Cities: Skylines

Cities: Skylines

Better Bus Stop Position
69 Comments
HuaShi 1 hour ago 
Good!
ltgamer_2002 13 hours ago 
With this mod, buses stops at the end of the stop and no passengers board the bus... Had to turn it off.
Green Allien 14 hours ago 
Im-presionante!!!
长崎食素素 19 Jul @ 4:21pm 
good
jwest569 16 Jul @ 10:05pm 
OH MY GAWD :steamhappy:
MadSynth 16 Jul @ 3:25pm 
This may be small, but it's one of the best QOL infrastructure mods out there. Well done!
oscar5203434 15 Jul @ 12:45pm 
great
Jazziah 13 Jul @ 7:50pm 
Really helpful mod, thanks!
black_panther559 11 Jul @ 6:21pm 
@황금

You're very welcome! Yeah, I was one of them that were on board with this request as well. It would definitely be much more efficient as well as adding a "spot on" realistic flair. Although, just having the aesthetics of this mod enhances the entertainment level of the game. So, we are grateful for IIunak having the idea to create it! :D


Happy city building everyone! :steamthumbsup:
황금 11 Jul @ 9:31am 
@black_panther559

Oh, I see..
Thank you
black_panther559 11 Jul @ 7:56am 
@황금

Creator has already stated that this is not in the plan for making. It has been already requested several times. The mod still has (and will remain) with the vanilla functionality of the bus services, one at a time. It just makes it more "aesthetically" realistic.

Does that make sense?


Happy city building everyone! :steamthumbsup::steamhappy:
황금 11 Jul @ 5:27am 
Is it possible to allow passengers to get on and off 2 or 3 buses at the same time?
great
Dark Falcon 9 Jul @ 1:21am 
yes does it work
Monotonous 5 Jul @ 11:18pm 
Yes! The exact mod we should have! I can't believe that CO still hasn't fixed this in C:S 2 (in early version videos I saw, not sure about now though).
芃生 28 Jun @ 10:05am 
@llunak Well I think a global setting is totally OK. I think I can try out the appropriate value of margin to the lane length by myself for my assets so that we do not need to bother you to adjust this.
llunak  [author] 26 Jun @ 9:23am 
@芃生: How would you expect that to work? Having a separate configuration option per each road type seems like an overkill.

I actually couldn't figure out how to properly measure the length of the stop, so the margin is set at 1/6 of the lane length. If another modder knew how to get properly the length of the stop vs the length of the road segment, then that would presumably work for all roads.
black_panther559 26 Jun @ 6:18am 
@IIunak

That's totally understandable. To be quite honest, I actually forgot that it was due to having a DLC.😄


Happy city building everyone! :steamthumbsup::steamhappy:
芃生 26 Jun @ 6:01am 
:highlvl:Incredible mod! But would you please add a feature that allows us to set the distance of the bus to the edge of bus stations? Because now the bus may stop over the edge of stations on some networks like CSUR
llunak  [author] 23 Jun @ 8:56am 
@black_panther559: I don't feel like getting a DLC just to have highways aligned a bit better. So I consider the suggestion by vtk to be good enough.
black_panther559 23 Jun @ 6:00am 
@IIunak

In regards to your road situation posted earlier (June 6), I see that you're using the NEXT roads, which are definitely cool. Although, my suggestion, being that the vanilla version(s) actually do show a difference, and the node(s) allowing for the alteration(s), using the IMT mod properly for the lane decor, I would probably switch them out, so you won't have to do so much work, you know what I mean? As the saying goes, work smarter, not harder, right? :D

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2405917899 This mod will make the process so much easier to do so, should you choose to take my suggestion. :) It will actually replace the entire map if you want it to. It's up to you. :D


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 23 Jun @ 5:47am 
@ermolaeff.lescha2015 and Ripka-Ipka 228

Never mind the suggestion, or our supporting it, as it's already been detailed by the creator (IIunak) that there is no intention on doing such a thing. This was already suggested a few comments below from @抄答案把她草稿抄了, and it was noted as such, in response to the suggestion.

Would have been nice, but hey, just to even have this feature / functionality is still a blessing to the game. One doesn't know how much has to go into altering a game's programming language to do certain alterations. So, thank you, IIunak, for even thinking about this and making it a reality! You are greatly appreciated! :D


Happy city building everyone! :steamthumbsup::steamhappy:
black_panther559 23 Jun @ 5:37am 
@ermolaeff.lescha2015

If that is even possible for this game to do that, I am definitely behind this suggestion as well, 100%!! Anything that adds an element of realism to the game, I am all for it. :steamthis:


