Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you will have any videos of yall having fun with this mod I'd really apreciate if you could post them in the comments, it really warms my heart to see my mods get used, but that's up to you discretion.
Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
Note that when using this method you have to do randomization yourself by using random _initialValue and _randomSpeed
[[
_message, // String, message to show
_difficulty, // Number, for difficulty check
_sides, // Number of sides on the cube
_initialValue, // The value the roulette will be starting at
_randomSpeed, // Initial speed of the roulette spinning
_object, // Target player or objNull
_hasDifficulty, // Bool
_hasCriticals // Bool
], _affectedPlayers, _codeText] call DSDR_fnc_rollDiceZeus
// _affectedPlayers - array of player controlled units that will see the roll
// _codeText - string, will attempt to compile and execute
Example usage:
[[
"Diffcheck",
3,
20,
round random 20, // Initial value
40 + random 40, // Initial roulette speed
objNull,
true,
true
], [player], ""] call DSDR_fnc_rollDiceZeus
So now Zeus is even closer to it's inspiration than ever.
Do you mean adding code input field to the "roll the dice" zeus menu?
Or would simply adding a public CBA event with arguments suffice?