Cities: Skylines

Cities: Skylines

United Nations Headquarters
13 Comments
MetroMapFinalRender.svg 9 Jul, 2021 @ 6:22am 
Would be nice if the General Assembly and cafeteria is completed as well
Drinking Gasoline 7 Nov, 2015 @ 3:29am 
hey its doesnt work at night. the lights
BloodyPenguin 1 Oct, 2015 @ 4:37am 
Hi! Can you make it a Unique Building (removing that park stuff around it)? BTW, that unique building will look absolutely awesome at night! :)
Bad Scooter 28 Sep, 2015 @ 5:56pm 
is it after dark ready?
Captain-No 16 Jul, 2015 @ 1:24pm 
a bit more from the rest of NEW YORK can be found here-
NEW YORK all in one KOLLEKTION:
http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=481138271
Ronarch 4 Jun, 2015 @ 11:58am 
It looks really nice... Looking forward to the full complex.
But it's also unencouraging to me to build it if it carries no effect.
Maybe it could contribute to commerce? or attract tourists? or enhance security?
Just my own opinion.
Mike2K_ 30 May, 2015 @ 12:07am 
Could you make a version of this using the grey tarmac?
MadCat3D 29 May, 2015 @ 5:42pm 
Sweet, thanks man.
CrapNapkin 29 May, 2015 @ 4:35pm 
yesss finally! thank you
der üilz 29 May, 2015 @ 3:32pm 
DO IT! (full complex)
thx a lot and great job
templeofdoom 29 May, 2015 @ 2:33pm 
Ah, that's what I figured. I was hoping other buildings wouldn't really clip into it but it seems that's inevitable if you are expanding geometry beyond the footprint.

Thanks for your process in that piece of it and for adding stats to the description! Hope to see more of your work! :D
Domattee  [author] 29 May, 2015 @ 2:18pm 
I'm already at the prop limit! I'll have flags on the full complex if that ever gets done. The problem with an oversize model is that you can't use the prop system since some areas will be outside of the editable area.

I have geometry larger than the footprint. I tried hexediting to make the footprint larger than the allowed maximums but that unfortunately isn't possible. This means the actual highrise is outside of the footprint and can be clipped into. There is unfortunately no way around this without either shrinking the model entirely or splitting bits off into standalone items.
templeofdoom 29 May, 2015 @ 2:07pm 
3 things: 1) Great model! What's the triangle count on this bad boy? 2) You can find some pretty cool flags you could deocrate this from this guy - he made a ton just recently: http://steamproxy-script.pipiskins.com/id/MarkyGBR/myworkshopfiles/?appid=255710 3) How did you make your model larger than the footprint? Did you make some floating geometry that extends beyond the foot print or did you simply just make it that size and "force" the game to place it anyway?

Thanks for sharing this cool asset!