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-Check change log for the changes made to the map!
Thank you all for your support!
Small scripting bug I noticed in the first stage where the king rewards inventing the sickle repeatedly.
The biggest issue is the large travelling distance to certain places on the island: since this is the colonial era, there are no cars, and everybody moves a lot slower due to lack of garages, so most of the game is spent waiting for people to travel somewhere. The island portion where you start has barely enough space to build anything, so if you get objectives involving large buildings (plantations, forts, etc.), you might as well restart the game till you get fishing or logging objectives. RNG-based difficulty is never a good idea.
I could try completing this mission by spamming creameries (which take up little space, and use goat milk which I can get plenty of with little space), but the creamery is a DLC building, and I consider it cheating.
The challenge is nice, but please refrain from using large travelling distances to impose the difficulty.