Viscera Cleanup Detail

Viscera Cleanup Detail

Aerospace Office Expunged
4 Comments
witwit 27 Jun @ 12:43pm 
I think it would be a good idea to remove the janitor trunk for now. This is because I tried taking the small alien egg but it resulted in everything not originally from the office to vanish.

I just wanted a small alien egg man D:
AllayTheWolf  [author] 16 Jun @ 2:50am 
Thanks SDU <3

I appreciate the kind words and the feedback. I'm definitely a fan of the smaller, more compact maps rather than large expanses (I prefer small but packed, like the tiny rooms levels, rather than large and... also packed).

I personally just put barrels on shelves to pad out said shelves with stuff that isn't 30 extra trash pieces. Plus I like the look, personally.

I'm not sure what you mean by bin re-use on office disposal method? Sorry, I might just be tired and have a wonky brain though.

I was thinking of expanding that area a little, but felt I didn't want to scope creep - this was my first time ever touching the editor and I wanted to keep it simple.

Also thank you - I'll go fix those barrels now xP
S.D.U AUS 15 Jun @ 10:38pm 
Also, add a facehugger to that one random vent, to explain the random dog kennel lol
S.D.U AUS 15 Jun @ 10:37pm 
nice map, i had a fun time playing this. Short and sweet, good break from the longform maps i've gotten so numbed to from playing.

I definitely have some criticism on this map, maybe some suggestions here or there.

Barrels on the shelves are, odd to say the least. you have to go out of your way to manually take them off the shelves and upright them somewhere in the office.

Bin reuse on the office disposal method is a little weird, but at least you can do it infinitely. This is definitely no fault of your own, that is just how the office is

the rest of the office being locked off is probably alright, but it feels underwhelming that it does not open. I understand why though. it'd be weird if it was identical to the actual office.

Office walls have some weird colliders where the bottom of them has a weird angle. Might need to add some custom ones, idk

The barrels by the exit door are not resting on the floor and you can tell because when you wake them up they settle by themselves.