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This isn't due to any recent change. This has been a problem for a while.
Note 1: This happens even with "Disable Scrollwheel".
Note 2: Horizontal scroll bars happen when your job list gets long, like when using the mod Many Jobs. https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3266719724
你这估计是mod导致的
这个就没兼容,打算弄来,作者没给github
Outside this mod's scope.
That hurt me right in the feelings...
I hope you documented that stuff well, I _am_ going to spend some time looking at how you did it in the near future. The weird diagonal cropping eluded me for literal years, to the point where I was pretty much convinced this was a bug with Unity IMGUI.
Anyhow, thanks for keeping the mod going, and if your description is correct, improving it! I'm unlikely to return to modding in the near future, and even If I do I'd be more than happy to leave most of my mods in the capable hands of those who've been improving and maintaining them.
Keep doing what you're doing!
You can take a closer look at the error log — the error was reported by AllowTool.
Hey! I saw you in the mod-updates channel on the RimWorld Discord and sent you a message.
I think I fixed the original path for Columns width calculations once the game added this feature, but missed Work Tab specific one.
Thank you, but I don't plan to add this feature to this mod. I've completely reworked the way Fluffy's Work Tab extended columns are displayed and rendered, so it would be better to implement this feature in a separate mod.
Just to mention — I was also the one who submitted the PR on your GitLab repository. 😄
https://github.com/krypt-lynx/PawnTableGrouped/blob/master/Source/WorkTabSupport/VerticalLabel.cs
I basically hijacking all of Work Tab render routines and replacing with mine in that mod, so I used this code to render labels properly.
You can use it if you want.
Yeah, the original implementation of the vertical labels wasn’t handled very well, so I decided to remove it.
That was likely a feature from another mod. I haven’t seen any related implementation in the codebase since I took over maintaining this mod. As for adding that behavior — sorry, I’d prefer to stick with the vanilla style.
Right now, I only see the average skill when I hover over the work type.
Is there a way to change this behavior or was it a feature of an older version/mod?
The problem is Allow Tool.
Sorry for asking here pal.
The "haul things urgently" command at work is only from Allow Tool.
I forgot that its not there without it, bec. i like it so much.
This mod is working fine! <3
In theory, they should be unrelated and not affect each other. Since this mod was updated from 1.5 to 1.6, the only code change was just changing one letter in a class name from lowercase to uppercase.
Since today i have rly bad bugs=
Transport+ 1 is not working anymore.
Normal transport while on prio 2 is first done, while Transport 1 is at 1 ://
You can give it a try — I've done my best to maintain compatibility. If you run into any issues, feel free to report them here. After all, everyone has a different mod setup.
You can upload the image to https://imgur.com/ or create a GitHub issue.