Sea Power

Sea Power

Lun Class Ekranopan
103 Comments
Flying_Sub 21 Jul @ 5:07am 
that happens to me with a LOT of the mods.
Sky Burger 19 Jul @ 10:07am 
@juancho villa I am having the same situation.
juancho villa 11 Jul @ 5:32pm 
i do have sea lifter and anchor chain installed, the ship appeared on the spawn menu, but when i entered the mission there was nothing, im going to try again but yeah, sorry if i leave the answer like this i dont know how to answer to someone in specific

@petrouvis01
petrouvis01  [author] 5 Jul @ 4:02am 
@juancho villa ,do you have sea lifter and anchor chain installed?
juancho villa 2 Jul @ 2:31pm 
doesnt work :v
petrouvis01  [author] 28 Jun @ 8:11am 
@Sky burger,I am sorry but I am currently away when I return I will check again to see if something is broken so I can help.
Sky Burger 28 Jun @ 7:31am 
@petrouvis01 I have removed the mod and reinstalled it and it still produces the same issue. The LUN does not show up in the game after I add it in the mission editor.
petrouvis01  [author] 26 Jun @ 1:23pm 
@Sky Burger,maybe test it and tell me if something changed
Sky Burger 25 Jun @ 6:16pm 
This still is not working. I see it on my list of vessels but when I add it to a scenario, it doesn't actually show up in the game. If I unsubscribe from this, will it be install it, and then can I come back and resubscribe and reinstall it? Well that solve the problem?
petrouvis01  [author] 23 Jun @ 1:02am 
@jwest1925 that's weird but at least it's working!I am glad you are enjoying it.
jwest1925 22 Jun @ 12:58pm 
wild...i dont what changed but i basically got it working loving the mod now finally its working for me
petrouvis01  [author] 21 Jun @ 11:13am 
@Muddyn well at least you learned something new!
Muddyn 20 Jun @ 6:09pm 
because of this bloody thing i had to learn the navigational lighting exception rule for ground effect vehicles :sotsad:
petrouvis01  [author] 19 Jun @ 5:41am 
@SeniorDonde,oh I have seen that in the Bunord discord,the sub looks great!
SeniorDonde 18 Jun @ 8:00am 
Oooohhhh my God, thanks, im working on Submarine Mod (seaquest) I will try to apply this to sub physics
petrouvis01  [author] 18 Jun @ 7:52am 
@Sky Burger I havent managed to replicate your issue,it works fine on my end.
petrouvis01  [author] 18 Jun @ 7:52am 
@SeniorDonder,its much easier you just have to tweak this lines in your vessel:

