Garry's Mod

Garry's Mod

Opposing Force maps: of2a4, of2a5 and of2a6 fusion
99 Comments
Callsign_Ewok 2 Apr, 2024 @ 5:28am 
A ai noding and nav meshing (though with commands and a mod that can be auto generated thanks to nav optimizer) But to take advantage of dynamic npc spawning with ai nodes using ZINV... ai noding would be amazing on such a fusion map of this sort. I love what you did here and it could be fun to dynamically spawn and fight HECU and other npcs in here.
Shadowysn 30 Mar, 2024 @ 5:33am 
@Moon.
I don't mind, you can add me if you want.
Moon.  [author] 30 Mar, 2024 @ 5:32am 
Yeah I know that page, I was in VDU. Mind if I add you by the way?
Shadowysn 30 Mar, 2024 @ 5:00am 
@Moon.
I recreated the old Valve Dev Union info page on decompilers [valvedev.info]'s file archive with the same maps on my game copies and included the Unified SDK decompiler's results. Unified SDK has settings for two decompile options, Tree-Based and Face-To-Brush so I also included both.
https://drive.google.com/file/d/1fKJwTnBlwB4DNScghtdz-bOYiO8j8OEB/view?usp=sharing
Moon.  [author] 30 Mar, 2024 @ 4:33am 
I don't know what the SDK Decompiler is like anyways. How do the decompiles look in comparison?
Shadowysn 30 Mar, 2024 @ 4:25am 
@Moon.
Seems like it, but replacing the angle KVs is much simpler compared to fixing the decompiles that it's a non-issue once I figured this out, just needing to manually blanket edit and replace these values in each VMF one time. Unified SDK kept almost all textures and inbound geometry in the map intact which helped me a lot.
I used WinBSPC once and tried to fix it's result, but gave up on it.
BSP2MAP I never used out of principle of it being older and having been discouraged by WinBSPC , but seeing the errors it has I'd likely also give up with it as well.
Moon.  [author] 30 Mar, 2024 @ 4:06am 
Don't know about the HL unified SDK Decompiler, but I did use the other two tools. Maybe that decompiler is the problem.
Shadowysn 30 Mar, 2024 @ 3:55am 
BspFix to convert Blue Shift bsps to normal Half-Life format. Not needed for non-Blue-Shift maps otherwise.
HL Unified SDK Decompiler to decompile the bsps.
gldsrc2source , a no-longer-supported tool but still works that auto-converts the textures and entities' target system to HL:S texture dimensions and I/O respectively. (Not perfect, but the automation still helps)
Moon.  [author] 30 Mar, 2024 @ 3:35am 
That's odd. What tools were you using?
Shadowysn 29 Mar, 2024 @ 11:31pm 
@Moon.
Late reply, but I figured out the crashes surprisingly quickly - the angle keyvalues in all the entities were not being auto-converted to angles in my set of tools.
The Source Engine seems to hate angle , but Garry's Mod patched this keyvalue to work on it's branch of Source.
Moon.  [author] 12 Mar, 2024 @ 6:04pm 
Should be other.
FrostGuy1319 12 Mar, 2024 @ 5:16pm 
What map section is this in?
JulFox 1 Mar, 2024 @ 9:37am 
Dear god..... YOU DID god damn, a masterpiece, thanks for this i really wanted this now i can mess around with goldsource npcs
Moon.  [author] 28 Feb, 2024 @ 11:58am 
Don't remember if I added any.
JulFox 28 Feb, 2024 @ 7:46am 
Ai nodes yet?
Moon.  [author] 2 Jan, 2024 @ 5:06am 
Maybe.
Deathsdoor 1 Jan, 2024 @ 2:59pm 
are you gonna make more of this?
moldovanhoodclips 12 Mar, 2023 @ 4:47pm 
no texture even tho i have hf src installed
Moon.  [author] 27 Feb, 2023 @ 10:44am 
I don't know, I use the HL:S hammer for these, so they always get tested on HL:S first.
Shadowysn 27 Feb, 2023 @ 7:26am 
Have you, by any chance, encountered an issue where no matter what entities or brushes you make or remove or compile tools you used, the map would crash HL: Source + HL2 on load, and there is absolutely no compile errors?
Because that is happening to me, and my days' worth of fixes for one map just can't work.
