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https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3477097986
You will be able to see this only on the next dev build of Arma)
There are always 2 blurs, near and far. That is, for example, when from the third person you will come close with your back to objects and the camera will shift to the player, he will be blurred. Or when you press the zoom button from the third person, there will be the same effect.
Well, from the first person, the distant background will be blurred, just like from the third. But further)
I don't remember)
Maby.
That's how it was intended)
You're welcome)
Ok)
I think, it can by)
Don't know)
Doesn't make sense. First person or aiming has no problems at all in the actual game.
We use more than 200 mods)
)))
Да я в курсе, уже исправил, просто ещё не обновили)
Maybe))
I've already fixed it. We'll probably update it today)
[scale, focus dIstance, blur coefficient];
In first person it blurs the background. That is, the weapon should be blurred)
At high settings the weapon looks bad... and at low settings with the interference of the NVG, the blur is almost not noticeable)
You can try it yourself) Here are the parameters for a fairly strong blur up close) Enter them into the debug window.
PDB_dof = ppEffectCreate ["DepthOfField",868];
PDB_dof ppEffectEnable true;
PDB_dof ppEffectAdjust [-1,20,4.12];
PDB_dof ppEffectCommit 0;
And I'll see what can be done to make the compass stand out in any settings.
In the settings, set the first person distance to 0.15.
Ok))
Ahaha, for what?))
This is just a backpack model.