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It can be conflict with DLCs(Wurzag and Skarsnik), since it says Azhag is in Red Eye instead of Black Venom tribe when you select him.
And faction selection screen is all messed up.
There does always seem to be that weird startup bug. If you can you the top right menu to select one of your forces/providence and that seems to fix the camera.
Am I missing something??
Last I checked, it should be changed to Cult of Undeath to prevent these exact issues. Are you sure that this is still happening in the current version?
@.Dog with a Hat on a Nose.
Orc trade is by default locked via a script as per my knowledge, so that is mostly easy to solve, as you just have to create a script that gets loaded after the initial one and undoes its changes.
@Rahal, Lorkmir
I already implemented the same functionality into my Warhammer 2 Faction Unlocker.
I have tw1+ all dlc and have been using this mod with a, predominantly, SFO mod load. Was running fine until the Norse update, when the Cult of Undeath which used to start in the Grenzstadt region, was changed to VC rebels.
Since then the VC rebels can inhabit any region that has vampire influence, even if it's a ruin. The repercussion of this is that they can't be targetted and if you try to settle on, what is essentially a ruin, you have to go to war with them to do so. I've even played as Dwarves, wiped them out but every VC region I kill off gets replaced by a VC rebel.
I've taken my mod build from basics upwards, testing on each stage and it's this mod that brings the VC rebels, which is a massive shame for such a quality mod.
Do you have any fixes?
Thanks
I can certainly post that (and I think it may already be part of my Unlocking guide), but making such mods more compatible is clearly the better idea.
I tried every lord now but I always have the normal starting position.
The game loads flawlessly thou^^
Getting really tired of those normal positions...
Alternatively you can use my Faction Unlocker+ which includes the majority of this mod and doesn't require those.