Total War: WARHAMMER

Total War: WARHAMMER

Aguirre's Bretonnian Units
268 Comments
Last-Aztec-Descendant 4 Jan, 2023 @ 12:36am 
Can this be ported to tw3
Ciaphas Cain 24 Apr, 2020 @ 5:38pm 
Is there any SFO submods out there for this??
Dukhat 21 Jan, 2020 @ 6:51am 
"Late is the hour in which this mod chooses to appear."

Lovely Grima quote, lol
EyeBags.On.Fleek 15 Dec, 2019 @ 8:28pm 
I hope so I haven’t been able to play in a while but I’ll be sad if I can’t bring these guys along on a Repanse playthrough
Aguirre  [author] 12 Dec, 2019 @ 9:35am 
Thanks mate, appreciate it! does this still work?
EyeBags.On.Fleek 9 Dec, 2019 @ 8:01pm 
Wow this is extremely well done. Thank you for your efforts sir.
Ramu 15 Aug, 2018 @ 12:13pm 
Alright ! hope the right person can up this for wh2
Aguirre  [author] 15 Aug, 2018 @ 11:40am 
Nope not yet. I have some other projects that take a lot of time. But basically Im lost with this, and cannot really do anything until I ask the right person.... sadly
Ramu 15 Aug, 2018 @ 10:55am 
@Aguire so u have find a solution for up this to wh2?
stofffe92 12 Aug, 2018 @ 12:46pm 
Honhooon! ;D And you're welcome. Thank you for the mod. ^^
Aguirre  [author] 9 Aug, 2018 @ 10:16pm 
thanks for the input. I hope to be able to update this soon in many areas. If deus lo vult
stofffe92 9 Aug, 2018 @ 11:11am 
And the Arblastiers should be spellt as 'Arbalestiers' since their name comes from the crossbow weapon they're using: an arbalest.

All in all though, I wish to say that your mod is very cool and I love your units. They're a very sturdy addition to the Bretonnian army roster and I feel they're very balanced overall.
stofffe92 9 Aug, 2018 @ 11:08am 
Also, you spellt the Montfort knights as Montford. It's Montfort, not Montford. I am sure you knew this but you I guess you might've spellt it wrong by accident. I hope you can correct the spelling although it's not really a biggie(only a little haha ;P). I'd care more about a voice over for the knights to sound like they should. You could use the knights of the realm voice over for regular Montfort knights with lances and the questing knights voice over for the Montfort foot knights.

Could you also include lance formation for the Montfort knights? They didn't get that even after the Bretonnian Free-LC update. You should update the mod so that they finally do get it.
stofffe92 9 Aug, 2018 @ 11:08am 
Great mod, just a few things I noticed: why do the Montfort knights sound like Squires/commoners? They should sound like the proper Frenchie knightly nobles that they are. Same with the Spirits of the Fey.


They sound like commoners when they should have either the Green Knight voice lines or any of the knightly voice lines, such as those of the Grail Knights(sure, since they're multiple ''green knights'' one of their members should technically say ''Green KnightS'' rather than just ''Green Knight'' but an excuse for saying Green Knight in singular could be that it's a representant speaking for the other members so he only refers to himself instead of saying Green Knights :D).
Ramu 3 Aug, 2018 @ 12:48pm 
someone pls up this for wh2
Aguirre  [author] 11 Jun, 2018 @ 6:54am 
Thanks.. the thing is that I have no clue how to update it. I tried but failed. Working on Thrones of Britannia now instead. If anyone knows how to update it, let med know.
Bails280208 9 Jun, 2018 @ 11:27am 
Any chance we’ll see an update to WH2?? I love this mod!!
CAN you update for wh2 please ? thank you !!!
Hungry Lion 23 Mar, 2018 @ 5:07pm 
Good Job on this one, their roster is lackluster and before they appeared on this game I thought that Games Workshop would soon scrap them.
Ramu 4 Jan, 2018 @ 2:58pm 
When the mod will be up for wh 2 ?
Ramu 3 Nov, 2017 @ 10:41pm 
Oh yes please dude!!! Thank you so much ! They are so beautiful!
Aguirre  [author] 2 Nov, 2017 @ 7:41am 
Welcome Marco!!

To others, I will soon start to work on the wh1 > wh2 version
DramaBelli 2 Nov, 2017 @ 6:34am 
finally I can deal with them
Kurt Helborg 27 Oct, 2017 @ 7:53am 
hi :-) will you continue your work for WH2?? i hope so!!!
Alex the Great 18 Sep, 2017 @ 12:26pm 
Any new units coming soon? :O
Housie 10 Sep, 2017 @ 12:16pm 
In this mod and the vampire mod the building names are weird, for the new buildings
BOOGEYMANE 25 Aug, 2017 @ 12:33pm 
@aguirre by the way playa: what did the sfo homies say when you talked to them about implementing this into their mod or just making it compatible?
Earth Burger®Fishless Sandwich™ 21 Aug, 2017 @ 4:45pm 
I'll browse Sebidee's guides, thanks for the response. Hopefully I can get started from that.
Aguirre  [author] 21 Aug, 2017 @ 1:25pm 
@Sergeant I would gladly help, but have you tried Sebidee's guide? Feel free to add me and we can talk more, always nice with new custom texturers! and thanks!

@Patton Hmm thanks, will fix it! and sorry for being a snail about it.

@chaosSDTAGW not intentional no, will look into it.

