Barotrauma

Barotrauma

CrawlMod
40 Comments
kellym 26 Jun @ 2:15am 
This mod is epic. This mod changed my perspective of barotrauma map editing.
Onyx  [author] 25 Jun @ 9:29am 
@Cultist: It wouldn't be difficult, but there are modded headsets that wouldn't inherit the code
Cultist ⁧⁧ ඞ 25 Jun @ 7:19am 
How difficult would it be to change what the crawl button is tied to? Like per say, headset since that is something one would never take out realistically
minibus 25 Jun @ 4:06am 
ı keep getting stuck on/phasing out of vents I try to crawl through for some reason even though I think they are large enough
ExplosiveCobalt 17 Jun @ 12:47pm 
This is great! I got a bunch of sub ideas with this mod!
Onyx  [author] 13 Jun @ 10:39am 
Yes, but you need the collider lua patch
Could vents be invented for upcoming submarine creations using this mod ?
Onyx  [author] 5 Jun @ 7:38pm 
I don't know nearly enough about lua to do that
Dagda 5 Jun @ 1:42pm 
I don't wanna seem like a twat, but is it possible to make the crawl button hidden when you've got the hotkeys lua patch?
Onyx  [author] 26 May @ 8:26pm 
You can publish it with credit
Hugbot 26 May @ 5:04pm 
Heya, Onyx! If I make a version of this where people use their legs while crawling too, would you like me to send it to you first, or is it alright for me to publish it so long as I credit you?
Glorgeshtein 16 May @ 1:27pm 
I haven't played in a slight while, but ive used both together in the same mod list, and the crawlmod works, they should be fine
Ivan_Blitzkrieg 16 May @ 1:21pm 
So as neurotrauma overrides ID cards, this isn't compatible with it right?
Onyx  [author] 4 Apr @ 10:59am 
Check the description for lua patches that move your collider.
Yoma 4 Apr @ 10:05am 
It is impossible to crawl through narrow places. What is the point of the mod? Or is there a way to fix this?
Onyx  [author] 3 Apr @ 5:46pm 
If a custom job ID card is marked as a "variant", in the same way that hardened wrenches are marked as "variants" of normal wrenches, they'll inherit the crawl ability.
Cultist ⁧⁧ ඞ 3 Apr @ 4:11pm 
Well, that does make sense when I think about it yeah.
It should even work with the Hunter Husk job (unless custom job ID cards don't work)
Onyx  [author] 3 Apr @ 1:47pm 
@Cultist: I overrode ID cards, as they are the most common item that people wear, and the least likely item to be overridden by other mods. The button provided by this mod is actually a custom interface attached to your identity card
Cultist ⁧⁧ ඞ 3 Apr @ 12:35pm 
Why do you NEED to have an ID Card? It sounds quite the random requirement?
SavageCabbage392 1 Apr @ 8:36pm 
Kept you waiting, huh?
guns 1 Apr @ 9:17am 
I made another patch for the true "shaft maze goblin" experience, needs Lua. The mod moves the main collider with the crawl animation

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3456239991
Dante 29 Mar @ 11:47pm 
Nice work!:steamhappy:
whosyourdaddy 29 Mar @ 10:51pm 
@minibus
I made a hotkey patch for the mod, it needs lua installed.
crawl: ctrl+↓+↓
stand: ctrl+↑+↑

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?edit=true&id=3454746645
guns 29 Mar @ 8:53am 
There’s a way lower collider with Lua, but it causes a bit of lag due to frequent calls to the method
Here is the little code if you wanna add it (it is by Evil Factory) https://github.com/OlegBSTU/Neurotrauma/blob/main/Neurotrauma/Lua/Scripts/Shared/pronecolliderfix.lua
Since this mod is exactly what I want, I’ll remove the movement in my mod, thanks for this
漆黑噤默 28 Mar @ 7:26pm 
oh my god
Andyyy 27 Mar @ 1:47pm 
Cave diving is real now!!
Onyx  [author] 27 Mar @ 11:54am 
Keybinds are only possible through Lua, and this is a lualess mod
SLAVIC_HARDBASS8 27 Mar @ 8:02am 
@Vault what what, since when?!?
minibus 27 Mar @ 7:49am 
is it possible to set up a keybind for crawling?
Onyx  [author] 26 Mar @ 9:26am 
@The Nefarious Sorcerer: It's a bit buggy with really small spaces due to human colliders being stupid. Animation changes can only do so much but if the space can be crouched in you should be able to comfortably crawl through it. I'll see if I can change up the colliders somehow.
Tem黄 26 Mar @ 7:07am 
Really the mod that I exactly need, great work!
Vault 26 Mar @ 5:41am 
@SLAVIC_HARDBASS8 you can crawl in Neurotrauma, I believe the keybind is R.
SLAVIC_HARDBASS8 25 Mar @ 2:49pm 
I've been waiting for a mod like this ever since you crawled with broken legs on NT, hell yes!:captainsmooth:
The Nefarious Sorcerer 25 Mar @ 1:49pm 
mod doesn't appear to allow me to drawl through tighter spaces, is it not supposed to ?
Glorgeshtein 25 Mar @ 12:34pm 
i see, tyvm
Onyx  [author] 25 Mar @ 12:32pm 
you click a button on your HUD to toggle crawling
Glorgeshtein 25 Mar @ 12:17pm 
how does this work? if you dont mind explaining
Onyx  [author] 25 Mar @ 8:40am 
Europan cave divers when they find a cave 1cm in diameter called Jove's Armpit:
Your bunny wrote 25 Mar @ 7:41am 
Barotrauma cave divers???:bandit:
KoroSensei殺せんせー 20 Mar @ 7:59am 
omg thank you so much for you work <3