Garry's Mod

Garry's Mod

High Dragon Playermodel
92 Comments
Calebdapuppy 21 Mar @ 7:09pm 
hes on drugs and in that picture with the TV, hes actually watching a village being burnt down
2XMM2  [author] 12 Jun, 2024 @ 1:10pm 
skill issue
The Asexual Femboi <3 8 Jun, 2024 @ 10:24am 
of course dragons touched by furry scum. stay the futt away from animals
Male_06 6 Dec, 2023 @ 4:19am 
can i request a playermodel?
Da pootis engage heavy 7 Nov, 2023 @ 5:52pm 
xman classic 2015
OG 18 Oct, 2023 @ 10:37pm 
dear author Did you make your own Highdragon model? I want to create a mod like this for the hunter of L4D2:steamhappy:
2XMM2  [author] 18 Sep, 2023 @ 6:29pm 
sure go crazy
Spyro 🐲 18 Sep, 2023 @ 4:39am 
autorized for modification & reupload ? credits will obviously be added
fish 1 Jun, 2023 @ 8:00pm 
ahh yes the good old xman 723 2015 player model
0723Shark 8 Nov, 2022 @ 6:16pm 
smash
danger noodle 29 Jul, 2021 @ 5:35am 
the YouTuber xman723 used this playermodel for a long time
Panucci 13 Jun, 2021 @ 11:29pm 
Ебать Горыныч, это ты? А где две головы проебал?
Kyros 25 Dec, 2019 @ 7:00pm 
ik you got lots of suggestions
im a really big fan of this mod and i litteraly dont use any other player models
could you make the playermodel colorable and a version with the wings folded ?
Would really appreciate it :D
Peter Lemoncello 11 May, 2019 @ 8:56am 
yes when i spawn the ragdoll it errors out and goes into a prop_physics
2XMM2  [author] 11 May, 2019 @ 4:50am 
no, because that would be you spawning a ragdoll
playermodels are chosen through the playermodel menu
Peter Lemoncello 10 May, 2019 @ 8:04pm 
unfortonitly when i spawn the model it goes into a prop is there a problem?
Child Devourer 24 Apr, 2019 @ 10:08am 
how do i play garry's mod??????????
Child Devourer 24 Apr, 2019 @ 10:07am 
im new to steam
Child Devourer 24 Apr, 2019 @ 10:07am 
woooooo
weeeeee
cactuschips 22 Sep, 2018 @ 12:29pm 
yo why did 2xmm2 have to make his profile private
Fenrir Wolf 17 Apr, 2018 @ 5:01pm 
when you have time could you make a chinese dragon Playermodel?
The Blue Dragon 6 Apr, 2018 @ 4:59pm 
can you add the ability to make it go on all 4s?
Мракокрад 14 Dec, 2017 @ 4:19am 
10000000/10
apostleriley 15 Oct, 2016 @ 2:54pm 
the dragon is so high on drugs.*shots fired*
2XMM2  [author] 4 Oct, 2016 @ 1:53pm 
@Aarmy Giova
Are you trying to open it with the physgun?
The mouth is a jigglebone and thus can only be moved with special tools like the avanced bone tool, linked in the description.
Giova 3 Oct, 2016 @ 3:18pm 
@2XMM2 why i can't open the mouth?
Craftykit1 3 Oct, 2016 @ 11:06am 
maaannnnnn im like so high rn
(VGK) Team Tardigrade 7 Sep, 2016 @ 8:07pm 
@2XMM2 today is just not my day i would do anything for a tardigrade player model
2XMM2  [author] 7 Sep, 2016 @ 3:09pm 
@terrified tardigrade
sorry no it would be a retardigrade
(VGK) Team Tardigrade 7 Sep, 2016 @ 11:02am 
um mr auther exuse me but would you please make me a tardigrade player modle it would mean so much to me
Rychehead 4 Jun, 2016 @ 1:54pm 
Make a gorilla playermodel!
-⁧⁧Cryptic V 厶 27 May, 2016 @ 11:47am 
ok thank you :)
2XMM2  [author] 27 May, 2016 @ 11:37am 
@Cryptic
Yes, the playermodel is headshottable in most cases. Sometimes the head sticks too far out of the invisible "hull" bounding box, which causes headshots to not register. In most cases though, it should work properly
-⁧⁧Cryptic V 厶 27 May, 2016 @ 11:22am 
is this playermodel headshottable?
2XMM2  [author] 18 May, 2016 @ 10:52pm 
@Firebomb
Good idea, I might do that since I know how to proportions now
I Am The Real Butters 10 May, 2016 @ 10:06pm 
it iz lit my dude
gnode 10 May, 2016 @ 6:59pm 
@lyriks7 Install pointshop or make a local prophunt_models = {
"models_name.mdl"
"this_model.mdl"
"other_model.mdl"
}

then, add something with ply:SetModel(table.Random(prophunt_models))

if you go with the pointshop way then,

[custom_models/lua/pointshop/items/playermodels/model_name.lua]

ITEM.Name = 'Model name'
ITEM.Price = 250
ITEM.Model = 'models/player/model.mdl'

function ITEM:OnEquip(ply, modifications)
if not ply._OldModel then
ply._OldModel = ply:GetModel()
end

timer.Simple(1, function() ply:SetModel(self.Model) end)
end

function ITEM:OnHolster(ply)
if ply._OldModel then
ply:SetModel(ply._OldModel)
end
end

function ITEM:PlayerSetModel(ply)
ply:SetModel(self.Model)
end
Volantem 10 May, 2016 @ 3:11pm 
how do i get it to work in prophunt?
White Sam Jackson 10 May, 2016 @ 2:43pm 
Hey 2XMM2 Dude This Mod Is Sick :steamsalty: Wow That Was Random
TemperedJade 10 May, 2016 @ 1:59pm 
i see a skyrim reference
eggson 10 May, 2016 @ 11:38am 
tonyGameing
🦌 Deer Guy Danny 10 May, 2016 @ 11:25am 
OH NEVERMIND
🦌 Deer Guy Danny 10 May, 2016 @ 11:23am 
how do u open its mouth
MacTarvish 10 May, 2016 @ 9:12am 
Ggwp
Drakenquake 10 May, 2016 @ 6:28am 
Love the dragon like the wings too! ^.^
2XMM2  [author] 10 May, 2016 @ 12:24am 
@Invengeance
It's a static instance of the prop spawned with the animated prop tool, and then posed with the advanced bone tool
Fumes 9 May, 2016 @ 6:10pm 
in that first picture, is that a mod you're using to lay down? I've seen it on Kuledud3's videos before but idk what it is if it is a mod.
epitxph 9 May, 2016 @ 2:09pm 
suggestion: Living Box
2XMM2  [author] 9 May, 2016 @ 12:37pm 
@CHILI
I deliberately left that line out because it breaks compatibility with the animated prop tool, which is arguably more useful than having NPCs that work semi-properly (even with that line, civilian NPCs will get stuck in endless reload loops). NPCs main task is to be killed, anyways.
GDRacer22 9 May, 2016 @ 12:27pm 
Are you able to rig Bowser into a playermodel with c_hands?