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I know End of the Line has similar bug if you play on Realism... since ze scripting for ze game vas alvays ass backvards at ze best of times...
You need to press ze radio tvice... is double confirmation style much like No Mercy...
Once you do that five computers vill be selected from ze mass of highlighted computers... once you find ze five... you vill have one vave of zombies and one tank vave before ze helicopter comes...
Vhere exactly is ze issue?
I have made this comment at part 1 map in August 31,but for so long get no answer, so I write it again to ask for an answer.
I know it runs like shit... I know ze finale is difficult...
Sorry you didn't like it... but I'm retired... so is vhat it is... Have no intentions of coming back... only keeping this shitty old maps up for history sake...
What I would like to do is scrap it and remake it from scratch... This time having the features I wanted it to have and what not while also running well... But that does require alot of time, so we will see what happens in the future...
What to expect from the update
-A metric ton more detailing... Especially in the "Overgrowth" variety...
-Better navigation for both survivor bots and infected...
-Better optimization across the board...
-More player leading... Especially on the upper deck...
-Dynamic pathing...
-Better supply placement...
-A chapter transition once you hit the finale area... Turning this into a two chapter campaign...
-A better finale... What it will now have is a surprise...
-Better skybox... aka One that wasn't created in two minutes...
-Better soundscapes...
-And finally... Support for versus... Survival and Scavenge will come at a later date...
I'll be looking into it once the map I am working on right now is released...
Glad you enjoyed it in the mean time though... ;3
http://strawpoll.me/6079562
Also, if you have any suggestions yourself... You can leave it here...
http://forum.gamemaps.com/viewtopic.php?f=333&t=17003
Both maps were made in part of a community ran contest... and as it was our first one, I wanted to make sure anyone that made an entry got the views they deserved... it was my way of showing them respect...
So the featured addon on gamemaps is just a "Hey Look! Another map you might want to consider playing..."
It is not required on a technical level...
Sorry if that caused any confusion...
I only had two months to create this map... so some things did suffer a bit for it...
I am planning on Optmizing MUCH more in the future... and your comment about the chopper has been noted...
Much appreciated... ;3
- In the comm room(rescue switch) also has massive lag.
- first half of outro movie is ok, 2nd half drops to 20 fps
- no indication of where the chopper was(at least for me). The rotors make it sound like its above you, only the when the pilot yells do you know what direction its coming from.
Please keep in mind my computer is ancient, dual 2.7ghz cpu, 9800gt. Get decent results(60-110fps) in most custom maps and all official maps.
Other than that, i really enjoyed the map, wish there was more levels to it, or that it was longer. I really liked the custom models and the layout of the boat. Needs a bit of optimization.
Let me know... Otherwise how can I fix it?...