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https://youtu.be/Vju04uYi31U
**PACK A PUNCH***
if u want to get to the pack a punch room u will have to find the crashed plane witch will have a big linking pod first after that head to the underground tunnel where electric cherry is and left of it u will find the mainframe on the wall then head back to the plane and teleport once u get to the construction site just go up the stairs and turn right it should be there in a corner
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2156051699
maybe we can play sometime together :)
As for the constant crashes; I believe this to be the result of the large amount of Custom Content I crammed into this map - I learned from this mistake too, and reduced the amount of Custom Content in my later maps ("The Damned of the Moor", and my upcoming "The Last Unity")
Regardless, I appreciate your feedback, and maybe one day I'll remake this map (hopefully in BO4) and I'll drastically change-up the gameplay and visuals to be more in keeping with my newer, cleaner maps :^)
I believe the source of the map’s instability to be the amount of random and unnecessary additional features that I crammed into this map at the time (Weapons, Perks, Scripts)
This is why in the maps that have and will follow this one, I limit the amount of Custom Content to ensure good performance and stability :^)
I started working on this map as soon as the BO3 Tools came out, as I was already working on it a week before in WaW
Back then, the map only consisted of the first house and garden area, but then expanded as people were requesting the map to be larger
The map was first published on October 2nd 2016, and I would say that I stopped doing actual update to the map around March 2017, as that's when I started working on my new maps :)
thank you for your feedback! As I'm sure it is likely clear, this was the first map that I had ever created, and I no longer work on it.
I am aware of the poor detailing, balancing, and general features, and my current projects are designed with significantly more consideration to gameplay experience.
To address the lack of detailing specifically; I have been working on majorly improving the design and style of my maps, as will be apparent in future projects. Coincidentally, I am releasing a map in the coming weeks which is simply a showcase of the skills and techniques that I have learnt in the past year, as it is a re-creation of a portion of this map.
Here is a link for a video I have created, briefly showcasing these changes : https://youtu.be/11URRsSnWDM
10/10 would never play again
Have a nice day further!
I thank you for taking the time to read this comment, and appreciate the amount of effort and time you spent making this map, but it is just too dang difficult to figure out when you have no previous knowledge of said map.
So again, I thank you for giving us this information. And have a nice day/night! And may God bless you and your loved ones.