Left 4 Dead 2

Left 4 Dead 2

The Neverglades
30 Comments
OvercookedSushi  [author] 15 Jan, 2020 @ 10:59am 
I did ze impossible... There vill never be laggier map ever made... I vear that medal vith pride...
governo biden 14 Jan, 2020 @ 8:59am 
Most laggy map ever made for L4D2, well done:winter2019joyfultearssnowman::winter2019joyfultearssnowman:
OvercookedSushi  [author] 13 Sep, 2019 @ 8:45pm 
Lot of people considered ze finale to be too hard and ze vorst part... so maybe that is for ze best...
OvercookedSushi  [author] 13 Sep, 2019 @ 8:45pm 
Ja... That is not supposed to happen...

I know End of the Line has similar bug if you play on Realism... since ze scripting for ze game vas alvays ass backvards at ze best of times...
MARCO玩家 13 Sep, 2019 @ 7:30pm 
You misunderstand what I mean, my situation is the helicopter come without using the computer, I just need to press the radio twice and the helicopter is already wait for me, needn't to find the five necessary computers.So I want to ask if I meet a rescue bug in this map?
OvercookedSushi  [author] 13 Sep, 2019 @ 9:53am 
This is how ze finale vorks to my recollection...
You need to press ze radio tvice... is double confirmation style much like No Mercy...
Once you do that five computers vill be selected from ze mass of highlighted computers... once you find ze five... you vill have one vave of zombies and one tank vave before ze helicopter comes...

Vhere exactly is ze issue?
MARCO玩家 13 Sep, 2019 @ 8:55am 
Today I play this map, I know you want us to find five computers to start the final rescue, but when I just press the radio twice, the rescue is coming rapidly without finding the computers. I see the comment down here no one have this problem, so I want to ask is this a bug for me or for map?
I have made this comment at part 1 map in August 31,but for so long get no answer, so I write it again to ask for an answer.
OvercookedSushi  [author] 28 Mar, 2019 @ 10:31pm 
Campaign vas made in five days...
I know it runs like shit... I know ze finale is difficult...
Sorry you didn't like it... but I'm retired... so is vhat it is... Have no intentions of coming back... only keeping this shitty old maps up for history sake...
Shapeshifter 28 Mar, 2019 @ 8:22am 
Nah fam I'm sorry but this is just shit.. bullshit.. you have to find 5 computers on a ship with 100 of them.. gg, aaaand it runs like shit, I've got like 40-50 frames on it, sometimes even 30
ƓའįⱮⱮ 28 Mar, 2019 @ 8:22am 
low fps huge crap finale ...1/10
✠AngeLion✠ 27 Jan, 2019 @ 2:37am 
Very nice map,no problem.Only lil bit hard ;)
CptRidky 8 Apr, 2017 @ 12:13am 
Oh okay.
OvercookedSushi  [author] 7 Apr, 2017 @ 11:01pm 
The Problem with Neverglades currently is that is really wasn't built with performance in mind... Something that I still regret...

What I would like to do is scrap it and remake it from scratch... This time having the features I wanted it to have and what not while also running well... But that does require alot of time, so we will see what happens in the future...
CptRidky 7 Apr, 2017 @ 10:22pm 
Oh. I thought it was just the rain that was causing the problems. Would a future update probably fix it? Because me and my friends would love to actually complete it. We only got to the part with the monitors after it became so difficult to play.
OvercookedSushi  [author] 7 Apr, 2017 @ 8:38pm 
Is not just the rain, the map itself... It was not very well optimized...
CptRidky 7 Apr, 2017 @ 8:13pm 
Good campaign, but the rain causes a lot of frame issues.
OvercookedSushi  [author] 20 Jul, 2016 @ 3:53am 
v1.2 is currently in the works now that EOTL: Remastered is in testing...

What to expect from the update
-A metric ton more detailing... Especially in the "Overgrowth" variety...
-Better navigation for both survivor bots and infected...
-Better optimization across the board...
-More player leading... Especially on the upper deck...
-Dynamic pathing...
-Better supply placement...
-A chapter transition once you hit the finale area... Turning this into a two chapter campaign...
-A better finale... What it will now have is a surprise...
-Better skybox... aka One that wasn't created in two minutes...
-Better soundscapes...
-And finally... Support for versus... Survival and Scavenge will come at a later date...
BATMAN 4 Jun, 2016 @ 5:26am 
Thank you :steamhappy:
OvercookedSushi  [author] 2 Jun, 2016 @ 2:08pm 
Hmm... It could be simply because of how busy the map is...

I'll be looking into it once the map I am working on right now is released...
BATMAN 2 Jun, 2016 @ 4:17am 
Theres's just an issue. If somenone join the game in progress, it crashes. I was on my dedicated listen server, btw. If you could fix it, would be great :)
oi 1 Jun, 2016 @ 4:29pm 
Excellent campaign!
OvercookedSushi  [author] 30 May, 2016 @ 11:39am 
I am planning to turn it into a full length campaign... But ofcourse that is in due time...

Glad you enjoyed it in the mean time though... ;3
BATMAN 30 May, 2016 @ 10:31am 
Pretty nice campaign just the way it is now. Maybe a chapter 2? Good job :steamhappy:
verminsvk 11 Jan, 2016 @ 6:17pm 
that was really fun. more floodings would be awesome
OvercookedSushi  [author] 23 Nov, 2015 @ 2:54am 
In order to help me figure out what to do with the finale to make it better... Please take this survey...
http://strawpoll.me/6079562

Also, if you have any suggestions yourself... You can leave it here...
http://forum.gamemaps.com/viewtopic.php?f=333&t=17003
OvercookedSushi  [author] 13 Nov, 2015 @ 11:21pm 
You don't need Beaver's Place to play Neverglades...

Both maps were made in part of a community ran contest... and as it was our first one, I wanted to make sure anyone that made an entry got the views they deserved... it was my way of showing them respect...

So the featured addon on gamemaps is just a "Hey Look! Another map you might want to consider playing..."

It is not required on a technical level...



Sorry if that caused any confusion...
K Wha? 13 Nov, 2015 @ 10:31pm 
hi on gamemaps you have to put a link Beaver's place, www.gamemaps.com/details/15801 with to play The Neverglades .
OvercookedSushi  [author] 12 Nov, 2015 @ 9:22pm 
I am gald you enjoyed it... and I am aware that there is FPS issues...

I only had two months to create this map... so some things did suffer a bit for it...
I am planning on Optmizing MUCH more in the future... and your comment about the chopper has been noted...

Much appreciated... ;3
m30w 12 Nov, 2015 @ 9:03pm 
- lots of lag outside at the very beginning, even during the intro.
- In the comm room(rescue switch) also has massive lag.
- first half of outro movie is ok, 2nd half drops to 20 fps
- no indication of where the chopper was(at least for me). The rotors make it sound like its above you, only the when the pilot yells do you know what direction its coming from.

Please keep in mind my computer is ancient, dual 2.7ghz cpu, 9800gt. Get decent results(60-110fps) in most custom maps and all official maps.

Other than that, i really enjoyed the map, wish there was more levels to it, or that it was longer. I really liked the custom models and the layout of the boat. Needs a bit of optimization.
OvercookedSushi  [author] 12 Nov, 2015 @ 6:39pm 
Found a bug?...
Let me know... Otherwise how can I fix it?... :steamhappy: