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Like I said before, hope to see more weapon mods from you!
I listened closer once in-game and they're absolutely using the same suppressed SFX. It's just for some reason the FAL's is noticeably quieter than the HK417's for some reason. It's so quiet, especially once other things are going on in-game (music, movement, etc) that it sounds like you're firing a much smaller round by comparison. That may be what threw me off. Personally, I think it'd just need to be brought up a bit to the same volume level as the HK417. The unsuppressed SFX sounds great by comparison, as a round this big should.
Honestly, that's just a minor issue overall though. Great weapon mod! Hope you make more in the future!
Fairs on the Light Spring and other attachment stats. Maybe I just didn't notice that when using the AK12/15 mod and I finally just noticed it here. Heh.
As for the suppressor SFX, I actually did some digging on my end. I went into the mod's files and yeah, you're just using the HK417's suppressed SFX. I played it outside the game using VLC Media Player and it's 100% the same SFX. I then compared the two rifles in-game. What I noticed, and this may be why I thought the FAL had a different suppressed firing sound from the HK417, is that the FAL is noticeably softer when firing non-subsonic rounds than the HK417's, even though they use the same SFX when suppressed.
1/2
As for the light spring, the stats were identical as the ones for the AK12/15 mod as I don't really know what to do with them, same goes for the grips, perhaps later on ill rework the stats of those attachments
Also, regarding other attachments, is the Light Spring 2 really meant to only have a 1% increase on accuracy recovery compared to Light Spring 1? With an extra 5% ROF penalty compared to variant one on top of it, I don't see much of a point to LS2.