Garry's Mod

Garry's Mod

Leidentown: Snufftime
30 Comments
bre 8 May @ 1:14pm 
you should totally be able to upload the content for this map, i swear i've seen plenty of 3gb+ addons...
also a lot of the content is just base half-life 2 content, if you filter that stuff out it'd be lighter
i know there's a program to pack the content into the map itself, i'm not sure if that helps with filesize though
Brutal Krushka 22 Mar @ 4:50pm 
and why is it only on this map that the interface is not removed when using the Camera's "weapons"????
omniversequirk 16 Mar @ 6:06pm 
A lot of the sky textures seem very unstable and glitchy
Wendibro 3 Mar @ 9:58am 
MODERN LEIDENTOWN CONTENT?! FUCK YEAHHHH
ChenPonChen 2 Mar @ 5:21pm 
my house i live here
엘-750-BM 2 Mar @ 9:58am 
I currently have Counter Strike: Source, Half-Life 2 + Episodes & Lost Coast, Half-Life 2: Deathmatch, Team Fortress 2, Left 4 Dead 2, Blade Symphony and Half-Life: Source mounted to Garry's Mod.
엘-750-BM 2 Mar @ 9:50am 
Additional Screenshot of it doing a Half-Life: Source

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3437247875
엘-750-BM 2 Mar @ 9:47am 
Hi, does this map require any mounted games, I did the addons legacy stuff, but I have various missing textures regardless, they're also doing a Half-Life: Source and tearing through the map.

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3437245393
Griggs 28 Feb @ 5:33pm 
you can load content easily, since gmod suppors 2 gb contenet and stuff
Ceryx  [author] 28 Feb @ 10:10am 
In the spawn if you leave it through noclip and not through the arch door you will have all your weapons disabled because it has a safezone script enabled
Walk through the arch until it tells you that you left wyrmhaven
wiimeiser 27 Feb @ 2:56pm 
@ ChungusBohemian #FixTF2
I'm guessing it's just the sandbox tool whitelist the game has.
https://developer.valvesoftware.com/wiki/Base.fgd/Garry%27s_Mod
Alternatively, it could be whatever script is borking the camera.
ChungusBohemian #FixTF2 27 Feb @ 1:22pm 
I can't use the Physgun or anything else in most parts of the map
Pterodactyl child 26 Feb @ 3:55pm 
Leidentown as in "suffering town"?
ChungusBohemian #FixTF2 26 Feb @ 1:06pm 
Cyberpunk fever dream
11/10
Ceryx  [author] 26 Feb @ 11:31am 
Odd bugs...I will look into those when I have time to spare on this
As for the content pack. I will eventually upload it to the workshop and filter out things that are not needed including replacements of older models
Those only exist because I used assets from other games that replaced base models with their own, I actually had one removed that gave doors a dumb texture but I must have missed a couple as well

But this is something that can take time and I'm short on free time at the moment but things will get fixed and improve further especially on phase 2 of the map:SkullofDoom:
wiimeiser 26 Feb @ 2:46am 
Another bug I forgot to mention: The door handles for the Holly Street Apartment entrance are off, the handles for the right door are parented to the left door, and the ones for the left door aren't parented to anything.
-The camera is unable to be used with most of my addons disabled.
-Flickering missing textures appear in the 3D skybox area, I didn't notice them before, so I don't know if they appeared after deleting the door textures or what.
wiimeiser 26 Feb @ 2:17am 
I found a few bugs:
-It always forces the default HUD on, even when using custom HUDs, and even forces them on when using the camera.
-One of the pairs of paired bulkheads opens on touch, which I don't think it should.
-The downloadabe resources pack has the dreaded "models/props_c17/door01a_skin13.vft" replacement, that probably shouldn't be there. Along with its two siblings (there's three of them).
One of the doors, I forget where, but it's the pointy one, doesn't open fully, the top bits of the two bottom parts still stick out.
Pun bro 25 Feb @ 8:26am 
why can't i use map retexturizer on it? :I
DoomQuake95 24 Feb @ 9:15pm 
Have you tried the Crowbar application to upload addons? That's what I used to upload my reskins
kongkongkongkongkong 24 Feb @ 6:44pm 
pink grid missing textures popping up in the starting temple room, there's no actual missing textures just those grids randomly pop up on screen when you walk
MrPleaPlow 24 Feb @ 12:41pm 
Edge town. Okay i'll see myself out.
Krisp 24 Feb @ 7:42am 
looks awesome. definitely interested in participating in this gamemode
Global 23 Feb @ 1:33pm 
I forgot to mention, only .sw.vtx and .dx70.vtx are useless. You'll want to keep .dx90.vtx files around.
You *can* keep .dx80.vtx files around, but almost no one uses DirectX 8 mode.
Global 23 Feb @ 12:25pm 
If you haven't already, try a program called GMPublisher. It's available on GitHub.
I've uploaded 2 GB add-ons without issue using it.
Global 23 Feb @ 12:22pm 
You can upload the files to the workshop without issue!
The VTX files are actually useless VTX files you can safely delete - like vertex data for software rendering mode, or dx70 mode.
Deleting them won't impact the map in any way!
Dopey 23 Feb @ 4:18am 
Alrighty! Cheers and thank you for the quick reply! Best of luck on your future projects! :BH2_Love:
Ceryx  [author] 23 Feb @ 4:10am 
I tried to upload it at its full size with all the content mounted into the bsp but it didn't let me
At some point I will upload it to the workshop in parts anyways, I just need to filter some files from the models and think of a way to include all of them in all the packs
Dopey 23 Feb @ 3:56am 
Also.. if the content was too large to pack in here, why not upload a separate addon on the Workshop and make it a required addon? If there's a file that's not whitelisted by GMPublisher you can either embed it in the BSP or upload that separately. Sorry don't mean to sound like a bitter critic, just really like the vibe and look of this map and don't want it to be held back by some issues that can be solved with relative ease. :OFBHeart:
Dopey 23 Feb @ 3:53am 
But... They increased the limit from 1 GB to 2 GB ages ago. Hell, I think they increased the 2 GB limit..