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If you want to remove the cap of 4 stars edit ext_01.dat file with notepad++ or notepad
C:\Program Files (x86)\Steam\steamapps\common\X Rebirth\extensions\npcsgainxp
Find line <do_if value="$npc.skill.{$chosenSkill} lt 4"> Change 4 to 5 save.
Also you can increase level up speeds and points by editing these
<cue name="Start" namespace="this" checktime="1h" checkinterval="1h" instantiate="true">
Change checktime="1h" to "1m" also change checkinterval="1h" to "1m"
Then find,
<add_skill entity="$npc" type="$chosenSkill" exact="1" />
<set_value name="$wasSkillGained" exact="1" operation="add"
Change exact values from 1 to 5 for both exact="5"
Launch game run your save let script run for abit after a few minutes everyone will be level 5
save game close reset to default values for normal play.
Enjoy.
X:RB Version
*working for 3.2, 3.5, 3.51, 3.53, 4.0
*should work with all other versions of the game as well
You need the X Rebirth Tools to download, extract the script portion, modify, and recombine it into the mod file.
i made a mod for crafting seminars...
no, but someone else is trying to make similar mod, as far as i know
E.g. enigneers would have to repair a certain amount of components/hull points to gain the next level.
Are you still working towards this? love this mod
Except ... I have not been able to win even one seminar, at all. 8-(
I did get a few that had a 5 or two when I hired them, so I shuffled crew around so they are on the big combat ships. So far, so good.
But thanks for this mod, or I would be in sad shape!
I just had a squadron of two of my Sucellus gun ships go through Teladi space and get jumped by 4 or 5 pirate battle ships, before they were through. If that didn't teach them something, what would? 8-)
P.S., I did have a fight AI mod so they used threir big guns...
you are saying it does not work anymore?
als ich noch gespielt habe, habe ich auch beide mods benutzt (und noch viele andere..).
Dieser mod hier ist eigentlich so gebaut, dass er mit Allem kompatibel und unzerstörbear sein sollte. Ich gehe nur die stündlich die Liste deiner Angestellten durch und erhöhe zufällig eine Fähigkeit. Wenn mit deinen NPCs etwas nicht in Ordnung ist, so dass sie nicht in meiner Liste landen, dann funktionert es natürlich nicht.
Am besten deaktivierst du mal Schritt für Schritt alle mods um rauszufinden welcher Schuld ist.
Es könnte auch dein Spielstand beschädigt sein.
I chose a 4 star limit as i did not want to make the seminars useless. but i made a mod where you can craft seminars once you have one acquired from smalltalk
perhaps you can add a feature based on chance to gain a star . for example if the skill is 0 the chance is 90% to gain +1 , if the skill is 1 70%, etc..and 1% of chance to gain the five star..so each hour we are not sure to gain a skill and it become more and more difficult to gain it .
I'm dead serious - most of 'em are assholes too. "Nice chat.. not!" ..what a ho.
Ok on NPC's i think your mod are enougth i know this one works.
thanks again
Having the NPCs actually do something to earn their XP would be nice. But I looked into it months ago and decided that it would be too complicated to implement and way to timeconsuming to maintain.
hadn't notice you authored this mod as your seminar one as this one works well why would we need the siminar mod.
Yes it would be better to have the crews earn their stars than be given i had an idae as an exsample like the list below 1 star per quantity/% of work
Ships
Captian's :1 in 30 dock or trade run % earned/sell.
Engineer : 1 in 20 100% repairs 1 in 30 engine only
Defence officer : 1 in 5 cap ships 1 in 20 fighters/drones 1 per station
Pilots : 1 in 30 fighters/drones 1 in 15 cap ship turretts/shields etc.
Architecs : ?
Miners : 1 per million ton mined
Stations managers/speciles would earn their stars baed on the % of total weeks trade sales
Defence officers : same as ships
Any station engineers depends on % of repair.
These are as i would see it and can still up there star the old way thats if you think this idea is good and wanting them to earn there stars, the figures are changable according to the way you develop the mod
Hope this helps.
Yes, that are the two spots you want to modify.
checktime="1h for the Time ok but what for the Skill?
<do_if value="$npc.skill.{$chosenSkill} lt 4"> ??