Total War: WARHAMMER

Total War: WARHAMMER

Lower Agents Cap
50 Comments
Мариус 13 Jun, 2020 @ 12:59pm 
Great!
MINOS  [author] 26 Oct, 2017 @ 9:08am 
@ 😈😉 :

Na, someone else jsut asked same Question in another Mod of mine today - i have to edit the Descriptions better.
Revan519 26 Oct, 2017 @ 9:07am 
kool i knew it was a dumb question but had to ask lol
MINOS  [author] 26 Oct, 2017 @ 9:03am 
@ 😈😉 :

Yes, that is the whole Point of this Mod ;)
Revan519 26 Oct, 2017 @ 9:01am 
dose this work for the ai as well
EaglePhoenix 9 Oct, 2017 @ 9:37am 
Thanks
MINOS  [author] 8 Oct, 2017 @ 7:10am 
MINOS  [author] 20 Sep, 2017 @ 1:46am 
@ Hint1k :

Its your Choice if you wanna field a Hero in every minor Army.
Hint1k 20 Sep, 2017 @ 12:47am 
with 4 engineers dwarf player can field only 4 armies. cause dwarf standard mid-game / end -game army is something like: 12 thunderers + 4 artillery + 2 gyro + lord + engineer.
EaglePhoenix 31 Aug, 2017 @ 9:06am 
Thanks
MINOS  [author] 10 Aug, 2017 @ 7:53pm 
Updated.
MINOS  [author] 2 Apr, 2017 @ 3:17am 
EaglePhoenix 1 Mar, 2017 @ 1:52pm 
Thank you!
Potbuster 28 Feb, 2017 @ 12:54pm 
cheers!
MINOS  [author] 28 Feb, 2017 @ 9:31am 
Updated.
Jack Morrison 6 Feb, 2017 @ 8:59am 
Or push CAI to embed the agents in armies more often...
Jack Morrison 1 Feb, 2017 @ 9:06am 
I badly explained myself. I do not want to change the range of movement of the agents, but hide it during the turn AI (only with regard to the agents, but not for the armies); because the movements of agents are so useless to look for me. I don't know if it's possible with a mod. I don't know if it's a scripted restriction, located in script files lua ...
MINOS  [author] 1 Feb, 2017 @ 6:25am 
@ Jack Morrison :

1. :)

2. Agents bound to Fame Level? meh, dont know, sounds like TW Attila ^^

3. As far as i know, its the same Table, as this here, because theres a Column called move_points, ranging from 3000 to 4200.
This should be the Map Range.
Just test it ;)
Jack Morrison 1 Feb, 2017 @ 6:22am 
I like very much how your Better AI work Minos!
For this mod you could also change the total number of agents for each faction by changing fame_levels_table, anyway...
I would like to create a mod to hide (or speed up) only the movements of enemy agents. But I don't know what strings should be changed in data.pack.
It is possible? Can you help me?
MINOS  [author] 31 Dec, 2016 @ 5:52am 
@ Shub-Niggurath :

Sometimes only...
Juggerthot 30 Dec, 2016 @ 2:19pm 
Do you enjoy moding?
Bareback Hussein Obama 27 Oct, 2016 @ 1:06am 
I think 2-3 agents is too little though, i thnk 5 is the best number
Bareback Hussein Obama 27 Oct, 2016 @ 1:06am 
agent spam is over, seems to make the game more balanced, because they AI always has more money and more agents than you, artifically increasing the difficulty level.
Barrakuda 16 Sep, 2016 @ 8:38am 
GOOD! MUST HAVE FOR EVERYONE!!!
MINOS  [author] 25 Aug, 2016 @ 5:12pm 
@ BossHoss :

Read the last Comments of Gallowsborn and Zwitter.
D A D 25 Aug, 2016 @ 12:14pm 
What do you mean "dignitary and spy"? Can you give examples of what those are?
MINOS  [author] 7 Aug, 2016 @ 3:28pm 
@ Zwitter :

