Halo: The Master Chief Collection

Halo: The Master Chief Collection

Sabopool's Halo 3 Overhaul
32 Comments
Gunny Luke 2 hours ago 
hi sabo hope your not getting to stressed with these mods i loved your halo 2 overhaul and look forward to playing this and your ce one more i know its rough at the moment but i love the vision im seeing so far hope it goes well
$P!TMyKidsOut 💦 11 hours ago 
There is double of everyone on Crow's Nest...need some QA.
Rookie (ZOE) 21 Jul @ 3:18am 
For some reason, ai-arby never uses a beam rifle if you give it to him, no idea why but he just doesn't for some annoying reason and instead proceeds to point it at enemies intimidatingly instead. Again, really dunno why he doesn't fire, but he just doesn't, as shown here [files.catbox.moe]. :UnhappyLilith:
septem1295 20 Jul @ 6:25pm 
Great mod! Here is one really notable bug so far. On Floodgate, if you wait in the hanger too long, the pelican will leave without you. Lol
Rookie (ZOE) 20 Jul @ 4:27pm 
Guess i'll have to delve into this H3 mod to see what sticks out best for me I suppose, feel free to watch my stream here [www.twitch.tv]. (<)
Sabopool  [author] 20 Jul @ 12:04pm 
Yea ill write something about what the mod does later
ryanbailes06 19 Jul @ 11:13pm 
the game crash on crows nest when i got to the hanger and when the last phantom came in thats when it crash
$P!TMyKidsOut 💦 19 Jul @ 9:01pm 
So, uh...what does this mod do? 😂
amistake 19 Jul @ 8:54pm 
hey so can you write what the mod adds and buffs? It'll be really helpful to know what im subscribing too :)
42halomaster42 19 Jul @ 5:49pm 
could you make the auto mag the default player side arm i always thought it made more sense for Spartans use them
ryanbailes06 8 Jul @ 9:37pm 
just saying
Sabopool  [author] 8 Jul @ 9:17pm 
hm maybe
ryanbailes06 8 Jul @ 9:14pm 
hey sabo the friendly scarab it would be cool to see allies on it but its empty
Sabopool  [author] 27 Jun @ 4:56pm 
Update: Theater added
ryanbailes06 25 Jun @ 12:12pm 
last time I played floodgate it wasn't in theater mode
EnalLeakage 22 Jun @ 5:27am 
Good to integrate the different and challenging aspects, needs some smoothment here and there.
Big fish 21 Jun @ 8:53pm 
Really rough around the edge, I only played a bit of 'Jungle/Sierra 117' and saw an A-posing brute slide walk and one tap me with melee on Legendary. Throughout the mission, I was under no threat by anything but plasma pistol bolts, which deals 75% of your shield in a single shot, alternatively killing the player in not much more. In the kindest sense possible, please revise the plasma pistol damage on legendary. Assault Rifle felt OK but was much less powerful and accurate than tap-firing the Silenced SMG. Carbine has much more delay and felt horrible to use over BR, which I'm pretty sure has less magnetism now.
CMontiel4311 18 Jun @ 2:49pm 
It's a good mod idea, however, it still has much to improve, especially in the game AI which tends to be very clumsy, as well as the imbalance in the durability of the enemies (they survive headshots), along with the sudden crashes (the hangar in the crow's nest). I hope you can take these details into consideration to properly refine the mod; it has the potential to be exceptional since not many include the Sangheili swords supporting you from the start of the game, and that is excellent.
TheOneAndOnlyYayaya 18 Jun @ 9:32am 
So during the crows nest, the game keeps on crashing when you get to the hangar. Not sure if anyone else has the same bug.
the wall 17 Jun @ 3:20pm 
@Sabopool cool,i'm looking forward to it, your mods are really cool
Sabopool  [author] 17 Jun @ 2:57pm 
@the wall im planning to add those in the next update with a gravemind boss fight
the wall 17 Jun @ 12:17pm 
The only things I didn't like are the Spartans' AI and that they don't have the Flood Juggernaut and the Sentinel Enforcer, the rest is cool
MadManSmiley 16 Jun @ 7:47pm 
idk if its connected but all the ai spawn in twice on rats nest
Sabopool  [author] 16 Jun @ 3:44pm 
Yea I can
the wall 16 Jun @ 2:03pm 
can you nerf the fire damage?
Pin Poff 15 Jun @ 10:02pm 
Things I noticed.
It's lore accurate? Because I feel the plasma weapons do the highest damage.
The BR and Carbine feels rare doing headshots. I think they're inconsistent. Making headshots to the grunts and brutes are more difficult than the vanilla. Would I use it at longest range than the original?
The needler it's unuseful. The brutes needs 3 or 4 supercombine to dead, and the crystals tracking is weird. The standard magnum could be useful with a scope. I think the AR is the most useful weapon.
And some brute animations are broken, and some stuff like corpses are floating.
Out of it, everything it's fine.
Sabopool  [author] 15 Jun @ 8:11pm 
Thats very odd i havent crashed
MadManSmiley 15 Jun @ 8:07pm 
had both times i played rats nest the third wave in the hangar crashes my game
Sabopool  [author] 15 Jun @ 4:37pm 
@the wall Yes i do i wanna update Alpha 9 as i guess i didnt add there squad in the script maybe new weapons aswell
the wall 15 Jun @ 3:17pm 
Do you plan on adding more stuff to the mod?
Sabopool  [author] 15 Jun @ 10:35am 
So it isnt me? Ive played it and it crashed ill look into it
ryanbailes06 15 Jun @ 10:29am 
i was just playing the covenant and the second tower when brute gets on the turret from halo 2 the game crashed