 22 hours ago 
uhh hell yeah
Mr_Lamp0 23 hours ago 
Would you let someone else make it?
Spicy_Jam  [author] 20 Jul @ 7:26am 
yes
Mr_Lamp0 19 Jul @ 8:12pm 
Is a version with vanilla animations out of the question?
长门有希 18 Jul @ 10:56pm 
very cool vanilla mod
sukkoenjoyer 18 Jul @ 5:41pm 
I'm starting to experience issues with the slings on the weapons. When I left the safe house in the “rooftop finale” chapter, the weapon sling stretches from one point to wherever I go :steamsad:
Cap'n 17 Jul @ 2:44am 
hey man, awesome pack! :D

(also thank god this isn't mw animations, im sick of seeing them EVERYWHERE, i swear i go through the cycle of finding something cool and its usually either mw animations or like some reanimation pack we've been using for years and then having to find something else, anyways sorry for ranting)
Spicy_Jam  [author] 17 Jul @ 12:57am 
not really
Last of the Order 17 Jul @ 12:52am 
Makes sense and good to know, thanks!

Any chance of default animations versions of these?
Spicy_Jam  [author] 17 Jul @ 12:25am 
i've specifically left the textures unchanged, cuz i had known ppl would start complaining about reskin incompatibility. just find some yourself, they'll work with this. simple
Last of the Order 16 Jul @ 8:23pm 
Dude these are rad! The dynamic change between wielded/stored is so cool!

I might be dumb, but are these using the default texture quality? If so, could I suggest a request for increased texture size (no, not 4k please lol) and compatible with default animations?
Ryxis 16 Jul @ 6:01am 
Dear GOD the l4d1 animations are robotic
puro 15 Jul @ 3:13am 
when are we gonna get a remastered hud? :D
Sharkzilla 14 Jul @ 5:45am 
finally tested, nothing there, conclusion: I must have static in my rectifiers
Sharkzilla 14 Jul @ 5:29am 
idk, I'll test in a bit
Spicy_Jam  [author] 14 Jul @ 5:29am 
why not just test it yourself, i mean how hard is it really is to start up the game, get a rifle, incap a bot, instead of asking and having to wait for a response
Sharkzilla 14 Jul @ 5:25am 
btw off topic, but does this have the M16 helping hand fix that nerdie pushed out? just checking
Spicy_Jam  [author] 12 Jul @ 9:24am 
maybe, i'll look into it
Sharkzilla 12 Jul @ 9:13am 
do you think you can update the w_model of the SG-552 to be the higher quality one Rayne made? It looks kinda out of place next to the higher quality w_models of the other CSS guns
Spicy_Jam  [author] 10 Jul @ 5:38am 
idk look it up
Olibuu 9 Jul @ 6:59pm 
where can i find the files for each one? I wanted to use a akimbo mac 10 and uzi mod but dont want to lose this
EcoDoBoteco 7 Jul @ 3:29pm 
If someone ever made this but with the vanilla l4d2 animations this would be a banger.

I'm in a L4D1 anims vibe rn though so I'm using it anyways.
Spicy_Jam  [author] 5 Jul @ 2:38pm 
yeah
The heavy is dead! 5 Jul @ 2:37pm 
Aren't these just the L4D1 anims?
pampushechka 5 Jul @ 2:53am 
what a lovely conversation
Spicy_Jam  [author] 4 Jul @ 4:08pm 
guides
Capolino_diverso3 4 Jul @ 4:02pm 
Fuck off, that was an honest question i asked >:(
Bob 4 Jul @ 4:00pm 
@Capolinodiverso3 Sybau
Capolino_diverso3 4 Jul @ 3:59pm 
how do i change the animations then?
Spicy_Jam  [author] 4 Jul @ 3:57pm 
look, if you want em so bad, why not do it yourself? how 'bout that?
Spicy_Jam  [author] 4 Jul @ 3:57pm 
cuz i wanted to
Capolino_diverso3 4 Jul @ 3:56pm 
if it's a personal mod why bother adding it to the workshop?
Spicy_Jam  [author] 4 Jul @ 3:53pm 
i don't need to
Capolino_diverso3 4 Jul @ 3:52pm 
make a version with dry anims then
Spicy_Jam  [author] 4 Jul @ 3:50pm 
i'm not gonna change the anims, it's a personal mod, i like these anims and so they stay, simple as that
Capolino_diverso3 4 Jul @ 3:50pm 
''it's my mod'' yeah, but the dry anims??
Capolino_diverso3 4 Jul @ 3:47pm 
Well duhhhhh i know that
Spicy_Jam  [author] 4 Jul @ 3:45pm 
it's my mod
Capolino_diverso3 4 Jul @ 3:41pm 
blud is too lazy to add dry anims
Spicy_Jam  [author] 4 Jul @ 3:38pm 
nah
Capolino_diverso3 4 Jul @ 3:37pm 
Just remove the dry animations for the all of the other weapons at this point lol
Capolino_diverso3 4 Jul @ 3:35pm 
Why do the survivors cock back the bolt on weapons like the ak47, scar, and SG552 Then...?
Spicy_Jam  [author] 4 Jul @ 3:30pm 
you don't gotta cock it after every reload, it's actually bad for the weapon mmmmmhmm
Capolino_diverso3 4 Jul @ 3:25pm 
"Hickok45 here. Do you know what might be better than kneepads? Slings and foldable stocks and sights on guns, and dry animations for the guns.''
Capolino_diverso3 4 Jul @ 3:19pm 
I Like this Weapons Add-On, i think it's one of the best on the workshop, but the UZI, Mac-10, Chrome Shotgun, And Wooden Shotgun, M1014, Spas 12 need animations where the bolt is cocked back after reloading.
Spicy_Jam  [author] 3 Jul @ 4:19am 
those aren't primaries, those are secondaries. that's why i named it that way to avoid confusion
CPAHIK 3 Jul @ 2:48am 
No pistols and deagle(((
Cursed Hawkins 26 Jun @ 5:50am 
Could it be possible of there being a version of this with both the Uzi and Mac-10 using the alternate reload version where they cock the gun after inserting the magazine?
Spicy_Jam  [author] 25 Jun @ 8:03am 
i've had that when using custom weapon scripts