Haste
Mulligan (FIXED AGAIN)
31 Comments
GrimmBoi  [author] 11 Jun @ 1:30pm 
okay fixed it again lol. one line of code :D
GrimmBoi  [author] 11 Jun @ 5:23am 
will try and get it fixed when i get home, i JUST fixed it for last patch ;-;
GrimmBoi  [author] 11 Jun @ 5:22am 
goddamnit
Dogestruction 9 Jun @ 10:06pm 
the mod doesn't load with the new update btw
GrimmBoi  [author] 24 May @ 11:05pm 
um ok so it should be working now? might be some new bugs or something so lemme know if that changes
GrimmBoi  [author] 22 May @ 5:06pm 
oh the entire mod doesn't load lol. will get to fixing soon, unfortunately its around time for finals and whatnot, so might be a little bit. may have to release an update with a few missing features until i can get the rest working, just so the mod doesn't break shit for now
GrimmBoi  [author] 22 May @ 4:58pm 
oh havent checked this in a while cus ive been busy with schoolwork sorry. Can you specify as to what broke? like does the entire mod just not function anymore or something?
Brutwarst 22 May @ 10:22am 
Reporting that the latest update broke the mod.
There is now an official restart shard button but this mod still has plenty function that makes it useful, like auto-restarting on certain conditions and also restarting with a different seed. (the official restart button retains the same seed every time)
GrimmBoi  [author] 22 Apr @ 10:23pm 
if you set the threshold to -1 or like 99 it should apply for the entire run
Naoroji 20 Apr @ 10:13am 
Uhh I might be interpreting this mod or its settings wrong, but it seems like it doesn't work after fragment 1? I have pretty much everything turned on, but the mod only resets my run on fragment 1 if I don't make a Perfect landing -- I can make Good or worse landings in later fragments without it resetting me.
SilverRexy❤ 18 Apr @ 11:23pm 
Restarts from the mod count as attempted challenges for the "Veteran" achievement (Play 50 Challenges). I can fathom a guess as to why and I doubt it's easily fixable so a simple disclaimer on the page would be nice. This mod rocks though, makes grinding The Machine not CBT. Thanks!
GrimmBoi  [author] 15 Apr @ 12:25pm 
will look into adding restart button soon, been busy with school (+ new BG3 update today)
mamaus 15 Apr @ 5:46am 
"Really interesting mod. I'd love to see a different type of mulligan where you can bind a key (or perhaps a button in the menu) to simply restart the entire run. That way if I get hit once or twice and want to keep going I can, but it gives me the option to restart without having to wait for the animations to play and then go back into the shard."

Second this!
Kauaski 11 Apr @ 11:02pm 
If there's issues with the mod after the update, try unsubscribing and resubscribing to it. I was having bug issues with it, and that fixed it.
Nutty 11 Apr @ 10:47pm 
Okay, dumb question but does a Mulligan happen automatically? Because I've turned it on for a loss/death and it's still stuck. Or do I need to press a button for it?
GalaxyRunaway 10 Apr @ 7:02pm 
Really interesting mod. I'd love to see a different type of mulligan where you can bind a key (or perhaps a button in the menu) to simply restart the entire run. That way if I get hit once or twice and want to keep going I can, but it gives me the option to restart without having to wait for the animations to play and then go back into the shard.
MissDNight 10 Apr @ 11:18am 
OMG YESS !! best mod ever
GrimmBoi  [author] 10 Apr @ 10:37am 
good news, you should now get Antisparks if you fail, but only if you have "Restart from same level" turned off, since that setting won't actually end your run. you won't see the popup informing you of the antisparks, but you should still get them.
MissDNight 9 Apr @ 3:32am 
Very nice, only thing is we don't earn the Antispark when we fail, other than that THANK
GrimmBoi  [author] 8 Apr @ 12:55pm 
ok that's probably fixed? it's a bit difficult to test sorry
GrimmBoi  [author] 8 Apr @ 8:34am 
i believe thats an issue where i messed up my code a bit and it wont trigger a restart if you get a non perfect while transitioning, but it will count towards your achievement, which i plan to fix sometime tonight. havent done enough testing with achievements sorry
KZ_RAD 8 Apr @ 7:26am 
ok after the manual restart and then doing it i got the achievement (even after hitting a non perfect after KO'ing the boss)
KZ_RAD 8 Apr @ 7:01am 
i did the first level with all perfect landings but on the end screen 1 was not (did it twice).
even tho it does reset when i dont do a perfect landing.
i get the feeling that after it reloads the level from the start that it still remembers the mistake from the last one.
ill try to do it first try with the mod but manually restarting every time after the mod restarts it to see if that works.
GrimmBoi  [author] 7 Apr @ 12:31pm 
individual thresholds should be functioning now, feel free to report any bugs!
GrimmBoi  [author] 7 Apr @ 12:16pm 
fixed the crash! working on individual thresholds now :D
Taz'Dingo 7 Apr @ 6:47am 
Can confirm it's only when "OnLose" is enabled that the crash occurs.

Side note, instead of the "OnLose" condition being linked to the number of fragments setting, maybe change it to a permanent toggle that triggers on any fragment in the shard.

Personally I use the "LoseLife" / "TakeDamage" only for the first 2-3 frags, but would want a fast (OnLose) restart even if I lose on the boss. That would be the perfect no interruptions setup imo.

Also THANK YOU SO MUCH FOR THIS MOD. The shard 10 hard mode grind is so much less of a time pain already.
GrimmBoi  [author] 7 Apr @ 3:47am 
oh i think i know whats causing that. for now try disabling the "OnLose" trigger, will fix when i get home
-Elf 6 Apr @ 9:06pm 
ah the crash is when you dont repeat the same level
-Elf 6 Apr @ 9:03pm 
wicked mod tho, thank you for the updates grim!
-Elf 6 Apr @ 9:03pm 
There is a bug where if you disable repeat level and disable repeat seed but enable the mod with other settings it crashes the game
GrimmBoi  [author] 6 Apr @ 7:14pm 
wahoo