That is right and i have to include the new Amber Wizard, thanks for the Hint!
I'm Mr Meeseeks, LOOK AT ME! 7 Aug, 2016 @ 12:13pm 
And there is 4 type of empire wizards but i can only recruit 3, makes me annoyed that i have to pick! maybe limit to 4 or 5 for wizards?? i love the limit to the others
I'm Mr Meeseeks, LOOK AT ME! 7 Aug, 2016 @ 11:45am 
I wish i could recruit more wizards.. So many armies but not enough wizards with them..
Gallowsborn 14 Jul, 2016 @ 3:44am 
Any chance at making a version that balances for the race's variety of heroes? For example, VC has 4 hero types, at a max of 3 a piece, that's 12 total operational heroes. However, Dwarves have only 3 hero types, 3 a piece would give them only 9 total operational heroes, but 4 a piece would balance them with the VC. This is the only thing holding me back from using a hero limiter mod. (TONS of heroes become unmanageable for me, eventually. But I'd prefer the opposition be equally handicapped.)
COMMANDO ELITE 13 Jul, 2016 @ 11:15am 
does it work with radious
Atlantika 30 Jun, 2016 @ 1:16pm 
thank you !
MINOS  [author] 30 Jun, 2016 @ 12:53pm 
Updated
Atlantika 30 Jun, 2016 @ 11:59am 
update please
morfeasnikos 21 Jun, 2016 @ 6:51am 
Great work 👍
MINOS  [author] 20 Jun, 2016 @ 9:46pm 
@ ««-Zero-»» :

Yes, of course.
Zero 20 Jun, 2016 @ 8:56pm 
Affects AI too?
Vanco 18 Jun, 2016 @ 6:46pm 
Very good!~!~!~!~~~!
steelmidnight 11 Jun, 2016 @ 5:16pm 
Yeah, cuz clones are lame XD
MINOS  [author] 11 Jun, 2016 @ 12:19pm 
@ steelmidnight :

I saw in a similar Mod like this, that there are 3 Agents Types of each, so i made it so...

Thanks for Testing!
steelmidnight 11 Jun, 2016 @ 4:06am 
I think I see what you guys mean. Pretty cool. Yeah, I only recruited them to see what each Lord model looked like. There are actually 2 Chaos Lord models (one sorceror lord and one melee lord) that wont even show up to be hired until about 3 to 5 lords die lol. Still experimenting to see if thier are more, and so far, only 5 different agent models of each as well....Which kind of sucks :P
MINOS  [author] 10 Jun, 2016 @ 4:04pm 
@ steelmidnight :

Never recruited so much, there was just a Value, 10 for Generals, thought that were them, never touched it...but then its nonfunctional...

Thanks for the Info!
steelmidnight 10 Jun, 2016 @ 1:27pm 
I dont think thier is a Lord cap. I recruited nearly 20, while trying to see what models there were. There is an Agent cap, though ....10 Sorcerors, and 10 Melee guys.
MINOS  [author] 10 Jun, 2016 @ 12:03pm 
@ steelmidnight :

The Lords Cap is already 10 - so now you can still stick 2 into them, -1.
steelmidnight 10 Jun, 2016 @ 9:51am 
Just currious....But why would you guys want less heros? I like having several stacks mid-late game, and having heros (a melee and sorcerer) embedded in each. And yeah, the assasination thing was annoying, but the "Stupid agents" mod makes them just run around and do nothing when not in an army lol (is funny!). Or does this mod just cap enemies agent pool? I guess everyone has thier own playstyle preferences lol. Its all good :P
Wendersnaven 9 Jun, 2016 @ 11:23am 
I had a mod going that tried to control agent behavior and on legendary the enemy was getting assasinations on 25% chances, whilst my 75% chances were critical fails. Ima try this one out now as 3 agents each seems about right.
TROCH22 8 Jun, 2016 @ 8:33pm 
yeah. i tried the 2 agent cap. didnt like it. 3 is best IMO. but who give a shit what I think.. haha.
Jodah 8 Jun, 2016 @ 5:11pm 
I think 3 each is good. There's already a mod that lowers it to 2 each but that gets to be a bit low for some factions, like Empire and VC who often use moneymancers.
MINOS  [author] 8 Jun, 2016 @ 4:12pm 
@ TROCH22 :

I wonder if 9 is still too high...?
TROCH22 8 Jun, 2016 @ 12:17pm 
I was just about to make this mod today. Thx