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There is a little missing texture between last and 2nd on both sides. IDK what it is but everyone has it. Aside from that tiny thing, I for one love the visual design. Biodomes always die without constant outside help and I love that the map reflects that. 10/10
I run this map on my server with 11v11 bot overhaul.
We also run a hand crafted rebalance mod, made by myself and a few members of my community.
connect 192.154.225.241:27015
You can add me if you have issues connecting, or just comment.
We are aboutta launch our largest update. Major content update #5 "Team Fortress End Game"
Pros: - unique in a good way
- seems playable, haven't tested in a full server tho
- looks beautiful
- nice amount of ammo/health
- cool theme/scene
- the map size is fine (on disk as well :P)
Cons: - maybe a bit too much flanks
- some questionable edges on walls/roofs/props etc.
(- sniper mains will hate)
To do:
- airbox/scenes need some tweaking (*cough* spawn *cough cough*)
- fix the texture bug between 1st and 2nd point (blu side)
- release the final version ASAP, the map is nearly ready for that already
To not to do:
- remake the map
Final verdict: 9/10 - Excellent
DO It AND SUFFER
Other then that, this is a creative idea for a map!
When you subscribe to custom maps in the Workshop, Steam automatically downloads the files to your computer. Right now for some bizarre reason the Map Workshop downloads maps to subfolders in Steam\SteamApps\workshop\content\440\*.* and creates one individual subfolder for each .bsp map file. Worse, the names of the subfolders are just a string of apparently random numbers, so you don't know which one contains what map file.
Problem is, that's not the correct directory. You can't even spawn the map for yourself with "Create Server".
The folder where custom maps normally end up in when you log onto a server that runs a non-stock map and your game automatically downloads it from the server is this:
Steam\SteamApps\common\Team Fortress 2\tf\download\maps\*.*
If you download custom maps from TF2Maps.net or comp.tf you have to put them into this directory, too.
Which means you have to manually move the Workshop files into the correct directory.