Bellwright

Bellwright

Realistic Loot Drops (Accurate Version / Immersive)
12 Comments
Fukacz 18 Jul @ 11:05am 
The ONLY good mod about loot.
Slavka 18 Jul @ 9:27am 
Great MOD. There is an incentive to hunt bandits and robbers)
Smeshu 17 Jul @ 9:08am 
Amazing mod!
3fagens 16 Jul @ 8:38pm 
Great Mod it show have in the game at the start... I get a 5% with weapons and Armor. Then 10% with better food. It makes the more balance


Thank Great work
Palady 16 Jul @ 3:20am 
Thanks for the mod, that's what you need!!! no 160 salt lol
H_ 15 Jul @ 8:41am 
Thank you for this mod. The other variant of this mod feels like a cheat with extra steps.
Grexican 15 Jul @ 6:19am 
Something like that. T0 Heavy, for example, can have either pitchfork or wood axe according to their equipment list. So, their drop table would have a record that pulls once from a custom table that has 4 records: pitchfork, broken pitchfork, wood axe, and broken wood axe. That sub-table could then thinker the weight between broken or not. As to repairing, repairing gear has half the resource cost of crafting new, but you can only repair technology that you've already unlocked.
ToTheM  [author] 15 Jul @ 12:00am 
I would imagine that would require creating a new table of broken weapons. Should be possible, I need to look into it more on how repairing works because so it doesn't create a bottleneck.
Grexican 14 Jul @ 4:40pm 
Nice. I had made a recent request for something very similar on the discord just yesterday. Would it be reasonable to ask if you could also have a slightly higher chance of a weapon or shield drop, but in a broken state as well? Something like a .2 chance (or whatever you have it set at) of running a weapon drop table where there are two records, one for the good condition and one for the broken, and like a 66/33% balance on the two. I tried doing something like that myself, but my system just can't handle the mod engine.
ToTheM  [author] 14 Jul @ 3:38pm 
Increases the drop chances of gold the upper limits but holds the lower limits to not break the game and be immersive.

Same with food/stuff

Weapons and Armours have a minuscule drop chance for low level bandits and a small drop chance on high levels. It doesn't affect the progression but if you are lucky enough to get something nicer early it feels really good. Also creates an incentive to fight of bandits.

But all drop rates are very low to respect the game and not break it. I used other mods and the issue was that every bandit was dropping full kit so whole progression was pointless
Grexican 14 Jul @ 12:04pm 
I've been burned by previous loot drop mods. Could you please be a little more specific about how this changes drops?
Chadders132 14 Jul @ 11:53am 
This is perfect! Thank you <3