Europa Universalis IV

Europa Universalis IV

Uriel V Septims invasion in Cannor - Anbennar submod
46 Comments
Аналдык Оргазм  [author] 10 Jul @ 9:21pm 
AmyClaraRose Yes i have plans for expantion but i dont have tme to work on mod
AmyClaraRose 10 Jul @ 8:40am 
love this mod very fun any plans for MT expansion or more content
Аналдык Оргазм  [author] 10 Jul @ 3:54am 
Updated
Retro Hobgoblin 9 Jul @ 8:40pm 
I cant pick a deity
That_Corner 26 Jun @ 8:48pm 
ah, well then.
If you wouldn't mind, I do have some feedback. The final(?) mission that allows conversion of the West Dameshead region didn't work for me.
Also perhaps looking into bringing the monarch list for the Septim dynasty, ie the next Pelagius after Uriel V was Pelagius IV. Along with bringing more Cyrodilic names, especially female ones. You could probably ask the EK2 team if you could use their namelist.
I do have one suggestion. After the mission that sees you being able to convert the West Dameshead, perhaps another war with the EoA to dismantle it? I ended my run there because I did not wish to continuously attack the Empire.
Still great run! Would do another if you ever update the mod futher.
Аналдык Оргазм  [author] 24 Jun @ 10:22am 
That_Corner n im hust stupid
That_Corner 20 Jun @ 11:28pm 
Just trying out the mod for the first time! Really intrigued so far!
Yet I have a question, the religious symbol you have used for the Cult of the Nine only has 8 circles, was this intended?
Urzamax 15 Jun @ 3:18pm 
Howdy! Really like the mod, very fun to play the Cyrodilic empire in the setting of Anbennar.

Couple of little issues I’ve noticed as of 1504; firstly, the Dragon Coast mission doesn’t exclude Far Isle, so it can’t be completed until someone colonizes it and you can take it. Secondly, the Cyrodized cultures claim to provide access to Legions, but don’t actually do so. That’s a bit of a shame given how many fun Legion buffs there are, but they get really diluted given that you can only have seven without manual culture conversion.
Banan 8 Jun @ 8:44am 
I just noticed this was updated. Time to do a second campaign.
Killerjoy 31 May @ 5:36am 
what does having a diplomat mean to get the diplomatic corps? Does it mean i need to have the diplomatic idea group?
greenie 21 May @ 2:37pm 
amazing mod, I truly enjoyed it deeply. Very high quality work, and really just fun all around.

I think the only con is that I think it'd be more fitting Uriel landed in Sarhal, since it's rainforest and tropical hell, and the Akaviri could fit the lizardfolk who live there possibly. At least the Naga would.
lilliplut 19 May @ 10:19am 
Does it have Events regarding Castellos Death?
SchGang 18 May @ 2:44am 
on some states
SchGang 18 May @ 2:44am 
also the cyrilisation edict seems to stop and lose the edits every month tick
SchGang 17 May @ 5:47am 
regardin the smallfolk mission you need to own the lonely island and to do that you need to go colonial what if you dont want to go colonial?
Аналдык Оргазм  [author] 12 May @ 8:06am 
UPDATE. What was done? 23 missions, 2 gov mech(stucked here for like 2 weeks lol), Cyrofikasion mech, 1 parlament issue(sen feedback about it maybe i will add more), 1 gos reform, 4 events(or more idk), 2 new estate priv.
Аналдык Оргазм  [author] 9 May @ 9:30am 
I use steam version of anbennar and my games didn crash, but if you have crushes send me a error logs please
Banan 8 May @ 10:56am 
Forgot to mention I use an older version of Anbennar
Banan 8 May @ 10:56am 
My game crashed too but I learned that aws because I used the Steam version of Anbennar. It worked fine for me after I switched to the bitbucket/github version.
Fredrikas Frazbauskas 7 May @ 7:08am 
I am having the same problem as sm46604. Coincidentally, I am also on Linux.
sm46604 6 May @ 4:40am 
Is there a reason why this mod crashes eu4 during the loading screen? checked the crash log, maybe some kind of seg fault load failure of the country that's being added. im on linux, maybe that's why.I would really like to play this mod.
Banan 3 May @ 3:15pm 
Maybe the Cyrodiilic culture could mix with the locals and be called "Septimian" where the heartlands of the empire would become this new culture and the rest of the conquered lands and cultures would merge and integrate into some other ones. Of course I don't think the names I provided are any good but these are just placeholders and ideas that could potentially make the story more engaging. I also think it would be nice if there were more steps to conquering Western Cannor in the tree and not just end with getting claims for the entire subcontinent. yet another thing I think would be better is if at start you have the regular 9 divines pantheon and then you could chose if you want to go the path of integration or subjugation. I don't know what else to say. I had fun and to those who enjoyed this submod like I did I recommend also playing Third Oddysey and the Anbennar submod that adds Celestia. All three have the theme of starting anew in some unknown land and are great fun.
Banan 3 May @ 3:15pm 
The submod was very enjoyable. Clear goals and progression, well written events. It really hit in many of my soft spots. I have problems with it though. The first vassal seems inconsequential and unimportant later on. Would be nice if we had a decision to make them more integrated and to give them a few states. I also think that renaming the Ruby Dwarves after some time under imperial vassalage would be nice. Another issue I have is that it didn't really seem like the people of this world integrated into the Empire at all. Getting for instance some new "Tamrielic" cultures caused by either integration of the non-human cultures into the imperial lifestyle or simple intermarrying. I even have an idea for the kobolds- the simple name of "imperial kobolds". Maybe add "new" before some tamrielic culture. For instance the Lorentish people could be called "New Breton".
Banan 3 May @ 11:43am 
The "Journey to Nimscodd" event did not fire for me.
cherel2015 2 May @ 4:37pm 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a shitty copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: sorry man i am not taking the risk
Arkan 2 May @ 7:14am 
Great mod I love it. Only to have more late game content so after you unite lencenor there can be more missions like two kinds to destroy Anbennar or be part of it. Also the I dont see point in the artificery mission as the whole feel is more to the mages side. And I would add missions which will spawn center of reformation for the new faith so it can compete with RC and Corrinite faiths. Plus to make the faith more compatible with Anbennar I dont think it recognise it in the game so I doubed you are abble to make it as official faith
somebodynobody10 1 May @ 4:17am 
Is this mod supposed to be enabled alone, or with the current steam release or other versions?
Killdares 30 Apr @ 2:35pm 
it is amazing, everyone should give it a try <3
GabeC1997 29 Apr @ 1:51pm 
I'd probably switch Ording into starting as an normal dominion, hereditary dominions simply has too much liberty desire (+50%) for the early game. Probably also split up the conquest of Reveria into two missions, Iochand and the Reaver Coast, since being forced to take both in a singe war is simply too much AE because of being a Foreign Culture and a Heretic Religion.

Also Also, are you supposed to merge the legions you immediately get? Reinforce speed is a bitch and a half, especially when if you wait too long all your conquest targets will either ally, get dec'ed on, or guaranteed (seriously, what is it with Great Powers wasting diplo slots on OPM's neighboring players!?) and you'll need to restart.
BlueDestinyPiss 28 Apr @ 9:33am 
this mod just need a wee bit more content and it perfect
BlueDestinyPiss 28 Apr @ 9:07am 
hope you expand it into castanor and turn it into castadilic empire.
SUPREME BALTHASAR GELT 26 Apr @ 5:11pm 
While wonky, the mod is fun and has potential! lowkey making me wanna make my own
Mobius 26 Apr @ 2:14pm 
Is it just me or is Cyrodiilic not a human culture? I'm about 25 years into the game and I've realized that my Cyrodiilic cultured provinces have no human minorities and I have neither human government nor military.
SaintJLeaf 26 Apr @ 8:54am 
i want tes oblivion lmao
good mod tho i been waiting for an elder scrolls mod for hoi4 but this one is goood, just like the targaryen invasion in ck2 good mod too.
Derpy Worm 26 Apr @ 8:35am 
Are you suppose to just magically inherit Nimscodd? (Also the event calls them dwarves for some reason)
GabeC1997 25 Apr @ 3:06pm 
Blame memes, actual memes (the DNA of the soul).
Charles the Penguin 25 Apr @ 9:46am 
i could make the dagoth mod compatible with this one, just need to add in the religion file from this mod. Its kinda unny that 2 elder scrolls mod gets posted in the same week
TIBERIUS EQUITIUS GRACCHUS 25 Apr @ 8:29am 
@Spőr-Meňjek A Dagoth Ur one came out literally this same week. It's set up in the lonely caves of the North Pass. Sadly not compatible with this one since it also adds in a new religion.
OceanicOlivelich 25 Apr @ 6:45am 
@Spőr-Meňjek theres a dagoth ur one
SchGang 25 Apr @ 5:26am 
are you planing on makeing more mods
also the names and loc does not exsist for me and the mission tree does not exstend after you have eaten reveria pornam and dereane
i had problems with the flavour loc, and had to mess with the file, which apparently had problems with the spacing in the file; i had to place a space before every line for it to check properly. notepad++ showed where the file effectively stopped reading
Spőr-Meňjek 25 Apr @ 1:05am 
@TIBERUS EQUITIUS GRACCHUS What's the other one?
TIBERIUS EQUITIUS GRACCHUS 24 Apr @ 10:12pm 
If I had a nickel for everytime someone made an elder scrolls isekai mod for Anbennar, I would have two nickels. Which isn't a lot, but it is weird that it happened twice.

Jokes aside, it was a pretty fun campaign. Some minor bugs here and there, but otherwise a decent campaign.
Wartank55 24 Apr @ 9:34pm 
@SeanTheSugoi you just click on it on the map it should be west of Lorent and South of Reveria
SeanTheSugoi 24 Apr @ 8:54pm 
Okay how do you actually play the nation though? Not seeing it on the list of governments to choose from.
Wartank55 24 Apr @ 8:36pm 
suggestion: Give the Cyrodiilic Empire Roman/Byzantine Empire Unit Models(or maybe ask the Elder scrolls Universalis Mod if you can use their Cyrodiilic Unit Models)