RimWorld

RimWorld

[MUS]太空基地家具Space Base Furniture
203 Comments
Ano 29 minutes ago 
i like : )
kongkim 1 hour ago 
Yah would be nice to have the windows in vac.
Uriel Septim VII 3 hours ago 
can you make the windows air tight?
Dfish 4 hours ago 
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二階堂真紅 4 hours ago 
非常棒的mod,感谢您有了太空风格的家具,不然原版看着好怪的
Doomi 5 hours ago 
It could be a conflict with another mod, but for some reason colonists never do lovin' in the double sized beds
FleissigTozzen 9 hours ago 
I have found that Rebuild: Doors and Corners have a way of making things break
量产型作死翁 9 hours ago 
被屏蔽的大概是1X3的自动门
elun982697019  [author] 9 hours ago 
@量产型作死翁 你的发言被系统隐蔽了部分,所以我只能回答我看到的:3*3的桌子在考量过占地尺寸和使用反馈后取消了。书桌是一个可选择的东西,因为同样的矮柜定位的东西还有另外两个储藏柜,能和床链接舒适度的东西有五个。电池是特意缩小过的,为的是节省空间和美观,毕竟这个mod主旨是家具美化不是发电,所以我不想把它搞成一个用原版机制攀发电量的mod。
elun982697019  [author] 10 hours ago 
@Renay Edor I'm not sure about this either. The mods I made are quite simple. They are basically based on the elements found in the original game. Currently, I haven't applied any patches or updates. Logically, there shouldn't be any conflicts.
量产型作死翁 10 hours ago 
又大,又好看,又好用的电池。
量产型作死翁 10 hours ago 
啊,还有个空缺就是好看的电池.....
Kotobike 10 hours ago 
oh my god, this is just wonderful!!! I wish there was a patch that makes this style a style in ideology? ;)
huntdkim999 10 hours ago 
rly like this mod.Thx!
量产型作死翁 11 hours ago 
啊对了,门有点点厚....从侧面看的话
量产型作死翁 11 hours ago 
啊,还有3X3的桌子拜托了,顺便还有一个小意见,用来替换矮柜的书桌不是很good,因为矮柜1X2,所以很多情况下会放在床尾,而房间里会另设一个桌子,那么这个桌子和你的mod里用来替换矮柜的书桌就有点重复了,希望替换矮柜的东西仍旧保留矮柜的使用感觉
量产型作死翁 12 hours ago 
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Renay Edor 12 hours ago 
Update: Not sure what I did, moved this mod higher in the load list (near the top actually), and things seem to be working fine. Potentially a compatibility issue with ReBuild: Doors and Corners potentially? It's the only thing I can think of causing the issue
哥怎么给你打赏啊?你这个审美真的太神了!狠狠戳我心巴上了,求多搞点!
Renay Edor 13 hours ago 
the Odyssey flooring went invisible. I didn't test any other blocks I was just trying to figure out what caused the disappearance
elun982697019  [author] 15 hours ago 
@Renay Edor What blueprint has become invisible?
Renay Edor 15 hours ago 
for some reason with this mod installed some blueprints turn invisible, not sure if it's a load order thing or something else, let me know what I can do to help figure this out x px
redsea 16 hours ago 
好快的更
Wax 19 hours ago 
First off, fantastic job! Quality here is unreal. Thank you for sharing this. Would you consider making a small 2x2 "wall decor" like the windows you already have, to facilitate the transaction from your walls to the gravship walls? To mask the transition, essentially.
elun982697019  [author] 20 hours ago 
@FleissigTozzen The doors and walls made of metal materials are all airtight, while those made of wood or stone bricks are not. This is the game's mechanism.
FleissigTozzen 20 hours ago 
Are the wall segments and doors considered airtight for Odyssey gravships?
elun982697019  [author] 22 hours ago 
@Roamen @RojoMuerte The bunk bed is something I'm quite interested in, but I haven't studied how it works.
elun982697019  [author] 22 hours ago 
@好奇甜甜花 只有金属有气密性,石砖没有气密性
好奇甜甜花 17 Jul @ 10:45am 
佬,mod材料做的墙都没有气密性是这么设计的吗(
RojoMuerte 17 Jul @ 10:38am 
Perhaps a space hospital bed would be nice too. Great mod so far.
RojoMuerte 17 Jul @ 10:35am 
Space bunk beds are a great idea. Here is the current bunk bed mod I use if you want to look at it. https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2961752749
Roamen 17 Jul @ 10:21am 
Now I understand that this might be a little difficult, but could you possibly add a "Space Bunkbed" or something of the nature? It would remind me of bunks in a ship!! Thank you for the amazing mod!
elun982697019  [author] 17 Jul @ 9:27am 
@KennyZeZ Most of the furniture is dyeable.
KennyZeZ 17 Jul @ 9:08am 
can i use this and other furtniture or its retexture ?
elun982697019  [author] 17 Jul @ 4:53am 
@你的主人 皇权的房间需求需要做兼容补丁,但目前没计划到这个部分
Bluegills 17 Jul @ 4:50am 
Oh wow, these area really good. Fits the aesthetic really well, love it.
你的主人 17 Jul @ 3:53am 
您好,可能是我的问题,家具不能满足皇权DLC的卧室需求
elun982697019  [author] 17 Jul @ 3:36am 
@Vaelmyr The inclined wall section of the spaceship might be hardcoded, allowing only the recognition of DLC's spaceship walls. Although the mask images can be found, there is no place to call upon or modify them.
Drunken Eagle 17 Jul @ 2:23am 
Im still waiting for some mods to be updated, but I cant wait to play with this set when my mod list is finally ported to the new patch.
Vaelmyr 17 Jul @ 2:20am 
Would it be possible to implement the Corners textures as the vanilla Gravship Hulls? So that the walls can be really used for a gravship without having ugly corners :tigerinablanket:
Deggial 17 Jul @ 1:12am 
I see!
Thank you again for the explanation.

