WARNO
Parched Valley
24 Comments
Hazamuth  [author] 19 Jun @ 12:09am 
Updated the map to restore functionality after recent path. Minimap color updated, but no other changes.
Hazamuth  [author] 10 Jun @ 4:28am 
Existing maps usually have grouped up the larger built up areas, so you should be able to modify them after ungroup. IIRC you need to make a "selection_zone" polygon around the area you want to garrisonable and then include a building tag inside that polygon. You need both and only one of each per area. Check documentation for the proper names of these.
Callipygian Apribot 7 Jun @ 11:59am 
Cheers @Hazamuth, it's a very elegant and inspiring map - so much so that I'm trying my own hand at WARNO map modding. Kinda like your first project I'm mapping out my hometown (which I've done before, but never with such a wonderful UX) - I've just been stuck on one point and I'd hugely appreciate if you could point me where to look: when going through existing maps I can't seem to select buildings or districts, nor edit them as such, so I'm not exactly sure how I'm supposed to be districting about the place. Appreciate any indications you can give me, godspeed
Stormage09 30 May @ 9:25am 
Good job :SM2spacewolves:
Berserk333 2 May @ 12:16am 
Great tactical options
Rugerdie 25 Apr @ 2:45pm 
Great tactical options on this map! I can't wait until we can start to make custom Operations, this map screams SOF Behind enemy lines missions!
Hazamuth  [author] 25 Apr @ 4:50am 
I did make some accommodations this time around, adding some extra connections to places so gameplay wouldn't be affected as much as with my last map which is also on workshop. However, you are correct in that the sparse road network offers a challenge.

Logistics is a huge part of warfare (arguably, the most important part) and as such without ample access to a vast road network and easy access to supplies, you have to think about how you approach a given situation or front differently. It is something you might not think about in the context of this game until you are in the situation where you don't have it anymore. And best of all, it offers that warm fuzzy feeling of having overcome the challenge.
Berty 25 Apr @ 3:13am 
I love your map, the lack of road is hell but I like a good challenge !
✪ Super Six-Four ✪ 18 Apr @ 6:05pm 
Brilliant map.
[ESP]LOKOTRON07 14 Apr @ 11:27am 
Good job!
Serzhant Grübb 13 Apr @ 8:02pm 
This is a very beautiful map; awesome job! :steamhappy:
Hazamuth  [author] 13 Apr @ 2:04pm 
Thank you very much! I aim to update this project at least a couple of times, but new projects are on hold for a while due to IRL stuff.
TypeWriter_985 13 Apr @ 12:49pm 
Tbh I found it more funny than annoying, other than that this is honestly one of the best maps on the workshops atm. Looking forward to more of your work!
Hazamuth  [author] 13 Apr @ 12:11pm 
Yeah, I've been smoothing them manually while developing, but there are bound to be some outliers. Fortunately minor bumps are mostly a cosmetic issue. I'll make a note to give at least the paved roads another look.
TypeWriter_985 13 Apr @ 12:06pm 
Map has some bumpy ass roads, rest in piece to every single spine in the 1st Armoured Division
jar985 10 Apr @ 9:14am 
Nice work!
Elder_Forest 10 Apr @ 2:03am 
Beautiful looking map, looking forward to trying it.
josswa 8 Apr @ 1:16pm 
really great work, can't wait to see what else you come up with. Keep it up!
DDR 8 Apr @ 10:32am 
Fantastic map thanks so much
Hazamuth  [author] 8 Apr @ 9:40am 
Thank you all! Please leave feedback in the discussion thread in case of any issues you might encounter. I will wait a little while until making a first patch. It will include a recoloring of the minimap as I found out that command zones get lost too easily in the gray.
--Nico-- 8 Apr @ 8:45am 
cool map
SnakePliskn 8 Apr @ 7:34am 
Gorgeous!
ShadowofChernobyl 7 Apr @ 9:43pm 
Excellent work yet again!

Love to see it :)
Hippie 7 Apr @ 12:23pm 
Looks great! Can't wait to play it :)