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Sorry that's beyond the scope of this mod. If your interest is in making the terrain look nicer I'd suggest grabbing Clean Textures if you don't have it.
It's vanilla grass so it should regrow and expand on its own. If you're using Graze Up make sure that you set it so plants aren't destroyed otherwise you will have to replant things constantly whether that be haygrass or grass.
Normal grass is a good lite way to feed animals during summer months. If you have it set so it isn't destroyed upon being eaten it should last I think a season or more before needing replanting. Haygrass is more for stockpiling for the winter or mixing it with meat to make kibble.
Ignore the pen markers projected nutrition its incredibly misleading. Its based on your biomes ambient temperature not the room temperature where the pen marker is. Even if you have a heated greenhouse for your animals it'll report 0 nutrition during the winter months. It also doesn't count what's currently growing in the pen but instead calculates each tile as if it has viable growing plants.
Vanilla grass regrow by itself, right? Does the Growable Grass also regrow by itself?
Wondering if I actually need to replant or not. If I have to replant, what is the benefit of this over growing haygrass? I noticed one grass tile had disappeared and it's only been a handful of days since I first planted it.
Yes grass dies naturally after a set period of time. Since I modified the vanilla grass I was reluctant to change that since I believe grass dying opens up space for trees or bushes to sprout.
VPE has its own unique grass which is growable. My mod simply patches the vanilla grass to be growable. They work fine together but if you have VPE you don't really need this mod. If you use them together you'll end up with two identical looking yet different grasses.
I'm afraid that is outside of the scope of this mod and it's not something I intend to change. I imagine some people will end up making some toxic variants of flowers and the like in the future.
<pollution>Any</pollution>
neat :)
Checking the game files both devilstrand and psychoid accept any pollution level. So that's a normal thing.
I'll have to check it in my game to be sure but that isn't possible. I only added a patch for the Plant_GrayGrass def which has no relation to devilstrand.
As for new crops I tend to stay away from things that require art since I can't do more than glue together or recolours existing pictures.
You only needed to ask. My current game is in the desert so I haven't dealt with pollution, mechanoids or seen anything resembling grass. I've put an update out, you may need to unsubscribe and resubscribe to force steam to redownload the files.
That sort of thing is hardcoded so would need coding to change which I can't do. It's also not something I'd want to mess with.
The grass is the vanilla grass growing in the world. All I did was add a tag so you can plant it so its really not cheaty. At any rate if you want to adjust the nutrition Check out the mod Graze Up listed in the recommend mods section. It allows you a great deal of control over nutrition and other aspects.
I prefer to grow grass for aesthetic reasons, but it feels like a cheat right now since grass has 2x the nutrition as dandelions. I’d like to make them equivalent.
That's very true I've seen quite a few mods with some neat features but there's everything else you may or may not want.
Thank you for your kind words.
Yes but its not really necessary or needed if you use Vanilla Plants Expanded since that mod provides its own unique grass for growing.
I guess the "grass" of VGP is named different or got other stats, meaning that animals from mods like "Vanilla Expanded Series" and others, that are fully orientated on vanilla stats and files, probaly dont egnowlegde it.
Example: Angel Moth from Alpha Animals.
However it works, I gonne remove the file as you said, thank you
Are you referring to VGP or are you referring to another mod? If it's another mod please post a link so I can take a look. I took a look at VGP's files, I believe in the past it patched the vanilla grass so it was incompatible with my mod and my mod was not required. Now it seems it has its own grass which should not interfere with my mod. I've updated my mod to remove VGP as a hard incompatibility. However VGP also lists my mod in its About file as incompatible. You'll either need to remove the incompatibility from the About file yourself or ask the VGP author.
You can find VGP at the location below. Just open the About file with notepad and remove the incompatibility section.
Steam\steamapps\workshop\content\294100\2007061826\
Thank you, I try my best.
Thanks for letting me know, I've fixed the link. I must have forgotten to change it after I copied it.
More importantly, thank you for creating and sharing this useful mod with us.
It's vanilla grass so it should spread after some time. I believe that tends to happen when the grass is more mature so probably around 60-70% grown.
Animals have a fairly small search radius for food. So they tend to prioritize whatever is near them. So they'll probably eat through any kibble or hay upon waking up if its nearby which will fill them up for a while. I can't recall anymore but grass may require a certain threshold to be viable for eating so it may need to be 50% or 60% grown.