X Rebirth

X Rebirth

NPCs Gain XP
87 Comments
Dogbix 10 Oct, 2024 @ 1:27am 
Stopped by to say thank you, and that it has been working fine, with 4.30 and DLC's and a few 100 hours in game use :split:
SuperNiceGuy 8 Dec, 2022 @ 4:21pm 
Work fine in 4.3
goodlucklxwwin 3 May, 2021 @ 5:40am 
thanks
janda  [author] 9 Apr, 2020 @ 10:09am 
"Each hour all your employees..."
Aerial_Gold 8 Apr, 2020 @ 10:35pm 
if you use a pilot to claim a ship. Do they gain experience too? Or just Capital Ship crew
janda  [author] 5 Feb, 2018 @ 5:24am 
Yes and no
Lou the Lou 4 Feb, 2018 @ 2:22pm 
So, I'm curious: do NPC ships use crew like player ships do, and if so, does this mod cause them to improve as well?
Shinister 21 Oct, 2017 @ 12:23am 
Mod still works 4.10+

If you want to remove the cap of 4 stars edit ext_01.dat file with notepad++ or notepad
C:\Program Files (x86)\Steam\steamapps\common\X Rebirth\extensions\npcsgainxp

Find line <do_if value="$npc.skill.{$chosenSkill} lt 4"> Change 4 to 5 save.

Also you can increase level up speeds and points by editing these

<cue name="Start" namespace="this" checktime="1h" checkinterval="1h" instantiate="true">

Change checktime="1h" to "1m" also change checkinterval="1h" to "1m"

Then find,

<add_skill entity="$npc" type="$chosenSkill" exact="1" />
<set_value name="$wasSkillGained" exact="1" operation="add"


Change exact values from 1 to 5 for both exact="5"

Launch game run your save let script run for abit after a few minutes everyone will be level 5
save game close reset to default values for normal play.


Enjoy.
:steamhappy:
Hutt'nkloas 22 Jul, 2017 @ 2:24pm 
Thx, still works :-)
Telemachos 1 Jan, 2017 @ 8:37am 
Must have mod!!!
Wighar 20 Nov, 2016 @ 2:32pm 
Tshcktall I was not sure if it was or not cause you were talking about CWIR which I don't know what it is so better ask and wait for the modder to respond or as you did even if
Tshcktall 20 Nov, 2016 @ 1:53pm 
Wighar please... are you not able to read my last post before yours? It's even in the description:

X:RB Version
*working for 3.2, 3.5, 3.51, 3.53, 4.0
*should work with all other versions of the game as well
Wighar 20 Nov, 2016 @ 5:28am 
Does this mod still work or is there another mod like this one available?
Tshcktall 30 Oct, 2016 @ 12:02pm 
It actually is working. I don't get messages anymore, but i saw it in the log.
Tshcktall 30 Oct, 2016 @ 8:23am 
I'm not sure about Cwir. I have started using it recently and since then i'm getting no "npc gained xp" message anymore.
Parasus 5 Oct, 2016 @ 10:57am 
DOes your mod work with CWIR?
ralfaltmann 2 Oct, 2016 @ 10:06am 
Hi JK, I've modified the script so that the employees gain full five stars over time. No need for seminars anymore.
You need the X Rebirth Tools to download, extract the script portion, modify, and recombine it into the mod file.
Daddy Shark 2 Oct, 2016 @ 9:48am 
You really should get rid of the 5 star seminar thing. Just make them level up to 5 stars over time. It's a dumb restriction.
ralfaltmann 19 Aug, 2016 @ 11:09am 
Hallo, kurze Frage: Ich hab grad mal in die DAT-Datei reingeschaut, nach </mdscript> sind ein Haufen nicht darstellbare Zeichen. Ist das ein fehlerhafter Download oder gehört das da hin? Andere Mods, die ich installiert habe, haben das nicht.
janda  [author] 7 Apr, 2016 @ 7:09am 
@mmmcheesywaffles
i made a mod for crafting seminars...
mmmcheesywaffles 3 Apr, 2016 @ 6:09pm 
@RIK966 I'd love that idea implemented together with a boost to 5 stars since we have to make them useful. The whole seminar mini game is like its triplets the smalltalk and hacking games... they're all crap after you play them a few times. Avoiding them is actually costing me as I have to employ other methods to make my profitsss.
janda  [author] 18 Mar, 2016 @ 11:49am 
@RIK966
no, but someone else is trying to make similar mod, as far as i know
RIK966 18 Mar, 2016 @ 5:53am 
*I might change the mod so that employees have to actually do something to imrpove their skills.
E.g. enigneers would have to repair a certain amount of components/hull points to gain the next level.
Are you still working towards this? love this mod
janda  [author] 28 Feb, 2016 @ 11:22am 
winning seminars is pretty easy but tedious
cwsumner 28 Feb, 2016 @ 10:53am 
I understand. 8-)

