Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Exception HD 1.5 ReMix
11 Comments
Finzy  [author] 11 Jul @ 4:36pm 
Hey thanks, glad you liked it!
Decimus ֍ 10 Jul @ 12:49pm 
amazing map, love the secrets, humor, attention to details
one of the best map i played, thank you and i am waiting for next part :smartsam:
Finzy  [author] 25 May @ 2:47pm 
Cheers! That's what I was going for, trying to keep it faithful to those times lol
Thanadrax 25 May @ 10:20am 
That was fun! Didn't have such unique experience in a while. Reminds me of good ol 2013-2015 times
Finzy  [author] 14 May @ 7:37am 
Updated to v.1.1; Fixed second map possibly not loading and some cases of enemies falling off in both maps and some minor fixes.
Finzy  [author] 14 May @ 5:12am 
If the maps don't load for some reason and you get an error about a missing BatchedParticlesPlain.mtr file btw, you can try installing Essential Fusion Fixes mod. I didn't resave some of the particle effects from the old SS3 version so there's still some causing issues and I will fix it in a patch later.
Nick 13 May @ 11:09am 
very good
Finzy  [author] 13 May @ 8:36am 
Thanks for the feedback! I can try adding those barriers in an update, iirc the original map does have a barrier only for enemies around the main big cube, but everything around it still needs some. And yea there's some spots in the second level where that might happen. I also noticed that I forgot to add a secret entity for one of the bigger secrets in the second level, so I'll update that.
Yurka262 13 May @ 7:57am 
It’s a blast on Hard difficulty really cool. On the first level, I’d add barriers so the monsters can’t fall off the map ( although it's probably logical that they fall ) and remove all the secret platforms during the fight with Khnum. On the second level, the monsters sometimes lack any tactics, If I back off a little, they just fall into the abyss.
GrandMaster 12 May @ 3:49pm 
Nostalgia. I'm glad that you decided to remaster this campaing
Thanadrax 12 May @ 11:25am 
good stuff