GMod loads the bsp fine, and that is driving me crazy why the other games I intend to map for just don't.
Moon.  [author] 23 Feb, 2023 @ 10:58am 
Use BSP2MAP and manually rebuild every face. There is literally no other way. Add me if you want, I can send you my WIP's, that might help.
Shadowysn 23 Feb, 2023 @ 3:36am 
I'm trying to port some Blue-Shift maps to Source, including the beginning tram levels. Do you have any tips on porting GoldSrc maps?
Decompiled GoldSrc cliffs are hell.
Moon.  [author] 17 May, 2022 @ 1:33pm 
BSP2MAP.
John Jacob Jingleheimer Schmidt 17 May, 2022 @ 1:28pm 
which software did you use to decompile?
Moon.  [author] 17 May, 2022 @ 1:23pm 
I decompiled and rebuilt them.
John Jacob Jingleheimer Schmidt 17 May, 2022 @ 1:01pm 
How were you able to put the Op4 maps into Garry's mod? I'm trying to put all of Op4's maps into Gmod and I don't know what to do.
Moon.  [author] 24 Apr, 2022 @ 4:32am 
@Cleptic.
Can't promise anything at this time.
Bill 24 Apr, 2022 @ 2:16am 
note: this will work if you got half life death match source with half life 2
Cleptic 23 Apr, 2022 @ 9:51pm 
I wonder if this will ever be continued.
Moon.  [author] 15 Mar, 2022 @ 4:28am 
No idea what could cause it.
Face Boss 15 Mar, 2022 @ 3:29am 
for me it does not work
Face Boss 15 Mar, 2022 @ 3:28am 
it does not work help pls
Moon.  [author] 20 Jun, 2021 @ 5:35pm 
Decompiled the originals with BSP2MAP and then rebuilt them manually.
Radroach 20 Jun, 2021 @ 5:16pm 
How did you port the maps?
Moon.  [author] 11 Jun, 2021 @ 10:14am 
I would prefer on steam if possible.
BAST Brushie 11 Jun, 2021 @ 8:09am 
We can too if you want
Moon.  [author] 10 Jun, 2021 @ 4:22pm 
Okay, but why not on steam?
BAST Brushie 10 Jun, 2021 @ 2:20pm 
In discord. To talk and see all your work about somes wip project map before and if you interested, what i made too about the Half-life contents (sorry for my bad english by the way ^^')
Moon.  [author] 10 Jun, 2021 @ 1:56pm 
Well how do you want to talk to me?
BAST Brushie 10 Jun, 2021 @ 1:44pm 
I made some SFM contents about the lore of the Incident of Black Mesa. But at the moment i'm stuck whit my project with Blue Shift for another reason (but is another thing). So actually I imagined to made a short SFM video of Adrian Shepard and the rest of Marines fitghting with Black Ops on the map. (of2a4, of2a5 and of2a6) I see you made a good original map and i want to talk a lots thing about my idea if you interested. ^^
Moon.  [author] 10 Jun, 2021 @ 12:46pm 
What do you need?
BAST Brushie 10 Jun, 2021 @ 12:20pm 
Hello Moon! I test your map of Opposing Force and i'm interesting about your talent of the Maps Opposing Force and Decay. Is in possible to contact you in Discord to talk about this ?
Ethan 3 Jun, 2021 @ 5:16am 
The same for half life tho
@abn 3 Apr, 2021 @ 6:26pm 
OP4 is pretty fucking overrated... but it doesn't mean its bad
JaBoinky 10 Mar, 2021 @ 1:27pm 
nice! havent installed it but nice
Mr. Sticks 24 Jan, 2021 @ 12:30am 
im the only person in the universe who thinks opposing force is overrated
Moon.  [author] 26 Oct, 2020 @ 5:22pm 
I have worked with some people interested in that, but progress on that is very slow.
Psycho Raven 26 Oct, 2020 @ 5:07pm 
is there a possibility that someone or a group of people make the opposing force maps with scripted sequences and npcs i just asking because i would really like to play on the maps or well only kill the instructors in the training i dont why xd
Moon.  [author] 13 Sep, 2020 @ 3:59am 
Apart from the fact I didn't finish all the maps, I don't have the opfor unique npcs and items necessary to make all of it work.
Moon.  [author] 16 Aug, 2020 @ 5:12am 
All of what?