Except ... I have not been able to win even one seminar, at all. 8-(

I did get a few that had a 5 or two when I hired them, so I shuffled crew around so they are on the big combat ships. So far, so good.

But thanks for this mod, or I would be in sad shape!
janda  [author] 28 Feb, 2016 @ 2:41am 
i dont want to make the seminars useless. that's too game changing
Mordin Ashe 28 Feb, 2016 @ 2:19am 
Yep, still works like a charm. It would be nice if NPCs learned skills up to 5 as cwsummer already said.
cwsumner 27 Feb, 2016 @ 1:48pm 
If you get to make the change for experience, maybe let extreme experience get to 5 stars?

I just had a squadron of two of my Sucellus gun ships go through Teladi space and get jumped by 4 or 5 pirate battle ships, before they were through. If that didn't teach them something, what would? 8-)

P.S., I did have a fight AI mod so they used threir big guns...
janda  [author] 27 Feb, 2016 @ 1:46pm 
my guess is that it still works...
Mordin Ashe 27 Feb, 2016 @ 9:07am 
It was more of a question than statement than it needs some attention. I will subscribe and see what happens
janda  [author] 27 Feb, 2016 @ 1:31am 
@Mordin Ashe
you are saying it does not work anymore?
Mordin Ashe 25 Feb, 2016 @ 9:51pm 
Pretty please, compatibility with 4.0?
janda  [author] 20 Oct, 2015 @ 12:22am 
Hallo neuder,
als ich noch gespielt habe, habe ich auch beide mods benutzt (und noch viele andere..).
Dieser mod hier ist eigentlich so gebaut, dass er mit Allem kompatibel und unzerstörbear sein sollte. Ich gehe nur die stündlich die Liste deiner Angestellten durch und erhöhe zufällig eine Fähigkeit. Wenn mit deinen NPCs etwas nicht in Ordnung ist, so dass sie nicht in meiner Liste landen, dann funktionert es natürlich nicht.
Am besten deaktivierst du mal Schritt für Schritt alle mods um rauszufinden welcher Schuld ist.
Es könnte auch dein Spielstand beschädigt sein.
neuder 19 Oct, 2015 @ 1:59pm 
Hallo. Ich wollte / habe dein Mod getestet und er funktioniert auch, bis zu einem ganz bestimmten Punkt. Die NPCs die die Spielerstationen verwalten / betreiben werden mit "???" dargestellt. Dadurch ist keine Zuordnung der Schiffe mehr möglich. Da ich auch den Mod "Show Skill" von Rysten nutze kann es sein das sich beide Mods gegen seitig behindern. Es wäre gut wenn ihr beide euch mal austauscht ob das tatsächlich der Fall ist. Wäre schade wenn ich einen der beiden Mods den Vorzug geben müsste.
nog1968 4 Oct, 2015 @ 10:00am 
it was just an idea, it s why i talk about a very little chance to gain the five star , because when you have something like 50 station, 3000 employees and 300 chips like in my save, wasting time with seminar is not an option:)
janda  [author] 26 Sep, 2015 @ 2:54am 
there already is a chance of success involved in my mod.
I chose a 4 star limit as i did not want to make the seminars useless. but i made a mod where you can craft seminars once you have one acquired from smalltalk
nog1968 26 Sep, 2015 @ 12:53am 
very good mod .i take a look at it and changed it to reach five star for my personnal use, i hate seminar:) . i suggest you an idea to improve your mod
perhaps you can add a feature based on chance to gain a star . for example if the skill is 0 the chance is 90% to gain +1 , if the skill is 1 70%, etc..and 1% of chance to gain the five star..so each hour we are not sure to gain a skill and it become more and more difficult to gain it .
Alpha-methyl 18 Aug, 2015 @ 5:12pm 
This is a good idea, though unfortunate that they cannot improve their skil level actually doing their job - but hey, Ren Otani is the star and can do everything right? He oozes skill and the other people on the skunk are just parasites that leech off of his natural talent.