1. Are you sure we are talking about the same item? I see those window-like structures on the *second* picture. Anyway, you know your own mod better than I do, of course. :D
That virtual fireplace might be a good addition, though. Helixien did a "real" one in his "Doors and corners" mod and I enjoy using it.

2. Compfort-enhancing furniture is fine then!
As you mention, they have no item-storing capacity in the main game either.

3. Thank you. I'll have a new look.
elun982697019  [author] 17 Jul @ 12:57am 
@Deggial 1. That's not a fireplace. It's a wall module building with a luminous effect. It is designed with various display screens or windows that can show various images.
2. Those cabinets are furniture to enhance the comfort of the bed, just like the Dresser in the original game. It's impossible to modify it into a storage rack without relying on other mod frameworks. And I have made specialized furniture for bookshelves and storage racks, which are all allowed in the original game version.
3. It has a separate research project called "SpaceBase Furniture".
TeamLoad 17 Jul @ 12:45am 
@elun982697019 I get it, it's a shame, I suggest you to try it. And what about the way the system works in Sos2, there is a vacuum that occurs at a temperature of -100 Celsius, there is no oxygen system, if you put the Space base door on the exit from the base, there will be a leak, it could be somehow corrected if the developers of Sos2 would add something like a force field that could be placed as a lamp or tile on the floor, which would prevent the temperature to come out, maybe there is such a mod but I have not found it.
Deggial 17 Jul @ 12:21am 
Thanks for the clarification, elun.
After experiencing texture loading errors when adding mods, I just recently included this one to my 'active' list. I now have an idea of what the mod does.

The alleged fireplace is the screen-like furniture in the bottom left corner of the first picture. The one with two plants.
I assumed the screen could be used to show a 'burning fire' video to create a cosy atmosphere. If it operated as heater, that would be the icing on the cake. Maybe you want to consider this idea?

It would also be worth considering making those locker-like furniture functional so that they can be used to store items.
I haven’t tested, but does the bookshelf-like furniture actually store books?

Finally, I have a question: The new items weren't available when I added the mod to my game, and I couldn't find a research option to unlock them. Is there one?
My other mods add quite a few research options, though. It's possible that I simply overlooked it. What is it called?
hhhhhhh 16 Jul @ 11:23pm 
來的很即時的模組, 正是奧德賽玩家需要的
WangHan0916 16 Jul @ 10:45pm 
太好看了!:steamhappy:
JessieFeathers 16 Jul @ 7:37pm 
Thank you!!!!
elun982697019  [author] 16 Jul @ 6:39pm 
@fpsnoob 会看情况再更新些东西进去
elun982697019  [author] 16 Jul @ 6:35pm 
@Celgaming My take is, as long as mods work smoothly during regular difficulty gameplay, that's perfectly reasonable. The smaller versions of batteries and solar panels do require more materials and production time compared to the original versions - but that's why they're more efficient. The missing charge indicator bar comes with downsizing these facilities, we can't change the charge bar textures through furniture definitions. If you think this might mess with the vanilla game feel, you can totally skip those parts anyway. These are all optional builds after all.

Honestly, trying to please everyone's tough. My design philosophy leans toward keeping things on the lighter side of vanilla - that way it's easier to fit different playstyles. Trying to balance everything is like walking a tightrope, but I think this approach gives players more breathing room to choose what works for them.
fpsnoob 16 Jul @ 6:11pm 
以后还会继续拓展更新吗