Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

Six Man Party with Moderate Difficulty Increase
111 Comments
Kareisha 9 Dec, 2023 @ 2:15pm 
@Scalie Trash yeah! u need a new game, doesnt work middle game
Scalie Trash 6 Jul, 2023 @ 12:41am 
Not sure if it's cuss I tried it on a current save game and not a new one, but the mod seems to not work. Tried adding a 5 party member it won't let me. Won't sure why.
stephsmithers 3 Apr, 2023 @ 7:07am 
not buffed is a nice way of putting it they are downright too easy
stephsmithers 3 Apr, 2023 @ 7:06am 
me too i had hoped that the difficulty would have been somewhere between classic and tactician
MaestroMe 23 Feb, 2023 @ 10:42am 
I guess in classic the enemies are not buffed as I'm one-hitting them all?
Seven 27 Dec, 2022 @ 9:32am 
You describe the enemy buff for Tactician/Honor

Does this mean that in Classic mode, enemies aren´t buffed?
Tiberius 19 Oct, 2021 @ 7:14am 
alright, turns out this mod is incompatible with any other mod. So you have to start the game with this mod and only this mod
Tiberius 19 Oct, 2021 @ 6:58am 
idk why this doesnt work anymore. Few years ago its working just fine
Wenxisct 21 Feb, 2021 @ 9:41pm 
I only want a 6 man party mod without difficulty, is that possible?
GreenTeaNeko(。◕‿‿◕。) 14 Feb, 2021 @ 11:29am 
great jub
joser1215614 28 Jan, 2021 @ 6:58am 
turns out you can re-spec everyone but Jahan, who's a lil 'B'!!!
joser1215614 24 Jan, 2021 @ 4:04pm 
can i re-spec companions with this mod or just the main two?
langedokkkk 24 Mar, 2020 @ 4:35pm 
This mod does not work.
顺势而为 11 Mar, 2020 @ 8:16pm 
最多可以招募四名同伴或追随者。敌人在6人小队中会有明显的增益(提高意志力/健美,移动速度和生命值)。同伴现在完全可以定制,除了同伴特有的几个属性(例如,Madora仍然以复出小子开始)。包括增加玩家和敌人的移动速度,以及方便的战斗外无限治疗药水。在药水商处购买无限的治疗药水。一些卷轴在起始海滩上,以补偿稍微困难的初始战斗。
Sigmar 13 Nov, 2019 @ 2:59am 
Hi, I wanted to know if it was normal that the companions I recruit have no skill and can have none in their skill bar.
Big Sneeze 30 Jul, 2019 @ 1:00am 
Speed? Why????? It's obnoxious and awful. Couldn't you keep this out of the mod?
SeanDunDunn 22 Jul, 2019 @ 9:07pm 
Is there anyway for me to disable the companion customization portion of this particular mod? i love it but i really want to keep their default builds
FrauBlake 20 Jul, 2019 @ 5:31am 
The following is unconfirmed info:
As far as I know, the UI for controllers cannot display more than 4 party members, so mods providing a 6 man party will not work.

But someone who has successfully used a 6-man mod can jump in and correct me if I'm wrong.
I do not have a controller myself so I could never personally test it.
vmot1 17 Jul, 2019 @ 6:34am 
me same.
Hunter.Link 26 Jun, 2019 @ 4:30am 
Looks cool tho
sypher723 2 Jun, 2019 @ 11:46am 
same here, does not work for me, started 2 times and can't add have the 5 person join my team :(
2516639883 9 May, 2019 @ 10:59am 
Sorry might be a bit silly, but how do i select the fifth and the sixth party member using a controller?
Stuka 5 May, 2019 @ 1:45pm 
I restarted a new game and played all the way to the point where i could hire npcs again and again no luck. I made sure the mod was active before it even said New Game (Mod)

:(
Stuka 5 May, 2019 @ 9:36am 
same for me just came to a point where i could finnaly recruit a 5th member and it simply doesnt work :( Don't want to start all over again.......
nicosmos 5 May, 2019 @ 8:54am 
Can't get it to work, we actived the mod before creating a new game and when we recruited our first compagnion our 3rd mate can't join the game
夜之回响 17 Mar, 2019 @ 3:59pm 
genial!!
KoTeJebo 9 Mar, 2019 @ 3:27am 
Simple and good!
Дотэйн 2 Mar, 2019 @ 3:25am 
:good:
FrauBlake 25 Nov, 2018 @ 5:46pm 
No mod for the Enhanced Edition disables achievements to my knowledge ...

Achievements disabling is a thing of version 2, not version 1.
mafga 22 Nov, 2018 @ 1:19pm 
I guess Achievments didnt work with this ?
Hatakez 18 Nov, 2018 @ 8:22am 
@The Shock Master - They have to be bought by either the merchant i forgot the name of, in the main merchant district in the first city, or Ahru which is the mage that transforms into a cat.
Big Kissy 11 Nov, 2018 @ 11:33am 
Hey just wondering is there anywhere to pick up skill books early game because all characters companions have no skills unlocked?
FrauBlake 17 Sep, 2018 @ 12:16pm 
Since you managed to unpack the mod, you can also unpack Main.pak to find two important files to look things up.
- Public\Shared\Stats\Generated\Structure\Modifiers.txt
- Public\Shared\Stats\Generated\Structure\Base\ValueLists.txt

The first tells you what type of value something is, e.g. for type 'Character'

[code]modifier "Strength","Qualifier"[/code]

Which means that STR is a 'Qualifier'.

