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To work with the map, you'll need at least some basic knowledge of Unreal Engine, a downloaded devkit, and, of course, willingness.
I wish you all the best and good luck.
https://drive.google.com/file/d/1tjWy1RE3AnbE99ieSnOiBcxQU3T1fIqx/view?usp=sharing
Beautiful map. Really hope this mod doesn't disappear with no updates.
To remove ALL NPCs you can put this lines in engine.ini
[/script/conansandbox.systemsettings]
dw.EnableAISpawning=0
dw.EnableInitialAISpawningPass=0
@YULIA On Discord you'll find instructions on how to enable the map on a server like GPortal.
@Three Keys Thanks, nice to hear :)
@MellowRebel The map is a separate creation, it won’t overwrite your save on the Exiled Lands.
Ice is currently on a small ice floe (it will melt once the winter island is added), and meteors are also present, they fall near the savannah.
And yes, ultimately I want every biome to be represented on the map.
@nachtschatten72 Kurak isn’t in yet, but I’ve noted it and will add it with the next update.
I would recommend having info like that in the Description to make it a bit convenient for passerby's and what not for the future?
Where can I find the Dungeon Hub?
Dungeon Hub is a place for admins who can build their own dungeons or other underground structures, which they can later make available to their players.
We can easily teleport to this location by pasting the following into the console:
TeleportPlayer 75853.03125 -107392.304688 -72796.039063
In general, everything is planned, but there’s a lot of work and it takes time. With each content update, there will be more. As for portals, I also suggest setting them up yourself using the available tools, or relying on admins if you plan to play on a larger server.
@Wizard Hey, thanks a lot :) There are no recipes yet - both they and NPCs will appear gradually. Feel free to join the Discord, where you’ll find instructions on how to install the mod, for example for GPortal.
The rooms that you can enter in the fortresses have not yet been worked out. It would also be nice if there were more books to learn from.
Due to the long distances you have to cover, perhaps portals (like the obelisks in Conan Exiles or affordable ports like in the Savage Wilds map) would be an idea to shorten the distances. Or just the ability to cast spells for the Kurak teleportation mod.
Overall, however, I'm curious to see what changes will be made to this game world to make the gameplay more exciting.
Some areas also lack shrubs and animals to produce food. The seabeds lack aquatic plants, oysters and other things to make them more visually appealing.
...
Glad you like it! Yeah, the island has a vibe I really enjoy too.
Human NPCs will show up at some point, so it'll be easier to recover your body ;)
Hey! Currently, there are no map markers, and there won’t be any. You can use a mod like ToT! to build the world the way you need it. Right now, there’s one dungeon available - the Sewers. Feel free to join the Discord to stay up to date.
Animal and boss NPC spawns are being added with each update, it's a very large area, and more islands will be added over time. As for human NPCs, I plan to add them at a later stage. Quests are not something I’m planning to include, at least for now.
Hey,
I think you can safely build a raft and sail between the islands – we recommend the Ships of Exile mod (it’s also available on our server).
If you sail too far, you’ll start taking damage with the message “Unstable Waters” – so you’ll need to turn back to survive.
In the future, I’ll be adding more NPCs, but for now I’m focusing on the map itself.
As for the weather – I’m not sure, you’ll need to test that yourself.