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Hi, we've got a little special problem :D
We use your MapLink version and your Sleepmod (latest)
only 2 players have this Crash when trying to travel to other map:
SCRIPT (E): NULL pointer to instance when trying to access variable 'AllowClosedEyesEffectSleeping' (Parent instance is null)
Class: 'ZenSleepVisualEffectHandlerClient'
Function: 'Update'
Stack trace:
ZenSleep/scripts/4_world/classes\effecthandlers\sleep\zensleepvisualeffecthandlerclient.c:158 Function Update
ZenSleep/scripts/4_world/classes\zensleepmanager.c:436 Function OnUpdateTickClient
ZenSleep/scripts/4_world/classes\zensleepmanager.c:358 Function OnUpdateTickShared
ZenSleep/scripts/4_world/entities\manbase\playerbase.c:134 Function OnScheduledTick
scripts/5_Mission/mission\missiongameplay.c:219 Function TickScheduler
scripts/5_Mission/mission\missiongameplay.c:304 Function OnUpdate
Hi Zen. I would like to know if the problem of transferring diseases from TerjeMedicine has been fixed? Since in previous versions, when switching between maps, all diseases were reset. And could you also adapt the mod with his TerjeStartScreen mod?
When switching to another map, just a dark screen with the inscription loading.
Could you contact Terje and discuss this, he is a sociable person and it would be great if you find a solution to these problems.
If I revert back to the version of MapLink from 13/05/2025 then it all works as normal.
My mod list is extensive but it's definitely MapLink related. Wondering what could have changed so I can work out a patch.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3490810021
thank you though
SCRIPT : [MapLink][DEBUG] UpdateMapLinkProtectionClient-1
SCRIPT : [UAPI] Call 13 not called as it was requested to be canceled - OnSuccess
SCRIPT (E): [MapLink] Error
Error Returning Status: 200
Class: 'DeparturePointWidget'
Function: 'Err'
Stack trace:
_MapLinkBase/scripts/3_Game/logger.c:38
MapLink/scripts/4_World/gui\departurepointwidget.c:159
_UniversalApi/scripts/3_Game/uapi\callbacks\objectcallback.c:46
_UniversalApi/scripts/3_Game/uapi\callbacks\objectcallback.c:232
SCRIPT : [MapLink][ERROR] Error Returning Status: 200
It is 100% the same as the original but with any bad code references fixed. You will need to run the same modlist on all servers to get the transfer to work properly (the game just forces the player to "switch" servers, so whatever mods they have loaded is what will be loaded when the new server is connected to) - the game must load all the mods when it boots up. It can't load mods it wasn't started with.
I have no idea how to get this to work with modded maps, I only use it with vanilla maps. I'll keep tabs on the comments and see what I can do to add bugfixes but this is not my mod so I'm not really 100% sure how everything works tbh.
Just see the message.
Does it all work now? :)
Thank you :)
So I have changed the port on the API manager and forwarded it and so on but where else do I need to change that port for the server to find it? At the moment it is not connecting when booting the server and although the server is running I'm getting this crash report:
UnviersalApi
[UAPI] Error with WebService! Status: 500 .....
Class: 'UniversalApi'
Function: 'CBStatusCheck'
Stack trace:
_UniversalApi/scripts/3_Game/uapi\universalapi.c:660
_UniversalApi/scripts/3_Game/uapi\callbacks\objectcallback.c:10
_UniversalApi/scripts/3_Game/uapi\callbacks\objectcallback.c:204
Try changing it to some thing else 663? ETC
fully migrated now. ;)
Server one is 2/1/2025 @ 14:00
Server two is 1/1/2025 @8:00
Server one is where players will start but upon going to server two it just uses the date set in init.c ETC.
I have removed the lines that reset time and date in init.c but still wont drag the date and time from server one when travelling.
Thanks in advance :)
1. installed the mod on the server
2. removed the old mod (ml beta) from the server
3. changed the mods on the startup
4. started the server
5. uninstalled ML beta from the client
6. installed ML Hive on the client
7. tried to join.
due to the fact that a large portion of this release is code refactoring and the config and all directories are the same there was no need to change the config.
I've gone through and replaced all of the bools that involve STAT_PLAYTIME to either true or false depending on if they were more than or less than bools and this has fixed the issue for now.
Anyone experiencing the same issue, I can send you the modified file.
Any chance you could help me in DC please?