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1.feel likes a unfinish map
2.map is very bare(not much detail)
would of like the map to be at night to add to the mood (but thats my opinion)
overall a great map with lots of fun apeal 100% worth a play, great job ice grenade keep up with the good mapping bud
Pap requires getting a gun from one of the fish locations... once you have gotten a gun from one of the fish soul boxes you will unlock the blocking door which is behind the 20k bank door near the shark location.
Finding all the teddies will allow you to unlock the buyable ending room and also armory (shield room unlock)
You who say this is not a good are just plain old bad Zombies player. You just cant handle the difficulty of this map, so you wine and cry how things arent the way they are "supposed" to be. This map has it all EE's hardened zombies who sprint to rip your face off! I guess players just dont use strategy any more they just wine to cover up the sadness bc lack of skill. Great Job Ice_Grenade this map is sick and will take more than 1 or 2 tries to beat it but i will! Even though we know each other, this is a unbiased comment. I expressed my issues to you directly and you fixed em! Dont listen to the no skill players! Great Job!
It clearly states in the description:
"I made this purely because I just wanted to play Backlot zombies and I saw RaGe had made an epic mp version of it. So I converted it to make this." - Thus I didn't make this to represent my map making abilities. It was never meant to be a marvel. It's just a quick whip together.
It does lack a lot and well frankly I enjoy playing it, which is a satisfactory reason for making it.
On the plus side, the powerups are great (NateSmithZombies is a genius) and the teleport portal was a nice touch. Not saying the map is impossible to fix but frankly I would take it down and at a minimum review the layout a little to have something a bit more coherent. And also try follow a theme - its a personal view I understand that but this looks more like "dump it all in" than art direction.
http://images.akamai.steamusercontent.com/ugc/103979830341449971/FB714EB8164365FDA02B8E6FBFD29EE7184216CC/
But Let's say I overlook the "feel" of the map then there are just rookie mistakes that just shouldn't be there with all the tutorial at your disposal (your own even perhaps?) - like the debris barriers shifting to the side and with no FX for some, triggers only working on one side of the barriers. Big huge gap with clips and low barriers showing vista not fleshed out, like here:
http://images.akamai.steamusercontent.com/ugc/103979830341450569/C08A497E79487EA4857EEDAADDC230474A3F0B37/