Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
about the inverse thing would probably be interesting, but i would imagine not all of your troops would follow you. And also im not sure if the effect for getting landless title and camp is fired before or after u lose all the titles, because if it is after (and i assume it is) that means you already have no MAA and you have to save them beforehand somehow and that means you have to go through all possible ways of becoming landless and mess with them which sounds very annoying.
also you added a system to make landless maas into special troops, but would the inverse be interesting: landed maas becoming special troops when leaving for adventure or losing your titles?
Also, meant to say "I *don't* think I saw anything about it", if that wasn't clear
Otherwise, love this.
For landless prestige is even weirder coz in my (admittedly, few) test runs i didnt get much prestige at all, except if i had a trait like arrogant, which made me have too much prestige all the time. Maybe the new lifestyle perks changed it or smth, but i felt more or less fine with how prestige was before 1.14
I notice that the option to steal the donation money from Churches as an adventurer is pretty unbalanced with just a bit of save-scumming (yea I know, I know), it has no cooldown (other than locking you out that visit but you can exit and come right back) and can be as much as 60 gold with a 50/50 win lose rate at times. Might be worth looking into.
Keep up the great work!
Контракты:
Золото за выполнение контракта было уменьшено как минимум в 2 раза
Золото за выполнение контракта сопровождения и прочих ему подобных уменьшено раз в 5
Контракты, требующие выполнения схемы, должны в среднем давать больше золота за выполнение.
А все остальное останется дефолтным.
A possible bug: the intrigue challenge to steal supplies at a castle/city gives very low chances. If my character has 2X the intrigue of the target, the challenge winning probability is less than 50%.
Regarding the overhaul mods, I'm actually playing right now the AGOT mod and this mod mostly seems to work. I'm not sure about the MAA provisions usage but that's not a huge deal anyway as I'm having a nice challenge with resources and overall difficulty anyway.
That being said, I'm not getting any money at all from 'mortician's tools'. I guess that's probably because of AGOT and not this mod alone?
Thanks for the mod, this finally allows me to enjoy the game for the first time in a long while!
Other than that - i think it should be more or less compatible with everything that doesnt touch adventurer-related files? But
At least my mod slows adventurers down enough so you can actually play them. I have a singleplayer campaign as cathar scholars that may soon reach 100 years played mark and im only 2/3 of the way there to fully upgrading the camp, have an army of barely a thousand and still somewhat struggle with food. I do not specifically go for strong perks and tried to convert rulers tho, that might be why, but still, i think it's neat.
But im still looking for ways to make it a bit more grounded without making adventurers unfun and tedious (which means they'll probably be stronger than counts still)
So nope, I don't really have any ideas. I think it plays very well and doesn't go overboard on trying to fix adventurer play. It emphasizes your resources a bit more, feels a bit less OP, and I enjoy it as a more freedom-oriented interim gameplay style. I would love to see travel and adventuring keep getting expanded but your mod does what it says on the tin, so thanks.