Arma 3
Reload While Aiming
60 Comments
SUSOVALORD  [author] 20 Jun @ 7:22pm 
:luv:
HBAOplus 20 Jun @ 7:18pm 
@SUSOVALORD
破案了,的确就是TSP Animate - Rewrite搞的鬼,它的最新版里内置了 tsp_animate_aim.pbo ,其在arma3底层的各种换弹动作基础参数中添加了enableOptics=1,而且不能在设置里关闭。得手动删除pbo。它的评论区因为之前有个逆天连续200多天高强度刷屏,最后评论区禁用,所以也看不到其他玩家的反馈,导致排查工作大增。
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3283612524

To any user who has similar issue, just remove the "tsp_animate_aim.pbo" from addons folder of TSP Animate - Rewrite.
SUSOVALORD  [author] 20 Jun @ 3:40am 
草,好的
HBAOplus 19 Jun @ 11:50pm 
@SUSOVALORD
那也许是这个mod造成的
flay_archery
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3128942161
以前一直没有发现有这个特性,我有空再测试下。感谢你的提醒:steamhappy::steamthumbsup:
SUSOVALORD  [author] 19 Jun @ 8:36pm 
HBAOplus It's a mod about a crossbow weapon, I forgot the name
HBAOplus 19 Jun @ 7:21pm 
Hi, does anybody know which mod aside from this one also have this "Reload While Aiming" feature? I come back to arma3 after half a year's break, and when I launched the game without this mod, "Reload While Aiming" still there. I suspect it comes from TSP Animate - Rewrite, but no clue:steamfacepalm:
SUSOVALORD  [author] 26 May @ 5:47pm 
peenus
-VT- 26 May @ 4:14pm 
zased
FeroxferaTR 24 May @ 6:08am 
niceee
SUSOVALORD  [author] 17 May @ 8:03am 
:luv:
nanner 1 May @ 9:22pm 
i luv you
SUSOVALORD  [author] 17 Apr @ 9:51pm 
@Suc Bong Thx m8
SUSOVALORD  [author] 17 Apr @ 7:19pm 
dont know. try it
Radicalized Speckel 17 Apr @ 6:16pm 
This is client side correct?
Suc Bong 17 Apr @ 7:43am 
great mod :story:
SUSOVALORD  [author] 3 Apr @ 7:20pm 
Tested, no such thing happened
grigorenko584 1 Apr @ 11:58pm 
When I put the weapon on the bipod and use the mod, I can't take it off the bipod afterwards...
SUSOVALORD  [author] 29 Mar @ 5:21pm 
Thank you Marc. I love your SP modpack:griefer:
Really good mod. :jake::steamthumbsup: Very nice with Magazine Simulation A3 mod too.
SUSOVALORD  [author] 29 Mar @ 5:16pm 
Thanks buddy. But no problem seemed occur when testing. Could you provide more information?
Corvus 29 Mar @ 12:17pm 
cool stuff!:FIA: fyi not compatible with animated grenade throwing.
SUSOVALORD  [author] 29 Mar @ 1:46am 
谢谢大佬:griefer:
ZombieSon 29 Mar @ 1:26am 
new bee
SUSOVALORD  [author] 28 Mar @ 5:25pm 
Thanks choom
SUSOVALORD  [author] 28 Mar @ 5:25pm 
Yeah belt reload when ADS is kinda strange
FewLovingJaggot 28 Mar @ 9:18am 
Doesnt really make sense with belt feds but the rest is cool
SUSOVALORD  [author] 27 Mar @ 8:16pm 
谢谢哥们:griefer:
Uuuuuuuuuuub 27 Mar @ 12:12pm 
支持国人
Lord-Wolf 26 Mar @ 6:56am 
Seems you're right, I'll do more testing to see what can cause that :) Thank you
SUSOVALORD  [author] 25 Mar @ 6:08pm 
@Lord-Wolf Tested with only CBA, ACE and RWA loaded, no such problem occur. Check your modlist?
SUSOVALORD  [author] 25 Mar @ 6:00pm 
I'm sorry but this won't be fixed. Got a lot more to do to fix this and maybe, just maybe, more compatibility problem will occur after giving the fix, like I have to manually edit every weapon in order to be compatible
Lord-Wolf 25 Mar @ 7:59am 
I agree with Gonzalez. With some 2D scope (for exemple the IOR-Valdada Pitbull 2 (2D) from ACE3), when you reload while in the 1x view, it switches to the 4x zoom which is quite annoying.
SUSOVALORD  [author] 25 Mar @ 6:41am 
Thanks for that Korean dude's kind words:griefer:
SUSOVALORD  [author] 25 Mar @ 4:56am 
And if my "wtf" made you uncomfortable I'm sorry
SUSOVALORD  [author] 25 Mar @ 4:51am 
@R. Gonzalez Never meant to be disrespect, I just thought it very "wtf", as you can "just move you finger a lil".

And I don't think it necessary to "spare sometime" doing such function as there are many kinds of 2D scopes.

Have fun with the mod.
Red Bank-021 25 Mar @ 4:48am 
You're doing great, my friend.
R. Gonzalez 25 Mar @ 4:18am 
"Bro", be polite, I didn't disrespect you at any time... On the contrary

Now, in the quiet words of the virgin Mary... I'll say again:

Reloads with 2D scopes are also being affected by the mod, which I just presume is something not really intended (and quite fuc#ing immersion breaker)

Although we can always leave the "aiming down the sights" (ADS) view during the reload (making it not really an 'issue'), it would be very nice if you could spare sometime to take a look at any fix for this matter.

THANK YOU once more for your work and time
SUSOVALORD  [author] 25 Mar @ 3:17am 
bro wtf, just move your finger away from RMB.
R. Gonzalez 25 Mar @ 3:14am 
@SUSOVALORD

Thanks, and excellent work!

Just one more thing...
I haven't had time to look at the mod's code, and don't really remember how scope codes work...

👉🏻 But could you try the make the mod NOT work with 2D scopes? In those cases, it breaks immersion quite a lot (althought I know we just can manually get out of ADS sights while reloading)
SUSOVALORD  [author] 24 Mar @ 8:46pm 
Key added
SUSOVALORD  [author] 24 Mar @ 7:23pm 
I'm sorry but there's no way to fix the enableOptics=0 problem
SUSOVALORD  [author] 24 Mar @ 6:51pm 
@R. Gonzalez I'll try add one in the recent update
SUSOVALORD  [author] 24 Mar @ 6:43pm 
@WebKnight I don't see any NIArm weapons conflicting with this mod. Could you tell me which weapon it is specifically?
SUSOVALORD  [author] 24 Mar @ 6:30pm 
@WebKnight I'll see, and update if possible
SUSOVALORD  [author] 24 Mar @ 6:29pm 
It works
jhbigbro 24 Mar @ 3:32pm 
does it work with bolt action guns? bc thats where i need it lol
R. Gonzalez 24 Mar @ 3:32pm 
My friend, the .bikey file is missing on the mod folder
R. Gonzalez 24 Mar @ 3:24pm 
Didn't know I needed this until now...
WebKnight 24 Mar @ 1:14pm 
This mod will only override reload animations that dont have enableOptics=0; in the reload animations. Most of the NIArms and my weapons will not work with it.