Garry's Mod

Garry's Mod

.950 JDJ Rifle
53 Comments
Zira_7 22 Jun, 2024 @ 10:33am 
Сделано на атшибись
Excellent Epsilon 25 Aug, 2023 @ 2:40pm 
how it feels when you shit after eating mexican food:
rebel6301 5 Jun, 2023 @ 4:01am 
Functional shoulders are obsolete. Real tactical operators break their shoulder in 5 places.
aCaboodL 9 Sep, 2022 @ 3:51pm 
The gun won't do anything. Did I do something wrong?
(OTR) 0xferd™ 16 May, 2020 @ 12:54pm 
as in saying if you want your own playermodel's hands and arms and stuff, to show does that support that? just asking
(OTR) 0xferd™ 16 May, 2020 @ 12:53pm 
custom hand support?
Godzilla fan for life 9 Oct, 2019 @ 6:06am 
@Chris got a question for you when you get the chance
Marsian06 16 Sep, 2019 @ 12:10pm 
You can super jump with this gun.
10/10 best mod
UnhorsedGoose 17 Jun, 2019 @ 12:24pm 
Holy shit, this is a real gun!? I didn't know that, cool, just watched the Forgotten Weapons video on it
babypuncher 23 Mar, 2019 @ 7:32pm 
When I look through the scope, the actual picture in the scope is fine, but I'm missing the crosshairs. Anyone else have this problem?
Fail 15 Feb, 2019 @ 11:02am 
You can fucking send yourself flying holy shit
GrievouslyTired 9 Feb, 2019 @ 8:10am 
Muzzle brake isn't the right size
VlaDICkVelistoF 21 Jan, 2019 @ 2:32am 
Ehh... That gun would be in SFM.. that would be cool...
Rob.L.Purple 6 Jan, 2019 @ 8:06am 
that is the big freaking gun
XPEHO3ABPycPekc 16 Nov, 2018 @ 6:45pm 
How about to make it with c_hands?
Sanders 7 Nov, 2018 @ 11:14pm 
ok so the scope you used on this isnt the right one here is the right one: https://www.google.com/search?q=.950+jdj&hl=en&authuser=0&source=lnms&tbm=isch&sa=X&sqi=2&ved=0ahUKEwickue2n8TeAhVJpIMKHespAKEQ_AUIFCgC&biw=1517&bih=834#imgrc=GxbVBfLBS8d2FM : its larger then the one you have on it
jhon "angar" thor 14 Jul, 2018 @ 7:10am 
I have discovered that as long as whenever I spawn in, I first use another TFA weapon with a scope,the scope will be visible here,but if I use this first, no TFA weapon scope works
jhon "angar" thor 20 Jun, 2018 @ 10:37am 
Right so, whenever I use any of your weapons with a scope, not just the JDJ, stuff like the OICW, enforcer, etc, the scope is completley white, and I get this error in the console

[ERROR] lua/weapons/weapon_jdj/shared.lua:189: attempt to compare number with nil
1. RTCode - lua/weapons/weapon_jdj/shared.lua:189
2. TFARenderScreen - lua/tfa/modules/tfa_rendertarget.lua:193
3. v - lua/tfa/modules/tfa_rendertarget.lua:209
4. unknown - lua/includes/modules/hook.lua:84

I tried reinstalling the TFA Base and all of the weapons but it didn't do shit
Forsakener 12 Feb, 2018 @ 3:58pm 
Odd situation, my scopes are missing textures and are purple n black but my friends is fine he has all the mods i do. any suggestions?
Grey The Raptor 12 Feb, 2018 @ 1:15pm 
you can super jump with this
Gordon Freeman The Annoyance 22 Oct, 2017 @ 10:16pm 
I think an attached bipod would help, right?
𝐃𝐎𝐂 12 Jul, 2017 @ 9:47am 
Sweet...
D4LL1N 8 Jun, 2017 @ 8:14am 
so it rocks i love it 5 stars but the scope needs fixing
Regolith 8 May, 2017 @ 1:34am 
Scope is broken.
jhon "angar" thor 3 May, 2017 @ 2:56pm 
Any idea why the scopes are broken for most of your weapons?
PoToo 8 Apr, 2017 @ 4:52pm 
The reachambering sounds like a naval cannon.
SpoonTheMan 16 Jan, 2017 @ 11:21pm 
I don't know if there's a way to commend someone on the workshop for doing so well with their addon, but I at least had to give your addon a Rate-Up :)
SpoonTheMan 16 Jan, 2017 @ 11:16pm 
Tested and working perfectly! good job with the quick attention given to the issue!
SpoonTheMan 16 Jan, 2017 @ 10:59pm 
restoring a backup of the game files right now (unrelated), will test in a few minutes
AxeChris  [author] 16 Jan, 2017 @ 10:54pm 
Try now, this update SHOULD fix it.
AxeChris  [author] 16 Jan, 2017 @ 8:55pm 
Hmm.. Yeah, okay, something is up; I've never had this happen before. (On MY end, even!)
Let me see if I can fix it.
SpoonTheMan 16 Jan, 2017 @ 11:36am 
@SturmWerwolf well, I think we're both having the same issue, the gun I tried was in fact the alt one (love the knockback it has), so it definitely sounds like an update to either this or the TFA Base broke it, at least that means it can probably be fixed without sacrificing anything
SturmWerwolf 16 Jan, 2017 @ 11:30am 
uhhh the normal one is working great, but why is the alt .950 JDJ crashing the game as soon as it's fired ?
SpoonTheMan 16 Jan, 2017 @ 3:28am 
@Chris I don't know if you can fix this or if it's an issue with the current version of the base, I left this same message for TFA in case it helps, but here: it would appear one of the updates to the TFA Base is causing the entire computer to freeze upon the second shot, I only tested it with 1 gun though, this one. I would check more but 1: this is one of my favorite guns that run on this base, and 2: I already had to restart my computer several times due to this issue, I would check to see if another add-on is conflicting, but this was working flawlessly before and my subscriptions have not changed since then, so the only thing that seems to make since is something went bad in the process of the base being updated, no idea if you would have to fix this or if it would be TFA's issue, but there's the info I have on the matter. Hoping this problem can be figured out, it's a great gun.
Rindaman 22 Dec, 2016 @ 5:50am 
when you want to shoot baby's arm size bullet
Joey Jazz 1 Oct, 2016 @ 2:27am 
I posted a suggestion in the "Gun ideas" section of your group, can you check it ? :3

I already made some concept arts :

http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=772476372

http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=772483656
Xyphurr 23 Sep, 2016 @ 12:54am 
Awh, so it's kinda how the elephant rifle is with reloading. Nasty. XD Ah well. Still a nice swep. =3
AxeChris  [author] 23 Sep, 2016 @ 12:21am 
Unfortunately, due to the nature of the weapon originally being an AWP skin, there's a bolting animation immediately after the firing animation. If I had a way to just make it jut back in recoil and THEN reload, then I'd be able to change it.
Xyphurr 23 Sep, 2016 @ 12:07am 
Also, I'z guessin' making it a single-shot weapon isn't as simple as changing "SWEP.Primary.ClipSize" to 1. What with fancy swep-bases 'n' stuff...
AxeChris  [author] 17 Sep, 2016 @ 10:31pm 
- Added an alternate version, which can be found in the "Babel Industries Alts" category.

This version uses the second skin, made by Rafaël De Jongh. Instead of having physical knockback, this version has penetrating rounds. Movement speed is also boosted slightly due to the lighter materials in this variant.
Xyphurr 17 Sep, 2016 @ 10:04pm 
*immidiately reminded of the hellsing abridged series* XD https://youtu.be/5uIVkhtU1Ls?t=1m46s
"Get that bitch a cannon. Bitches love cannons." *Excuse my french. XD*
Kirstein 17 Sep, 2016 @ 8:26am 
The worlds highest handheld sniper cal.
Gilgamesh, King of Heroes 15 Sep, 2016 @ 2:21pm 
Mfw shoulder is pulverized
Mono 14 Sep, 2016 @ 7:45am 
Is the Babel Industries liable for murder with the help of these weapons?
Oliver Clothesoff 13 Sep, 2016 @ 8:48pm 
So it's either the realism of a heavy recoil or the power of a penetrating round. I was asking because this weapon uses TFA base, which allows guns to shoot through thin walls and the like.
AxeChris  [author] 13 Sep, 2016 @ 8:46pm 
@Templar Well, let's see what I can do about this thing I may or may have forgotten about.

Edit: I know exactly why it doesn't punch through walls/people; It comes down to the code needed for the knockback effect. I could fix it to have penetrating rounds, but it wouldn't have that accurate feeling of getting pushed back by the sheer force of it.

To be honest, I don't know if I'd be able to make penetration work with "SWEP:ShootBullet".
AxeChris  [author] 13 Sep, 2016 @ 8:33pm 
In regards to the ammo count, I'm aware that it should realistically be 1 round, rather than 10. However, like the CB-4, the firing animation automatically reloads, due to it being a skin for the AWP. If I had my way, it'd totally be only one round per shot.
Oliver Clothesoff 13 Sep, 2016 @ 8:32pm 
Shouldn't this thing punch through walls like most other TFA base guns? Of all of them, I'd think this thing's round should do it.
The Weg 12 Sep, 2016 @ 11:08pm 
Understood about that. Just an idea for future weapons that have the possibility.