Space Engineers

Space Engineers

LSh Chiroptera - Missile Destroyer
16 Comments
TowM8r 8 hours ago 
This is an awesome build!! I have been tinkering with the Rdav script already, but this my friend is art!
Take mah points!! TAKE EM!
deltappio 17 hours ago 
I missed that, oops...
Kannix 19 hours ago 
„Gefällt mir“
Pandium  [author] 21 Jul @ 2:28pm 
@deltappio it's specified in armament section of the description
deltappio 21 Jul @ 1:41pm 
Ah, okay, the description just says "custom ball turrets" without specifying what weapons they actually use.
Pandium  [author] 21 Jul @ 1:40pm 
@deltappio no, all the missiles are hiden inside frontal silos. Autocannon turrets are just autocannon turrets
deltappio 21 Jul @ 1:26pm 
Just a questions, do the custom ball turrets come equipped with missle launchers as well?
Parker Posey's Mouth 20 Jul @ 10:40pm 
Bold use of concrete. I'm astonished by the daring!
GigaCars 20 Jul @ 2:21pm 
40 missiles is kinda overkill but not my problem
after all, it is fun to watch your enemies evaporate XD

Player A: what a nice day to play PVP with Player B
Player B: hi
Player A&B: wait why do i see so many thruster flames moving towards us??
Player C: get missile swarm'd lol
Meya 20 Jul @ 12:31pm 
I wasn't sure if that was how that worked LOL
Pandium  [author] 20 Jul @ 10:26am 
@Meya you don't need to subscribe to any scripts for them to work on workshop creations, but yeah, I think I should still write which scripts are used here as a courtesy to Whiplash and Rdav
Meya 20 Jul @ 4:03am 
Oh Pandium, Can you add what script it uses? I probably already have it since it working now ^.^
Meya 20 Jul @ 4:01am 
Probably reminds you of it because most space ships are built to look like Navy ships ^.^ I like the look though but it more reminds me of a Crabbing/fishing boat LOL
mrfreasyt 19 Jul @ 11:10pm 
To be honest, why does this ship look like a ship from NEBULOUS: Fleet Command? It just reminds me of those designs.
BeunT 19 Jul @ 2:27pm 
Very nice :steamthumbsup:
Pandium  [author] 19 Jul @ 1:42pm 
@BeaunT thanks for that info. I've just updated blueprint with the new version of that script, so now you can use Boost feature - it's binded to 9 on a toolbar 1