And the second file tells you which values are allowed for certain types. You'll find that a 'Qualifier' can have values from '0' to '10' and the special value 'none'.
Vitality is a 'ConstantInt' which has no pre-defined values, which makes it unlimited (withing the restrictions the game can handle before register overflow etc.
(and there might be an engine-internal limit)

As mentioned below, attributes might be additive, and if so, you can get pretty weird outcomes if you increase one above 10, definitely not what you intended.
FrauBlake 17 Sep, 2018 @ 12:02pm 
The 'good news' is that changing the meta entry should work after a game is started.

So you should be able to use that standard Character.txt until you reach Cyseal and companions are hired, and exchange the file after that point.
(Not while the game is running though but I guess that's clear.)
FrauBlake 17 Sep, 2018 @ 11:59am 
Vitality is additive. The 'easy fix' Larian made when people complained about the Void Dragon being too easy was to set its vitality to 500 (instead of leaving it where it was before and increasing CON).
So you'll have a hp increase of 1500 for the void dragon (which is 15 times the vita it would have with 100 Vitality) compared to 500 (5 times) unmodded vs. 1100 for most other enemies that have 100 unmodded. If you also want the void dragon to also have 11 times the hp as in the unmodded game, you'll have to increase the Vitality value in its stat accordingly.
There are other enemies which also have a value for Vitality different from 100.

Be aware, that the meta increase also takes effect before you can even hire the first party member, so if you start a new game with these values, there might be no chance to even reach Cyseal ...
FrauBlake 17 Sep, 2018 @ 11:58am 
I'm not sure if base attributes (STR, DEX, etc.) in the meta entries ("HardcoreNPC") are additive or overwrite the base stats. If the latter is the case, it will change nothing because the base entry all enemies use ('using "_Base"') already has these values.

If they are additive, you have to pay attention for those enemy stats that would go over 10 because that's the internal limit for character attributes.
(Has nothing to do with attributes modified during the course of the game ... the character sheet!)
ChaoZ 17 Sep, 2018 @ 7:56am 
sorry Leevidavinci? dont know what you mean?
leevidavinci 15 Sep, 2018 @ 10:26am 
You have a typo. Garauntee right after the stats should be guarantee
ChaoZ 13 Sep, 2018 @ 2:57pm 
oh.. forget it... find out by myself... :
Character.txt :
new entry "HardcoreNPC"
type "Character"
data "Vitality" "1000"
data "ChanceToHitBoost" "0"
data "Strength" "5"
data "Dexterity" "5"
data "Intelligence" "5"
data "Constitution" "10"
data "Speed" "5"
data "Perception" "5"
data "Armor" "0"
data "Initiative" "10"

ups autsch! xD
ChaoZ 13 Sep, 2018 @ 12:33pm 
Baardvaard? hope u still read comments in your mod. :) can you plz make the enemy buffs more significant and upload it again with "u wanna cry - difficult increase , but 6men party" ... plz? :) my guy`s still shread all the enemies (tactican difficult) without danger moments.. ;)
FrauBlake 31 Jul, 2018 @ 11:21am 
Did you activate the mod after you started the game ?

In that case, the 'six man party' thing would not work.
Deathpolca Devotee Mamoru 5 Jul, 2018 @ 2:39am 
Doesn't seem to work. Have a 4 person party and I'm trying to recruit the mute guy in the well, but even after activating the mod on the main menu, it just plays the dialogue about my party being full.
kappesante 11 Jan, 2018 @ 5:24am 
only my 2 main char can learn skills, other party memers cannot.
lwn_1978 31 Dec, 2017 @ 7:56pm 
Any chance getting this to work with the create 4 characters mod? so 4 you create, and two recruited? It seems I can only activate one or the other at a time.
Axis 29 Nov, 2017 @ 6:13am 
THIS MOD WORKS 11/29/2017.

You still have to make two characters at the start, and you can later recruit all four other members for a total of six. (you technically can also recruit mercanaries, and have more than six members in your party). This mod eliminates the *4 characters only* party rule.

The difficulty increase is fair and balanced. I was skeptical at first, and didn't want to waste my time if it was too easy, but this is a good challenge on tactical.
Anvil of Brimstone 20 Jul, 2017 @ 12:52pm 
Does this work with enhanced edition at all? I activated the mod within game, saw the loading screen for the mod load, but it wont allow me to requit anyone. Does having lone wolf on both starting characters have Issues with this? I dont think it should given how the mod works, unless I am wrong
Emerald Witch Seraphina 27 Mar, 2017 @ 11:59pm 
Oh my gosh. This fixes all the biggest problems with D:OS (and especially Tactician mode) flawlessly. Best mod ever. After starting and restarting a number of times I thought the out of combat healing and preconfigured companions would prevent me from ever finishing this game, and your mod has given me hope of actually seeing the end!
bkerns2 17 Mar, 2017 @ 10:21pm 
Something's bugged. It's decreasing the hit points of the enemies.
DaveO 7 Mar, 2017 @ 8:34am 
Mod works and works great. Sweet Mod thanks!!!
lrumm 17 Feb, 2017 @ 5:07am 
No funciona en la version "enhanced". Pero es mas que interesante.