UBOAT
Gyrocompass overhaul
10 Comments
Xryas  [author] 11 Jul @ 3:49am 
Thanks for your comments!
I tried to implement the gyrocompass align function. There are some problems with it that need to be solved.

Also, I am working on another big mod at the same time, so gyro stabilizing function will have to wait some time
Shadowvale 10 Jul @ 11:41am 
I second the idea of needing time for the gyro to stabilize itself after turning it back on. I enjoy this one. Thanks for the great work.
Battleshipfree99 9 Jul @ 8:29am 
@vereschagin246
page 74 [www.uboatarchive.net]
"The projector compass is installed forward of the conning tower in a pressure-proof casing together with the compass rose illumination and optics system which projects the view of the rose to the control room. To eliminate the influence of electric currents to the magnetic compass, non-magnetic materials are used within a radius of 900 mm from the compass center."
Kerberos 8 Jul @ 12:36pm 
Under the compass symbol you can still see the Course as a number
DECAFBAD 5 Jul @ 3:23pm 
I mean, you don't have to do it, it's just a suggestion. Again, thanks for this super awesome mod!
DECAFBAD 5 Jul @ 3:23pm 
AWESOME MOD!!!

Do one more thing: the Siemens S3 TDC gets the ship heading from the gyrocompass. So if you turn off the compass, you no longer get the heading, and if the boat turns, the solution is no longer good.
Basically, the bottom left inner dial should stop turning is what I'm saying.

@Drexack is correct, it would take around three hours for the compass to return to the correct angle.
vereschagin246 5 Jul @ 6:05am 
If I understand correctly a submerged sub with gyrocompass off has navigation problems since magnetic compass is not adequate within massive iron objects. No reliable North/South azimuth should be found. However now under the mod in "Map" regime we can navigate as usual. Can this (ability to detect North etc) be also blocked so that we could see just map of acoustic contacts without cardinal directions? Thanks.
Leon Portier 4 Jul @ 10:04am 
Nice, replacing house rules with mod :captainsmooth:
Xryas  [author] 4 Jul @ 6:45am 
@Drexack thanks for the suggestion!

a) yes, it will be achievable with scripts
b) for the game balance, I would make it an optional feature that can be disabled in the mod settings
Drexack 4 Jul @ 6:26am 
Fantastic!
Realistically, it took the gyro compass a couple of hours to stabilise and become usable again. Do you think that's something that's a) achievable with scripting and b) a desirable feature gameplay wise?