I'm dead serious - most of 'em are assholes too. "Nice chat.. not!" ..what a ho.
janda  [author] 18 Jul, 2015 @ 7:25am 
yes
kelmenwong 18 Jul, 2015 @ 6:45am 
if i hired a npc, but only keep him on skunk, not assign him to work, he still get xp?
Jessa Doom 29 Jun, 2015 @ 8:56am 
Ok i understand with the seminars now reinstalling clean game i've been canging graphic card setting i've not noticed.

Ok on NPC's i think your mod are enougth i know this one works.

thanks again
janda  [author] 29 Jun, 2015 @ 8:49am 
You need seminars because "The maximum reachable skill level with this mod is 4."

Having the NPCs actually do something to earn their XP would be nice. But I looked into it months ago and decided that it would be too complicated to implement and way to timeconsuming to maintain.
Jessa Doom 29 Jun, 2015 @ 7:55am 
Hi janda
hadn't notice you authored this mod as your seminar one as this one works well why would we need the siminar mod.

Yes it would be better to have the crews earn their stars than be given i had an idae as an exsample like the list below 1 star per quantity/% of work

Ships
Captian's :1 in 30 dock or trade run % earned/sell.
Engineer : 1 in 20 100% repairs 1 in 30 engine only
Defence officer : 1 in 5 cap ships 1 in 20 fighters/drones 1 per station
Pilots : 1 in 30 fighters/drones 1 in 15 cap ship turretts/shields etc.
Architecs : ?
Miners : 1 per million ton mined

Stations managers/speciles would earn their stars baed on the % of total weeks trade sales
Defence officers : same as ships
Any station engineers depends on % of repair.

These are as i would see it and can still up there star the old way thats if you think this idea is good and wanting them to earn there stars, the figures are changable according to the way you develop the mod

Hope this helps.
janda  [author] 22 Jun, 2015 @ 12:23am 
There was a post on the egosoft forum (from unitrader) way back about that but i can't find it
Lava_Torrent 21 Jun, 2015 @ 5:03pm 
Very nice mod! Now if I only knew what relevance skills had in game. How does 5 star moral help seeing as NPC's don't board your ships? What about leadership, does that only play a roll in leading other ships? And does science or management have any value on a ship or is that something related to stations only? Does low navigation mean slower speeds or was that "bug" with getting one of my ships to fly through a jump gate due to bad nav skill?
janda  [author] 18 May, 2015 @ 5:12am 
I'm not sure, it's too long ago. checktime may be the first check and check interval the repeated checks. There's an MD scripting guide on the egosoft forum if you want to know for sure.
NordBeastAT 18 May, 2015 @ 5:09am 
Thx for the fast Answer ! Have i to change both - checktime and checkintervall or only checktime? what means checkintervall?
janda  [author] 18 May, 2015 @ 5:07am 
@Haraldson
Yes, that are the two spots you want to modify.
NordBeastAT 17 May, 2015 @ 11:54pm 
How or what i have to modify ?

checktime="1h for the Time ok but what for the Skill?

<do_if value="$npc.skill.{$chosenSkill} lt 4"> ??
NordBeastAT 17 May, 2015 @ 11:52pm 
Nice Mod i love it ! Maybe you can make a second Mod where NPC can lvl up to 5 Stars but only get all 2-3h the Chance?