Team Fortress 2

Team Fortress 2

Stag
11 Comments
Serge Ivanov 28 Dec, 2024 @ 4:26pm 
Pretty nice, but getting to the 2nd-to-last point on either side seems like it could be a pain
HEAVEN AND HELLO 13 Feb, 2024 @ 8:09pm 
How about adding the summer tag so that valve can add it someday?
SaltAndVinegar  [author] 30 Oct, 2015 @ 4:15am 
I used to map for Quake 3 Fortress and then Enemy Territory Fortress. This version of Stag originated in Q3F as a CTF map, which was one of the most popular in that variant. I was on the dev team for Enemy Territory Fortress, so I have access to all of their officials. Several are still quite good candidates for TF2 adaptations if I ever got time :) Those were smaller TF offshoots back in the day when every major shooter came up with their own TF mod. I tried playing TFC but I was always a Quake player!
Pyromania 29 Oct, 2015 @ 7:31am 
Nice work. Its what I've been looking for. Small but complex, great for small servers. I swear you used to make maps for TF Classic. The flow and style of some of your maps is more common in the classic.
Stewartsaurus 11 Oct, 2015 @ 5:14pm 
GR8! This map is very original. very big too.:steamhappy:
cactus01.mdl 8 Oct, 2015 @ 8:06am 
I suggest you check your sun angles, the shadows don't lign up at all with the actual position of the sun in the skybox. Also, please make your env_sun entity not so orange and the sun's light less orange as well. More yellow-ish would make a much better lighting setup.
Xylemon 8 Oct, 2015 @ 5:27am 
Classic map, so many good times with this on 2F2F.
%killername% 3 Oct, 2015 @ 7:45pm 
I really want that map in the comp scene. nice map, man :steamhappy:
76561198041801160 3 Oct, 2015 @ 8:37am 
nice, can u show a top down view with things labled
SaltAndVinegar  [author] 3 Oct, 2015 @ 7:47am 
Thanks!
Mr Garry Tophat 2 Oct, 2015 @ 8:04pm 
This looks really good! I would definitely buy a few map stamps for this map if it gets in.