Door Kickers

Door Kickers

Mk 18 CQBR
23 Comments
CallSignRookie 27 Feb, 2024 @ 6:32pm 
great mod! very elegant pics!!! however you seemed to mistaken the two guns, the one with triangle iron sights and reddots was the cqbr.
Henry-FrogMan 7 Mar, 2018 @ 2:30pm 
Very nice mod thx-you very much! :grwheart:
But not compatible whit other mod:
-Uniform Switcher by red panda:c3axe:
Can you fix this ? :KneelingBow:
44sunsets  [author] 8 Aug, 2016 @ 4:50am 
<3
DANKo 7 Aug, 2016 @ 10:34am 
I love you!!!
44sunsets  [author] 8 Jan, 2016 @ 8:18pm 
@FiveSeven It's just basic layer blending in Photoshop. http://graphicdesign.stackexchange.com/a/21704
Paveway 8 Jan, 2016 @ 7:09pm 
How in the hell did you get the white background off those Pimp My Gun weapons... I cant ever get them off without any remnant of white...
Ghost993514 25 Dec, 2015 @ 11:53am 
Thanks!
44sunsets  [author] 24 Dec, 2015 @ 6:23am 
@Ghost993514 I used Pimp My Gun: http://pimpmygun.doctornoob.com/
Ghost993514 24 Dec, 2015 @ 3:04am 
I meant where these guns were located. I know where their pics and what-not are, but it's cool.
They wouldn't be able to help me with your mod, but it's ok. I've been doing my own for a while, and I'll keep going. One thing, though, is where did you get those pics? Or, if you made them, could you post them on Imgur or something? So I can use them? I mainly liked the pics.
44sunsets  [author] 24 Dec, 2015 @ 2:20am 
@Ghost993514 sorry dude I don't know what you're talking about, and I can't provide support for this game in any case. I suggest you post your question on the official game forums, I'm sure they will be able to help: http://inthekillhouse.com/forum/
Ghost993514 23 Dec, 2015 @ 10:58pm 
I'd just like the folder and where to place them if you wouldn't mind. I run this Stand-Alone.
Ghost993514 23 Dec, 2015 @ 10:57pm 
Hey, could you do me a favor? I'd like an answer fast, so I'll ask the question now. If you could send me the 'equipment_rifles.xml' file? That is, if it's located there. I run this game offline, and I'd appreciate some sort of non-steam support. I'd give you an email now, but I don't want to until I get an answer.
Un 19 Aug, 2015 @ 1:33pm 
Awesome mod, great work.
44sunsets  [author] 21 Jul, 2015 @ 6:00am 
@Baz00ka yeah you're right, not quite sure why but I think the model for the M4A1 CQBR has a longer rail/barrel than usual. Will need to look into it.
Baz00ka 19 Jul, 2015 @ 9:05pm 
why Mod 1 is longer than Mod 0? Looks like one of them has wrong proportions
bussy destroyer 4 Jul, 2015 @ 9:28am 
lol wat
Nameless 1 Jul, 2015 @ 10:41am 
Awesome gun! 0 stars and all enemies lie on the ground.
44sunsets  [author] 30 Jun, 2015 @ 7:24am 
@andrewphamsydan Yup.
Fermi 29 Jun, 2015 @ 7:20am 
@44sunsets: did you use pimp my gun to create the gun?
I run my squad with Hk416s CQB, XPS3, CTR, PMag, AAC2000, PEQ-15, MBus, TD vertical & SFM600 on off-set
44sunsets  [author] 29 Jun, 2015 @ 2:53am 
Cheers The Goose, will look into the Mod 1 and other variants.
bussy destroyer 28 Jun, 2015 @ 12:49pm 
The MK18 mod 0 lacks a free floated barrel so you could make it less accurate than the Mk18 mod 1 which does have a free floated barrel.

Mk18 mod 0s generally used the m4QD suppressor while the MK18 MOD 1 used either the M4QD or a Surefire suppressor with a SF3P muzzle device.

If you equip the Older MK18s with CAR stocks and M4QD suppressors you could make them less accurate but faster and the newer versions more accurate but slower.

FOOD.FOR.THOUGHT.
44sunsets  [author] 19 Jun, 2015 @ 2:50am 
Sorry man I can't help you here. I suggest you post your problem in Mossarelli's thread and then people can see and respond.
Fermi 18 Jun, 2015 @ 10:49pm 
Hi, can you help me with some modding? I have followed Mossarelli's guide as you mentioned but it didn't work.