Happy city building everyone! :steamthumbsup::steamhappy:
Ripka-Ipka 228 23 Jun @ 12:04am 
ermolaeff.lescha2015, i absolutely support your suggestion!
ermolaeff.lescha2015 19 Jun @ 11:16am 
Cool mod! But, may I suggest that you add a new feature to the mod that would allo you to board pasangers in two buses/trolleybuses at once, since they fit into one "pocket" of the bus stop? I think this would make this mod even more functional and useful!
notkallenie 8 Jun @ 5:40pm 
thank you very very much i am gonna award this now
Fugopase 8 Jun @ 1:06pm 
the buses stop in the road
Agent Cockchafer 8 Jun @ 12:10pm 
quick question, are there plans to make something similar for trams, trolleybuses and the like?
Nawer 8 Jun @ 11:32am 
Awesome mod guy :steamhappy:
Love from France :highlvl:
MaxTraxx 8 Jun @ 8:26am 
Incredible mod. This has bugged me near on a decade!
9CF8 8 Jun @ 6:02am 
A decade too late, but finally! This always been bothering me, thank you for making this mod!
llunak  [author] 7 Jun @ 10:26pm 
@抄答案把她草稿抄了: Those are related but separate issues. I currently have no plans to do that.
@xtre_me: I don't even use that mod.
想听你说爱我 7 Jun @ 7:39pm 
Your mod is great, but could you optimize it further to make it perfect. For example, can buses support simultaneous boarding and alighting of passengers after entering the station, just like in reality, instead of one after another affecting efficiency and easily causing traffic congestion? Your mod is great, may God bless you, love comes from North Korea:steamthumbsup:
llunak  [author] 6 Jun @ 10:31pm 
@vtk: I would still prefer if the 4-lane was wider, because just shifting it makes the "straight" barrier visibly bent. But yes, that is an improvement. Thank you very much.
vtk 6 Jun @ 9:37pm 
@llunak You don't need to edit the road assets. The shift-click trick shown in the video is just a shortcut for automatically adjusting a segment's "shift" value in Node Controller based on the difference in the networks' widths. Simply adjust the "shift" value for one of the segments manually. Since highway lanes in C:S are 4m wide, a shift of + or - 2m (half a lane width) should be just what you need.
xtre_me 6 Jun @ 12:53pm 
Excellent. Do you think you can make MOM work with latest patch?
llunak  [author] 6 Jun @ 12:38pm 
Seeing all the praise, would there be somebody more knowledgeable about road assets that could help me a little bit ;) ?

I'm trying to build a nice highway exit, similarly to https://www.youtube.com/watch?v=6aK3YyQGCD0&t=1053s . But I use 3-lane and 4-lane highway, specifically https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2631797651 . And my problem is that those have the same width, so it's not possible to align them nicely as shown in the video. I can make the non-barrier 4-lane highway wider by editing half width and pavement width, but for the 4-lane highway with barrier that breaks the barrier, as shown in https://postimg.cc/HVskB2P8 . And my asset editing skills are not as good as my coding skills, so I have not managed to fix that.
[...]
llunak  [author] 6 Jun @ 12:37pm 
[...]
I've posted a comment about the width problem at the 4-lane non-barrier variant, but I'm not sure if cylis is still active or how long a fix would take that way. Would somebody know how I can make that to work? Would that need editing the meshes for the barrier segment/node (which I also don't know how to do)? I would be grateful is somebody helped me fix this.
vito 6 Jun @ 11:08am 
You're awesome
Pat21 6 Jun @ 11:05am 
GOD BLESS YOU FOR THIS MOD
yanyan420 6 Jun @ 7:52am 
HOLY MOMS OF THE UNIVERSE FINALLY SOMEBODY DID IT.
Alexgazz 5 Jun @ 9:53am 
Thank you so much !!
Cpl Puddin 5 Jun @ 5:02am 
this is amazing!!!!! how is this is mod not appear sooner??? omg this is small yet awesome little addition into the game.
Airista 5 Jun @ 3:00am 
Thank you for your mods, it helps me organize my traffic bcs in vannila, i must move my original bus stop due to articulated bus blocking 1 way before entering the bus stop :steamhappy:
Wakamiya Eve 5 Jun @ 2:40am 
Maybe a picture can explain what I mean: https://imgur.com/a/L5Gba5T
Do we have a mod like this?
State of Kenfortucky 5 Jun @ 2:03am 
This works perfectly. It would be nice if the buses could board passengers simultaneously while sharing the stop, but I don't believe this is possible. Thanks again for this mod.
LanYou_1250 4 Jun @ 11:35pm 
@Wakamiya Eve :Try Express Bus Service
Sinistereye5901 4 Jun @ 8:24pm 
Wakamiya, your busses will slowly spread out over time due to traffic, and bus jams should resolve themselves eventually
Wakamiya Eve 4 Jun @ 7:40pm 
I mean the boarding time is too long, which causes a bus jam in my city.:steamhappy: Can you change passenger waiting posotion, maybe near the front of the bus stop?
vic.foras 4 Jun @ 3:22pm 
bravo!