PitchFactor=-4.0 // defines how strong the pitch will be based on speed and acceleration
LiftFactor=2.75
LiftVelocityInKnots=80,120
Sky Burger 18 Jun @ 7:19am 
I hope this can be fixed soon. I have it installed and shows on the list of vessels but when I add the LUN to a scenario it does not show up.
SeniorDonde 17 Jun @ 11:21am 
Is this related to a specific mesh created in blender.. cant wait lol
SeniorDonde 17 Jun @ 11:20am 
How on earth where you able to generate the wave physics... please help me, I struggle with this for far to long ;)
petrouvis01  [author] 16 Jun @ 9:30pm 
@jwest1925,marmoset error is a texture related issue but If you press okay it goes away.Maybe some texture is broken in some way.
jwest1925 16 Jun @ 7:26pm 
marmoset error?
I keep getting loads of marmoset texture errors missing resource folder in dev console, have any idea what i need to do or if a certain mod causes this issue?
petrouvis01  [author] 15 Jun @ 10:20pm 
@jwest1925,there isn't any other extra installation step apart from anchor chain and sealifter it should work,it works on my side as a mod.
jwest1925 15 Jun @ 3:54pm 
is there a extra installation step for this?
jwest1925 15 Jun @ 3:54pm 
its showing in mission editor but when in game noting appears just puts spawn me in water noting spawns i have ancor chain and sea lifter installed
petrouvis01  [author] 15 Jun @ 12:32pm 
@jwest1925,i just tested and it works fine,what error are you encountering?
jwest1925 14 Jun @ 8:13pm 
mod still not working for anyone ?
petrouvis01  [author] 4 Jun @ 1:08pm 
@Sky Burger,have patience the devs will make a proper mod loader for custom meshes sometime in the future.
Sky Burger 3 Jun @ 9:54am 
i see
petrouvis01  [author] 2 Jun @ 6:04am 
@Sky burger,it's a current limitation of the game,custom meshes are not yet supported officially so we use this method in the meantime.
petrouvis01  [author] 2 Jun @ 6:03am 
@Arbalest that's unfortunately outside of my powers,if anchor chain glitches I can't help.
Sky Burger 1 Jun @ 8:13am 
Why does this require a such a convoluted install process as compared to other add-on vessels?
Arbalest 31 May @ 10:48am 
@petrouvis01 have reinstalled the game several times. and the mods were already rolling in on the pure game. these are clearly anchor chain glitches. unfortunately, they don't have a bug tracker or a forum. otherwise, I would have already solved this problem somehow.
petrouvis01  [author] 31 May @ 5:03am 
@Arbalest,thats weird maybe a clean install will help?
Arbalest 27 May @ 3:33pm 
@petrouvis01 yep. and i didnt understand why. I understand that the problem is more likely from the side of the mods needed to work. but alas, I can't figure out what exactly I'm doing wrong. The correctness of the chain and lifer installation was checked by two third-party people. Everything is right. and mods make mistakes in names and weapons. and with loon, there is also an error when loading the mission.
petrouvis01  [author] 27 May @ 11:59am 
@Arbalest does that happen with other mods with custom models or just with this one?
Arbalest 27 May @ 1:41am 
@petrouvis01 I did everything according to the manual. it still doesn't work correctly.
petrouvis01  [author] 20 May @ 10:07am 
@Sky Burger yes follow the tutorial here:https://www.youtube.com/watch?v=2PTAQYOCjcw
Sky Burger 19 May @ 2:48pm 
@petrouvis01 I installed the sealifter and anchor chain as well. Are there any other files?
petrouvis01  [author] 19 May @ 6:11am 
@Sturm Damage is weird I need to research how it works more.Will probably change it soon.
Sturm 19 May @ 2:32am 
very cool, altough i feel like they tank too much damage
petrouvis01  [author] 17 May @ 12:36pm 
@Sky burger,also added the required files in the directory?
Sky Burger 17 May @ 8:21am 
@petrouvis01 I installed the sealifter and anchor chain as well.
petrouvis01  [author] 17 May @ 5:01am 
@Sky Burger have you got Sea lifter and anchor chain installed?
Sky Burger 16 May @ 4:55pm 
Can anyone get this mod to run? I've installed it and it shows up in the scenario editor but when I launch the scenario the LUN class are not visible.
petrouvis01  [author] 10 May @ 4:05am 
@The_Illuminati_Confirmed,finding sensor information was really limited so thank you for the info,i have replaced and added systems accordingly.The mod is updated and i would not mind more info so it can be more accurate to the Lun Class systems.
petrouvis01  [author] 10 May @ 4:03am 
@Scarf, Thank you!
The_Illuminati_Confirmed 10 May @ 2:28am 
http://russianships.info/eng/warships/project_903.htm Vessel is functional but missing systems nameley the Poluchas search radar, ESM suite and it's Redan-2 FCR. Information regarding the Poluchas complex is seemingly nonexistent, the TU-95RT's Uspekh-1A would be a rough analog. Regarding the ESM suite and Redan-2 Monolit ESM suite found on the sovremenny and nanuchka classes would be the best analog. If i can find more information about Project 903's specific systems I'll happily provide some links. For the time being if you could add the Uspekh-1A and monolit ESM suite (which are already in the game) to the vessels systems that would be greatly appreciated and make the vessel less reliant upon external assets to find and identify targets.
Scarf 9 May @ 8:12pm 
This is the coolest thing ever.
petrouvis01  [author] 9 May @ 2:29am 
@Sky Burger,I haven't tried saving and loading a scenario with mods,maybe it's a limitation of the game currently? I will check and Inform.