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Czekam na przerzucenie całego remake
(Seriously, the attention to detail is amazing!)
A modzik, jako modzik miodzik xD Polecam! Świetna zabawa na chwilę gry.
You are welcome!
@BassPiraT_old2: We didn't test it on the calculators. Good that it worked))
@Миша: Thanks for the report. The first error we fixed for Polish version currently, the second we will fix.
@Souldburner: There is a sword in the lake, but when you were diving, you didn't get a notification of taking it. That's how taking the items underwater with System Pack 1.8+ works.
We created the modification on pure Daedalus scripts, without Ikarus and Union, and that's why we couldn't freeze a light and a sun at 12:00 like in Remake. So instead this, we added an attack of the shadowbeast, when night comes. This attack is the main reason of gameplay in Nyras Prologue and implementing it is consistent.
Some objects are not interactable like in Nyras Prologue.
An extreme amount of new assets, there are new animations, there was a lot of work done with scripts, reworked interface. It's worthy.
In general, the location has been reconstructed well, but lacks some small details. Firstly, the secret camp in the mountains above the lake at the place of exchange. Secondly, the caves of Shadowbeast behind the waterfall on the goblin plateau.
I was also surprised that Shadowbeast appears at night, and that was cool. Badly, it's completely immortal. It would not be bad to have at least the ability to deal it minimal damage, as in G2. Also, all dialogues were transferred, even secret ones (like Niras' phrase after the Sleeper's phrase, or Diego and Orry's reaction to Kirgo's death). That's awesome.
Thanks for all the work you've done.
1. Начал обыскивать труп Йорика до разговора с Ретфордом. Персонаж завис в позе и нельзя было ничего сделать. Только кнопка ESC работала;
2. После того как поговорил с Драксом и начал с ним охоту, игра вылетела.