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Thank you again for the explanation.
1. Are you sure we are talking about the same item? I see those window-like structures on the *second* picture. Anyway, you know your own mod better than I do, of course. :D
That virtual fireplace might be a good addition, though. Helixien did a "real" one in his "Doors and corners" mod and I enjoy using it.
2. Compfort-enhancing furniture is fine then!
As you mention, they have no item-storing capacity in the main game either.
3. Thank you. I'll have a new look.
2. Those cabinets are furniture to enhance the comfort of the bed, just like the Dresser in the original game. It's impossible to modify it into a storage rack without relying on other mod frameworks. And I have made specialized furniture for bookshelves and storage racks, which are all allowed in the original game version.
3. It has a separate research project called "SpaceBase Furniture".
After experiencing texture loading errors when adding mods, I just recently included this one to my 'active' list. I now have an idea of what the mod does.
The alleged fireplace is the screen-like furniture in the bottom left corner of the first picture. The one with two plants.
I assumed the screen could be used to show a 'burning fire' video to create a cosy atmosphere. If it operated as heater, that would be the icing on the cake. Maybe you want to consider this idea?
It would also be worth considering making those locker-like furniture functional so that they can be used to store items.
I haven’t tested, but does the bookshelf-like furniture actually store books?
Finally, I have a question: The new items weren't available when I added the mod to my game, and I couldn't find a research option to unlock them. Is there one?
My other mods add quite a few research options, though. It's possible that I simply overlooked it. What is it called?
Honestly, trying to please everyone's tough. My design philosophy leans toward keeping things on the lighter side of vanilla - that way it's easier to fit different playstyles. Trying to balance everything is like walking a tightrope, but I think this approach gives players more breathing room to choose what works for them.