Scrap Mechanic

Scrap Mechanic

Blueprint Mods Finder
37 Comments
Огузок 16 Jul @ 3:52am 
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shingetter5 14 Jul @ 7:07am 
ok thanks :steamthumbsup:
The Red Builder  [author] 14 Jul @ 12:44am 
it finds mods for any creation, if it cant be spawned in and it is one of your old creations and you dont know the mods, or the blueprint creator didnt list the mods or listed them incorrectly. It can also help you find what mods your own blueprint uses.
Texian45 13 Jul @ 2:03pm 
im newer to scrap mechanic
Texian45 13 Jul @ 2:02pm 
what is this mod????
The Red Builder  [author] 5 Jul @ 12:06am 
ReCheck means pressing the Check button again
shingetter5 4 Jul @ 2:17pm 
sorry if i had mistakes while talking about the issue or proplem etc... because im from kuwait
shingetter5 4 Jul @ 2:16pm 
i downloaded an great! creation but no listed mods there is little few missing good? nice then when i click spawn the creation its said failed to build shape means there is few mssing mods and doesn't spawn and it said the ID or something i clicker R and clicker missing mods and in the missing shapes, missing shapes said nothing all good, missing mods said; RECHECK what does these even mean?? i did nothing worked but abut the already successfully required mods creation showed me the mods great and not great:steamthumbsdown::steamthumbsup:
The Red Builder  [author] 1 Jul @ 9:27am 
What do YOU think??? wth are these comments
Tonto 1 Jul @ 9:12am 
c pa ce kon pénsé :steamthumbsdown:
vgr3alt 23 Jun @ 7:47am 
Roger
The Red Builder  [author] 23 Jun @ 5:30am 
Nah, add the dependencies properly, this mod also has the option to only check for enabled mods if you have a creation on the lift, as such 100% correctly showing wht mods your current creation is using, add those instead please
vgr3alt 23 Jun @ 4:21am 
Oh, i was wondering if somebody made something like this. I have to add it as a dependecy to my creation so i don't have to list mods.
The Red Builder  [author] 8 Jun @ 11:24pm 
That issue has been fixed! There should be no problems now, I don't think.
The Red Builder  [author] 28 May @ 5:40am 
Found one problem myself already; the moddatabase doesnt store wedges, so all non-vanilla draggable wedges will show up as missing shapes at the moment!
The Red Builder  [author] 27 May @ 1:21pm 
The major update is out! Feel free to try it out and tell me how it feels!
LoaPuxTV 17 May @ 5:29am 
wow
Motobug 12 May @ 1:12pm 
@RANDOM NINJA56_YT I got every mod in that list before commenting the first time, it still did not work. That's why I said he's refusing to at least say one mod..
The Red Builder  [author] 12 May @ 1:11pm 
I found a way easier way how to get the local id of a blueprint! ill update the help menu withthe next update ,which (if i have the time) should be done by the end of this week, including the stuff like mod banning and showing the unknown shape uuids! + making only use locally enabled mods for blueprints on the lift.
_Winterfell_ 7 May @ 11:17am 
.
RANDOM NINJA56_YT 3 May @ 2:48pm 
@Motobug , at the bottom of the PTO blueprint collection, there is a link to another collection of all the mods he uses
Motobug 3 May @ 2:03pm 
thanks, now i can finally see what mods those PTO things have (the dude who made them keeps freakin out when people ask 4 mods, not our fault he's refusing to say at least one..)
Karen 30 Apr @ 11:03pm 
this is great lol
RedMissile 30 Apr @ 4:59am 
One word:

"Finally."
Tuxedo Cat 30 Apr @ 4:18am 
Finally i can restore my old Creations!
djcarroll2015 29 Apr @ 5:02pm 
YES!!! Thank God, Finally!
Atlass_pass 29 Apr @ 10:46am 
this is what we needed all along
Iremarian 29 Apr @ 1:46am 
HARD YES I DON'T KNOW YES I HAD AN IDEA YOU KNOW THAT IN THE GAME WE HAVE AN EXPLOSIVE CUBE THAT WE HAVE ACCESS TO A CUBE THAT SHOOTS RED TAPEBOT AND EXPLODES
I Like Trains 28 Apr @ 11:40am 
i think the ability to ban a mod would be useful as if you keep getting mods that don.t exist you can simply disable them
The Red Builder  [author] 28 Apr @ 8:20am 
Also an idea was to list shapes which's mods couldn't be found, would be great right?
The Red Builder  [author] 28 Apr @ 8:14am 
Also, i would like a feedback; what a about an option to ban a mod? So that you could technically control what mods show up
◣ ◢ℛussia◣ ◢ 28 Apr @ 6:55am 
I knew that there was a way to do it through the game files n yap yap but this
This
Is just Absolute Cinema
uwanna rus 28 Apr @ 6:33am 
our boy redbuilder dropped a goat again, clap for king
RETERYS 28 Apr @ 5:38am 
NO WAY....... you made it! Dude, if it's work it I'm sure it will be one of the most popular mode
cubadv2011 28 Apr @ 3:56am 
excellent!:jarate:
Vano 28 Apr @ 2:56am 
Great:steamhappy:
Grog Bloodsplatter 27 Apr @ 9:25pm 
well its about time! :SlimyGrin: