RimWorld

RimWorld

Fortified Features Framework
110 Comments
Loud TS 18 Jul @ 2:52pm 
when i try to subscribe to this mod it wont show up in my mod list
The Blue Savior 17 Jul @ 8:31pm 
I don't know what exact dead man's switch mod is causing it, but I'm betting it's this one, so I hope this report helps. A few hours ago my mods were working fine, then I updated them and relaunched a few minutes ago. My game broke on launch with an 'incompatible or corrupted mods' message, too many errors to count on a near frozen screen, and the game unloaded all mods from my mod list automatically. I had the mod list saved so I removed this framework along with the dead man switch mods, then relaunched, and it started up fine. This recently updated, so maybe something changed or went wrong?
Total FLY Death 17 Jul @ 8:58am 
Language error
Total FLY Death 17 Jul @ 8:58am 
Translation report for English

========== General load errors (2) ==========
Error loading language from (D:\Steam\steamapps\workshop\content\294100\2561619583\Languages\English, Aoba.Fortress.Industrial, D:\Steam\steamapps\workshop\content\294100\2561619583): dir AmmoCategoryDef doesn't correspond to any def type. Skipping...
Error loading language from (D:\Steam\steamapps\workshop\content\294100\2561619583\Languages\English, Aoba.Fortress.Industrial, D:\Steam\steamapps\workshop\content\294100\2561619583): dir AmmoSetDef doesn't correspond to any def type. Skipping...

========== Def-injected translations load errors (105) ==========
Found no Verse.DamageDef named HESH_ShockWave to match HESH_ShockWave.label (FT_DamageDefs.xml)
Found no Verse.DamageDef named HESH_ShockWave to match
8015 17 Jul @ 12:48am 
Just adding this framework to my modlist causes the game to deactivate every mod on start and complain that a incompatible mod conflicted. I kinda narrowed it down to something in the vanilla expanded series and putting it below all of them atleast load with a bunch of errors, seems to work though.
Total FLY Death 16 Jul @ 2:38pm 
@Merloga :lunar2019crylaughingpig::lunar2019crylaughingpig:
George Joestar III 16 Jul @ 1:32pm 
冲压机/反应釜这种自动类的工作台有堆块放置在占位上好像会卡住
Commander Duckie 15 Jul @ 8:41am 
Still causing problems with pawns not doing tasks automatically - not sure what mod it clashes with
Spector 14 Jul @ 10:32pm 
Aoba, can you add support for rimworld version 1.5 so we can use it instead of version 1.6?
are you fix it?
东方彩虹🌈 14 Jul @ 5:45pm 
???
Merloga 14 Jul @ 2:32pm 
@Dr,Thrax stop huffing all of those chemicals and calm down. Mods after a new DLC drop are and were always messy and horrible for devs and users. Chillax, smoke some of your anthrax J's and wait patiently. People got lives.
Mars Albiorix 14 Jul @ 2:30pm 
Thanks for the update, seems to have fixed the issues with workbenches.:steamthumbsup:
Ragnarock 14 Jul @ 1:58pm 
I cannot create a new game with "abandonned frontline"... Map isn't creating... Any insights ?
AOBA  [author] 14 Jul @ 12:37pm 
most of the issues should be solved now, please make sure you got the latest version of every mods, steam sometimes just not updating it.
Dr.Thrax 14 Jul @ 11:45am 
NO!
Cice Nock 14 Jul @ 11:12am 
Does it still work with 1.5?
Dr.Thrax 14 Jul @ 6:27am 
Besides SoS 2 mod halfway dead now with new dlc anyways
ANDYGAST 14 Jul @ 4:44am 
buncho bugs with fortification line of mods, they will be probably fixed soon but damn that ruined my dream of compact nuclear reactor on a gravship
Dr.Thrax 14 Jul @ 4:07am 
This is why mod maker is stupid make us go 1.6 when people have already problems with other mod and we can't use this on 1.5 anymore after he removes the older file. But no one what hear the truth that all your problem just like mod maker.
Dr.Thrax 14 Jul @ 3:51am 
CE dev not fully done only 1.5 and dev version said they be problems didn't you read the Description on combat extended
gifl 13 Jul @ 10:08pm 
unable to start a new game when combat extended is enabled along with this mod (both CE dev build on steam and latest build from the CE github don't work)
DaMax 13 Jul @ 12:06am 
For some reason the fortification stuff isnt showing up, DMS is working fine tough, i can't tell which mod is conflicting with it
Orangnus 12 Jul @ 6:51am 
Man, I wish these worked for me. None of the industrial turrets show up in game and citadel completely prevents me from loading or starting any saves at all.
Tulxe 12 Jul @ 3:20am 
Rimworld didn't run for about 3 hours so when I looked up the cause it only happened when I put this framework and other mods. I don't think it's compatible with other mod.
lizi2483 v 12 Jul @ 3:07am 
叫不出征募队,普通商队也叫不来
lizi2483 v 12 Jul @ 3:07am 
生成商队的时候会拦截PAWN 报错分析是头衔问题
da_huang_ren 10 Jul @ 10:50pm 
GREAT!
Dr.Thrax 10 Jul @ 2:49pm 
@ZAX How about I report you problem fix have a nice day
ZAX 10 Jul @ 1:30pm 
@Dr.Thrax umm, maybe consider going back to elementary school to learn proper English?
ZigMs 10 Jul @ 12:37pm 
добавьте уровни экипировки с оружию!!!
CrackaJack 7 Jul @ 2:34pm 
"framework"= has things to be used by other mods, not required unless a mod needs it(im not 100% sure this mod does nothing on its own, though).
i think its a dll combining all of their features so they dont need to update multiple dlls. theres basic xml defs for everything. if steam tells you a 1.5 mod "requires" this mod, thats probably due to the 1.6 version of said mod requiring it (afaik you cant set that seperately for different versions of the same mod!) but i havent found a mod requiring this yet so maybe they´ll 2.0 re-upload their mods for 1.6 with this dependency so 1.5 players dont face this problem OR its actually only meant as a tool for the community to make stuff with. its a bit of a mystery lol but uhm dont use it for 1.5...
Dr.Thrax 7 Jul @ 11:00am 
@Brett18765567654 and it can start problem once come out with error and all before can use any mod
Brett18765567654 7 Jul @ 10:43am 
@Dr.Thrax dude... odyssey releases in 4 days... 1.5 is on its deathbed
Dr.Thrax 7 Jul @ 8:04am 
I going say this 100% stupid the mod maker force people to 1.6 with out keep 1.5 in mod as not ever mod updated to 1.6 childish!
lolwut [f2p] 4 Jul @ 11:39pm 
do you have version 1.5
5150 4 Jul @ 11:00pm 
There are a lot of comments where I can't tell if it's a joke or if they're being serious.
UltraEmailMan 22 Jun @ 8:28pm 
I would assume it's so popular due to who made it. AOBA's mods are top notch, and the Fortifications: Industrial mod specifically is a staple in MANY modpacks.
Exodus永 20 Jun @ 9:41am 
frameworks dont add anything, they are lines of code that serve as a patch/framework for other mods to use
StockSounds 19 Jun @ 7:36am 
How come this framework for features is so popular? Doesn't that mean it won't add anything yet?
Leosky 16 Jun @ 1:15pm 
Don't install it, it's a lib, if a mod require it, the game will ask for it. If you install mods, ignore it, it will suggested if mods need it.
Ranger Dimitri 16 Jun @ 7:17am 
Also probably meant to be available for anyone else to use if they want to use that sort of mechanics in their own mods. So like Vanilla Expanded Framework in other words.
Ranger Dimitri 16 Jun @ 7:15am 
A *future* Requirement for the 1.6 versions to my understanding. Current versions don't need it. Otherwise it would say it's for 1.5 and likewise would list it among the requirements for those mod.
tri_idias 16 Jun @ 7:06am 
So, if I understand this correctly, this is not a replacement of the DMS or Fortification mods, but a requirement for those. I'll still have to subscribe to those mods separately?
RAD EMERALD 16 Jun @ 2:35am 
what this? huh?
look behind u 16 Jun @ 2:25am 
@ZeGuardsmen are you unable to read?
XXXII 15 Jun @ 10:11pm 
NB
ZeGuardsmen 15 Jun @ 8:41pm 
soooo what this do? cause i would like a full understanding beside it making it work with Forts mod
青雨天 15 Jun @ 6:57pm 
大佬伟大!
Stormy 15 Jun @ 2:48pm 
I wish I knew RimWorld modding so I could put frameworks like this to use, awesome work.
메타포_K(Metaphor_K) 15 Jun @ 2:45am 
This is really awesome!