@Roque Sorry mate saw this too late, guess your're done now :/

I've also taken small steps for a Norsca pack. Found a way to create custom textures for them
Earth Burger®Fishless Sandwich™ 20 Aug, 2017 @ 6:04pm 
Your work with custom textures is simply amazing. The nasal helm made for the Skaeling Insurgents in your Empire mod, the gambeson and medieval stylings presented here, all show good work. Pehaps this isn't the best place to ask, but here goes anyways. As someone with no experience in what you've done, how can I get started making and implementing custom textures? I've been searching elsewhere for answers but with no success.
General Nathanael Greene 10 Aug, 2017 @ 3:43pm 
Hello! I just noticed another small thing i thought i'd point out to help: The bretonnian spear sergants are marked as "halberd infantry" when they really are spear infantry? Again, this is a miniscule thing, but I thought i'd point it out. Thanks!
chaosSDTAGW 6 Aug, 2017 @ 5:34pm 
When I upgrade the walls chain to Level 2, I lose the ability to build the Mousillon spearmen. Not sure if that's intentional or not
HereticVoid 3 Aug, 2017 @ 8:52pm 
Is there any chance that you can make a longbow only mod? Also thanks for the mod.
Roque the Rogue 31 Jul, 2017 @ 9:11pm 
Hello Aguirre! great work as always. I've been playing a lot with Alberic, and I have been thinking.. can you add more Bordeleux Guard variants? such as greatsword and sword and shield?
thaygiaomap2000 29 Jul, 2017 @ 7:29am 
can't download this mod , steam workshop have error with this mod ? author can you upload direct link ?
General Nathanael Greene 16 Jul, 2017 @ 5:51pm 
Ah, I see. It makes sense, they do defend the woodlands! Thanks for the reply.
Aguirre  [author] 16 Jul, 2017 @ 4:04pm 
Hello hello, still alive! but not really kicking.
@Patton some user asked me to add the Feys to an elven faction. Can't remember the reason for it, I think I assumed it was lore...

@Draco I got those patterns from someone who made miniatures for warhammer, i think. So im not sure what that qualifies as :) and no updates in the near future, sorry.

@Ascopa I have'nt ignored what you reported, thanks a lot for that mate!
General Nathanael Greene 15 Jul, 2017 @ 5:01pm 
Hello! This mod adds some great flavor to Bretonnia, well done! One question though: In my game the spirits of the fey can be recruited by one of the wood elf factions from the Forest Lookout building, is this intended? Regardless, thanks for this mod!
Rachel L 11 Jul, 2017 @ 7:38pm 
@Aguirre, are you still alive?
Alex the Great 11 Jul, 2017 @ 7:36pm 
Any news on what the next unit is gonna be for Bretonnia?
Alex the Great 23 Jun, 2017 @ 9:16am 
Mr. Aguirre, I have the question, are the shields that the sergeants (sword & spear) have part of the lore of bretonnia?
The Running Man 7 Jun, 2017 @ 4:55pm 
Wow aguirre thanks for the new units!!! i just noticed them and was like "wtf where did these guys come from" i am glad you came back with amazing units!!! thanks! hugs!
Alex the Great 1 Jun, 2017 @ 7:33pm 
@Aguirre
Our Avatar is Hawks family crest in Dragon age 2. lol
Ascopa 29 May, 2017 @ 10:38pm 
I forgot
- House Agnew (bonus against big)
- Mountfor Kav. (bonus against big)
- Longbowman (Armor Piercing)
Ascopa 29 May, 2017 @ 10:34pm 
Ok but this are many Units^^
Spirits of the Fey - (Bodyless & horror)
Peansantry at arms - (very fast)
Billmen & Armored Billmen (missing the armor piercing in the description)
War Smiths (bonus against big & frenzied) - i think armor piercing is here better

In addition, the Montfort Knights have a very annoying soundbug. Each of him makes the same sound as a hero (by the attack). In the mass this is disturbing

And the Mousillion units unfortunately only differ externally from the rest. A few small things would be great.
Aguirre  [author] 29 May, 2017 @ 12:18pm 
confusing that you guys have the same avatar, what is that? :)

Yeah sure I was'nt aware. Can you help me by pointing out which units?
Ascopa 29 May, 2017 @ 10:54am 
the mod is cool but the units have in their brief description a lot of Skills which they at the end have not at all like bodyless or armor penetrating. Can you fix this?
Alex the Great 17 May, 2017 @ 3:56pm 
Yea, your mod is by far the most creative out of all the other unit mods I've seen, I've never tried to make a unit using pieces of other units...well except the easy pieces I use (head/helmet, body, legs, etc.). And sadly there are only small pieces of the lore of the feudal knights. But you'd have to deep enough in the internet to find em, they have old pics of them (though none that I recall to be in color). But they are...I guess you can say a mix between your brigands with the sergeant swordsman (basically an armoured version of the brigands.).
Aguirre  [author] 17 May, 2017 @ 2:46pm 
Hi! I might do the Hermit Knights actually, thanks for the tip!

I did'nt know about the feudal knights in particular, but I used loads of stuff from other units with thses; faces from witch hunter, light wizard, young nobles etc. helmets from emp state troops, knights errants, free company, battle pigrims. armour from Jade wizard, arms from grail knights. pants from emp state troops and amber wizard :)
Alex the Great 17 May, 2017 @ 1:04pm 
Is it possible if you could make Hermit Knights? They're grail knights that are near the end of their extended lives that protect sacred/holy sites of the lady with their dying breath. They're isolationists or they sometimes stick with a couple (possibly no more then 3) other hermit knights but they're more alone then in a group.