Arma 3
Dive's DnD Dice - RPG Dice Roll for Zeus
28 Comments
Lady Inquisitor 13 Jun @ 9:07pm 
@Dive Sure! My unit is making an ajacent attack on titan universe and your dice rolls are some of the important mods that we need for a bunch of things :)
Dive  [author] 13 Jun @ 8:22pm 
@Lady Inquisitor sure, go for it!
If you will have any videos of yall having fun with this mod I'd really apreciate if you could post them in the comments, it really warms my heart to see my mods get used, but that's up to you discretion.
Lady Inquisitor 13 Jun @ 2:37am 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
aрап 13 May @ 3:54pm 
ЛЕГЕНДА!!!!!!!!
Dive  [author] 8 May @ 11:32am 
@kreamythings while not super pretty, it could be done like this.
Note that when using this method you have to do randomization yourself by using random _initialValue and _randomSpeed

[[
_message, // String, message to show
_difficulty, // Number, for difficulty check
_sides, // Number of sides on the cube
_initialValue, // The value the roulette will be starting at
_randomSpeed, // Initial speed of the roulette spinning
_object, // Target player or objNull
_hasDifficulty, // Bool
_hasCriticals // Bool
], _affectedPlayers, _codeText] call DSDR_fnc_rollDiceZeus
// _affectedPlayers - array of player controlled units that will see the roll
// _codeText - string, will attempt to compile and execute


Example usage:
[[
"Diffcheck",
3,
20,
round random 20, // Initial value
40 + random 40, // Initial roulette speed
objNull,
true,
true
], [player], ""] call DSDR_fnc_rollDiceZeus
kreamythings 7 May @ 6:59am 
Anyway to execute with an action or trigger so the dice roll starts?
minermail01 6 May @ 7:17am 
Appreciated, thanks for listening to my input.
Dive  [author] 30 Apr @ 1:17pm 
@minermail01 I have update the mod so it is now possible to execute code after a dice roll.
✠ DFSpecter 29 Apr @ 4:21pm 
ZEUS! ALLOW ME TO MAKE THIS DICEROLL AGAINST THE CSAT'S PASSIVE PERCEPTION AND MY LIFE IS YOOOOUUUURS!!
Cabal 26 Apr @ 3:49pm 
The only way this would be perfect, is if there was a way to make skill checks possible, and roll the die against it. Saving rolls and such would be cool too, really hone in on the roleplay aspect of it.
Project Angel 25 Apr @ 12:54pm 
I KNEW THIS IDEA HAD LEGS WHEN I MADE MY STORYTELLER SYSTEM, BUT NOOOOOO ONE BELIEVED ME.
GHOST 23 Apr @ 5:49am 
Вау. Неужели кто-то спустя полтора года после моей первой попытки сделать адекватный D20 (последняя версия была в январе и была в текстовом виде) сделал офигенный мод с иллюстрациями и кодом более чем на несколько строчек?) Ждём обнову с анимацией бросков)
Xherdos 23 Apr @ 5:35am 
All it's missing now is a Mod that makes Combat Turn Based xD
Niner Tactics 23 Apr @ 3:57am 
Im not good at modding bu imagine asking for CAS or IDF and the effect of it is based on a dice roll, hope someone makes that happen.
Panthercat64 22 Apr @ 12:12pm 
What's even funnier about this, is with Zeus the devs said it was inspired by D&D and them wondering if they can add that experience in their game.
So now Zeus is even closer to it's inspiration than ever.
My M+1 is Broken 22 Apr @ 8:31am 
Wow, I wish there was more stuff related to RP missions for Arma like this. I use Zeus all the time to host Roleplay campaigns for my friends.
minermail01 22 Apr @ 6:49am 
@DIVE Understood, thanks for hearing me out and for the great mod
● BODU4KA ● 22 Apr @ 5:30am 
емае, уже второй мод у тебя в топах стим:scribe:
Dive  [author] 21 Apr @ 3:44pm 
@minermail01 yep that makes sense. I think I might as well just add both the input field and the CBA event. I'm a bit busy with work at the moment so the earliest I could do that would be this weekend.
minermail01 21 Apr @ 2:56pm 
@Dive The former preferably, though in theory CBA event would work as well, even if working with it would be a bit more complicated.
Dive  [author] 21 Apr @ 1:36pm 
@minermail01 that's an interesting idea!
Do you mean adding code input field to the "roll the dice" zeus menu?
Or would simply adding a public CBA event with arguments suffice?
minermail01 21 Apr @ 1:16pm 
Would it be possible to add a code to be executed if the dice rolls is failed/suceeds to the module parameters ?
aeroNes 21 Apr @ 11:38am 
lets go gambing
CHF-888-02 "Larkins" 20 Apr @ 6:45pm 
i'm soypogging
Ambo 19 Apr @ 7:47pm 
I. LOVE. THIS.
Sahbazz 19 Apr @ 1:59am 
Good job man. This is awsome!
rapt 18 Apr @ 2:12pm 
best mod in the galaxy
учитель химии 18 Apr @ 12:18pm 
супер круто, как всегда приятно удивляешь:steamsalty: