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1st maneuver/area #1 (ninja shot) : it worked for me on the first try, not my favourite kind of move but I accept it, though I expected a different way of connecting the rooms.
2nd maneuver(s)/area #2: finally finding a way to create the null portal was a great aha-moment! Then being able to use more of the stuff around that area including both floor portals for a cube juggle felt very satisfying too. Once these obstacles were taken, the rest of the puzzles were easy to find. Thumbs up!
P.S. The elevator might be a bit misleading as it is never used to get up (which is of course impossible since you can't sacrifice the cube from down below), so a different kind of blocking element might be better imo.
fizzler portal reset thing - would never have guessed if I hadn't gone through the series that had that as a major theme 6 months ago or so. Don't know how long it would have taken me to set up the cube juggle had I not seen mention in the comments when I was looking for help with the first half. Done it before, but sure comments helped. . The second part made me go back and find the move in the first half. Lots of F6/F7 but finally got it. Second half made me want to get first half--glad I ended up doing it all.
I had no issues with the first puzzle. The shot is quite doable, especially if you're not going too fast. The second puzzle was my favorite, especially the first move. At first, the ceiling fizzler just seems to be an obstacle - but you can actually use it to your advantage! Brilliant.
My only gripe with is one is the reflex puzzle you task people to guess for the first half. Not everyone uses WASD and has excellent graphics hardware. This makes that reflex part very frustrating. I have both issues. To protect my laptop from damage from being leaned on (HDD failure otherwise), I use an Xbox 360 controller. This map isn't very considerate of such a setup. The only way for me to complete this map is to use host_timescale in console to make the game run 1/4 its normal speed.
Great map!
Part 2: https://youtu.be/C4B9MQyWhJg
Regardless, I'm adding this to my faves before I even finish it because the first part was damn clever and very well built. I hope I can finish it tomorrow, so it will only be 2 parts, but I won't be mad if I can't. :-D
https://youtu.be/34A_pjnsWts
I solved everything as intended. :) Thumbs up and favorited!
What I ended up doing was placing the orange on the final ramp as the last step, instead of doing it at the same time as covering the other path used to fling into the lift bit. I had the cube hover between the platform by the cube dropper and the orange gel platform. So that when I portaled the cube through the fizzler I would still keep one portal for the gel, so I could use the cube to activate it and coat the last ramp bit in one final move.
So I basically just ended up making the test harder for myself by skipping a step, but came up with a new solution to make up for it. :P
You're not supposed to be able to see the floor surface from the button that deactivates the fizzler. The intended maneuver is to use what is called a "null" portal, whereby the cube sits on a portal that isn't connected to the other portal. If you were able to get the cube into the room without the use of a null portal, you've done something unintended... As for your second point, I don't understand what portal surface you're referring to; what portal surface you want to be taller.
My only nitpicks are:
It would be nice if you could actually see the cube portal hover while standing on the fizzler button in the second section, and make the portal surface you use to get up to the second part be tall enough to portal onto for the full length instead of half of it, as I was hitting the short part and it made me think it wasn't where I was meant to go.
The puzzles are great, it plays like a BEN 77 map. I'm not sure if I was supposed to ninja shot the angled panel as part of the solution to the first one, though
The visuals rock! Awesome work!